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Author Topic: Brennenburg: The development of an Imperial town  (Read 19413 times)

Offline patsy02

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Re: Brennenburg: The development of an Imperial town
« Reply #25 on: March 02, 2009, 09:15:56 PM »
This is awesome.
River should be thicker though  :wink:
I agree with the inhumane treatment of animals.

Offline Karl Voss of Averland

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Re: Brennenburg: The development of an Imperial town
« Reply #26 on: March 03, 2009, 12:00:19 AM »
This is awesome.
River should be thicker though  :wink:

I'll agree that the river should be larger (the Upper Reik atleast), but i'm still insanely jealous of Wissenlander's map. And I still look like this whenever I enter this thread:

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Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #27 on: March 03, 2009, 01:24:37 PM »
The river was always a tricky part when working on a scale.  For my purposes it works, though I do think it would be wider.  :::cheers:::

Haven't been up to much lately as the seasonal cold I always get just struck.  Here's some basic vital statistics to keep me straight:


Vital Statistics of Brennenburg

Official Name: The Barony of Brennenburg

Ruler: Graf Gerhard Olenbay, Constable of the Free Villages

Government: Autocracy with the Graf presiding as the ruling authority with the approval of the Burgomeister, landed gentry, guilds and the council of the ‘Free Villages’.

Capital: Brennenburg

Chartered Free Towns: N/A, though each village under Brennenburg control sees itself as an independent entity free of the Graf’s rule.

Major exports: Fish, wool

Size classification: Town

Population: 2,567

Wealth: 3 (of 5). 

Source: Trade, Government, Agriculture, Fishing, Ferry

Garrison/Militia: 250a/500b (Garrison does not count towards town population)

Associated villages

Lorindinger

Size: Village
Ruler: Council of Free Villages
Population: 153
Wealth: 2
Source: Sheep/wool
Garrison/Militia: -/25b

Honstein
Size: Village
Ruler: Council of Free Villages
Population: 96
Wealth: 2
Source: Sheep/wool
Garrison/Militia: -/16c

Brogsdorf
Size: Village
Ruler: Council of Free Villages
Population: 206
Wealth: 2
Source: fishing
Garrison/Militia: -/35c
Notes:  Sits on the Oggel River

Grunlach
Size: Village
Ruler: Council of Free Villages
Population: 56
Wealth: 1
Source: fishing
Garrison/Militia: -/8c
Notes: Sits on the Upper Reik

Ulferdorf
Size: Village
Ruler: Council of Free Villages
Population: 26
Wealth: 1
Source: Subsistence
Garrison/Militia: -/6c
Notes: Houses built closely together in a circular pattern for defense

Rhuhlheim
Size: Village
Ruler: Council of Free Villages
Population: 46
Wealth: 1
Source: Subsistence
Garrison/Militia: -/9c

Ebenzradt
Size: Village
Ruler: Council of Free Villages
Population: 64
Wealth: 1
Source: Subsistence
Garrison/Militia: -/12c
Notes: Sits on Upper Reik
« Last Edit: March 03, 2009, 03:55:16 PM by wissenlander »
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Offline Karl Voss of Averland

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Re: Brennenburg: The development of an Imperial town
« Reply #28 on: March 03, 2009, 03:25:54 PM »
Garrison/Militia: 250a/125a, 350c (Garrison does not count towards town population)

I forget the notation for this. Does this mean you have 250 grade A state troops and 125 grade A militia, with 350c levy-able men? Usually there are greater numbers of "lesser quality" troops than those of better quality. Maybe something like 100a/200b/350c is the norm. I would expect Brennenburg however to have a larger quantity of "average" troops (b) because it is a military strong point along the river.

It still holds more and better quality men than little Loningbruck of course  :laugh:
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I sexually violated the cat.  When we have children I will push harder for this time honored and enjoyable tradition

Remembering what Rufas started and endures in us all

Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #29 on: March 03, 2009, 03:53:52 PM »
That actually isn't the correct garrison alotment that I wanted. :icon_confused:  I redid that but I must've gotten ahold of an old copy.

I changed it to what it should've been.  The militia is a mixed bag group consisting of dwarfs, huntsman and all sorts of other folks.  Just for simplification, it rounds out to the full group being about average.  The garrison is composed of elements of the state army as well as locals recruited and are full time soldiers.

But yes, you are correct.  It went by an "A - C" rating.  "A" being well trained, "B" being average and "C" being cannon fodder. :icon_lol:
« Last Edit: March 03, 2009, 04:06:27 PM by wissenlander »
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finding photographic evidense that Wiss smiles is going to be hard...

Offline Captain Tineal

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Re: Brennenburg: The development of an Imperial town
« Reply #30 on: March 03, 2009, 04:29:29 PM »
This is cool.  But you need to put it on hold and finish your last story!!!!
I don't know what a pisolires is but it sounds like a musical instrument you play with urine...

Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #31 on: March 03, 2009, 04:34:33 PM »
I know. :|  This is my plan to get back into the writing mood.  Most of this stuff is quick(ish) to plot out and I hope it motivates me to get back into some serious writing.
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finding photographic evidense that Wiss smiles is going to be hard...

Offline Captain Tineal

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Re: Brennenburg: The development of an Imperial town
« Reply #32 on: March 03, 2009, 04:56:59 PM »
I know. :|  This is my plan to get back into the writing mood.  Most of this stuff is quick(ish) to plot out and I hope it motivates me to get back into some serious writing.

Well don't feel too bad... you may notice my tale has fallen off the first page as well...
I don't know what a pisolires is but it sounds like a musical instrument you play with urine...

Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #33 on: March 03, 2009, 05:13:12 PM »
Indeed it has.  Maybe we should start a support group?
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Captain Tineal

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Re: Brennenburg: The development of an Imperial town
« Reply #34 on: March 03, 2009, 06:18:03 PM »
Indeed it has.  Maybe we should start a support group?

Why not... there's one for everything else on this site!  :::cheers:::
I don't know what a pisolires is but it sounds like a musical instrument you play with urine...

Offline GamesPoet

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Re: Brennenburg: The development of an Imperial town
« Reply #35 on: March 03, 2009, 06:28:22 PM »
FWA ... Fluff Writers Anonymous. :icon_wink:

By the way, excellent addition for Brennenburg. :icon_cool:
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Offline Karl Voss of Averland

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Re: Brennenburg: The development of an Imperial town
« Reply #36 on: March 03, 2009, 06:40:10 PM »
That actually isn't the correct garrison alotment that I wanted. :icon_confused:  I redid that but I must've gotten ahold of an old copy.

I changed it to what it should've been.  The militia is a mixed bag group consisting of dwarfs, huntsman and all sorts of other folks.  Just for simplification, it rounds out to the full group being about average.  The garrison is composed of elements of the state army as well as locals recruited and are full time soldiers.

But yes, you are correct.  It went by an "A - C" rating.  "A" being well trained, "B" being average and "C" being cannon fodder. :icon_lol:

lol, cannon fodder.  :biggriin:

I like the politics of the free towns and the jurisdiction of the Graf of Brennenburg - because nothing was simple back then. My mind keeps flashing to the scenes from your stories with all the noblemen arguing around tables. Why oh why not just listen to the guy with the big fort?  :-D
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I sexually violated the cat.  When we have children I will push harder for this time honored and enjoyable tradition

Remembering what Rufas started and endures in us all

Offline GamesPoet

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Re: Brennenburg: The development of an Imperial town
« Reply #37 on: March 04, 2009, 02:02:05 AM »
Anyone have any ideas on where to find information on the various political structures that were occuring in central Europe during the Renaissance :icon_question:
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline Uryens de Crux

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Re: Brennenburg: The development of an Imperial town
« Reply #38 on: March 04, 2009, 11:24:00 AM »
Ultimately, the answer to that depends on which country you choose to look at, France, Germany (or rather the HRE), Italy, the Papal States, The Italian City States, Spain, England etc all had very, very different political situaltions going on.

For the Empire however we have to take our cue from the HRE, and I would say start with Wikipedia, then keep reading...good luck, its a fascinating bit of history imo.
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Offline Douchie

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Re: Brennenburg: The development of an Imperial town
« Reply #39 on: March 05, 2009, 02:29:54 PM »
Indeed it has.  Maybe we should start a support group?

I may need to join that  :blush:

Loving your work here Wiss!  :mrgreen:

Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #40 on: April 07, 2009, 07:10:09 PM »
Hard at work, hard at work!

I've been tinkering the updated timeline, and it's still a work in progress.  Little chunks at a time for that.  But in the meantime, here's an order of battle I have to keep myself straight:

Brennenburg Order of Battle

Graf Gerhard Olenbay (commanding)
Brennenburg Greatswords (Gerhard’s Guard)  
Captain Sebastian Drauwulf (commanding)


Left Wing
Marshal Aloisi Unterschmidt (commanding)

2nd Regiment Brennenburg Foote (Black Hats)
Captain Rikard Seiber (commanding)
•   Halberds commanded by Lieutenant Ulf Engelhard

3rd Regiment Brennenburg Foote (Missile) (Grey Coats)
Lieutenant Petr von Lizbein (commanding)

Braun’s Rangers
Stephan Braun (commanding)


Right Wing
Captain Eomund Schaumer (acting commander)

1st Regiment Brennenburg Foote (Red Lions)
Lieutenant Xander von Bronte (acting commander)
•   Halberds commanded by Lieutenant Matthias Lorindinger

5th Regiment Wissenburg Missile
Oberst Albrecht Hofmann (commanding)

Filamonte’s Rangers
‘Captain’ Andreas Filamonte (commanding)


Auxiliary Wing

Grunri’s Lads
Grunri Hammerstrom (commanding)

Brennenburg Militia (The Night Watch)
Captain ‘Heslich’ Duwald Heihenzollern (acting commander)

Road Wardens(Black Horse)
Constable Henrik Willhelm (commanding)

Artillery Train
Herr Engineer Eldric von Tassenbeck (commanding)

Battery A (3 cannon)
Sergeant Rudiger Geslier (commanding)

Battery B (1 mortar, 1 Helblaster volley gun)
Sergeant Hans Neuwingen (commanding)



And here are the footnotes that go along with what I have:

-The Brennenburg Greatswords have only ever served the Graf of the town. 

- Captain Schaumer received command of the Right Wing after the death of Marshal Felix Kaltenbach shortly after the Third Siege of Brennenburg. 

- Filamonte claimed the title of Captain himself upon forming his small band of huntsmen.

- At this time there is no direct commander for the auxiliary wing.  Each unit commander takes orders directly from the Graf, unless attached to one of the wings during a campaign.

- Dwarfs from the town are considered militia but form into a single regiment when called upon.  Grunri Hammerstrom is the elected elder of the town’s Dwarf populace and serves as the unit’s leader in battle.  The dwarfs are not required to answer the call when the militia is mustered, but usually do.

-   Captain Heihenzollern is a retired veteran of the Countess’s army and is the acting commander of the town’s militia.  Each of the free villages provides their own commander, but whenever combined, command is yielded to Heihenzollern. 

- Road wardens patrol the Graf’s lands.

- Artillery train consists only of the field guns (does not include guns stationed upon the walls of the town).  The artillery train is attached to the Auxiliary Wing.


I'm working on profiles for my major characters, which is an inspiration from Karl Voss.  I'm also working on a seperate order of battle for my knightly order creation, the Wissenguard.  It will be an addendum to this one when I'm complete.
« Last Edit: April 07, 2009, 07:22:12 PM by wissenlander »
Me and Wissenlander had babies!

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finding photographic evidense that Wiss smiles is going to be hard...

Offline Inarticulate

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Re: Brennenburg: The development of an Imperial town
« Reply #41 on: April 07, 2009, 07:18:53 PM »
Nice work Wiss!

Im enjoying your writing very much.

Though I don't doubt your troops will be a little depleted once the Military Campaign in Solland gets started.
I for one welcome our new flying cat overlords.

Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #42 on: April 07, 2009, 07:20:30 PM »
Thanks!  And, we shall hide behind our walls! :ph34r: :biggriin:
Me and Wissenlander had babies!

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finding photographic evidense that Wiss smiles is going to be hard...

Offline Inarticulate

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Re: Brennenburg: The development of an Imperial town
« Reply #43 on: April 07, 2009, 07:26:05 PM »
Hehe your going to be right in the thick of it, your town is in ancestral Solland isn't it?

Reminds me of a quote about paratroops or some-such.
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Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #44 on: April 07, 2009, 07:28:26 PM »
Indeed.  Right in the middle of snake country...

And unless Solland decides to throw guys off the backs of pegasii...I think I shant have to worry about paratroops just yet! :engel:
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Inarticulate

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Re: Brennenburg: The development of an Imperial town
« Reply #45 on: April 07, 2009, 07:29:39 PM »
Well you never know, those damned rebels.
I for one welcome our new flying cat overlords.

Offline Captain Gerntass

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Re: Brennenburg: The development of an Imperial town
« Reply #46 on: April 07, 2009, 08:53:53 PM »
Indeed.  Right in the middle of snake country...

And unless Solland decides to throw guys off the backs of pegasii...I think I shant have to worry about paratroops just yet! :engel:


Now theres an idea :wink:
But I think the ork way of using catapults is cheaper, now weres those Tilians got to :icon_twisted:

 :engel:
Long live the Crown of Solland

Offline GamesPoet

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Re: Brennenburg: The development of an Imperial town
« Reply #47 on: April 08, 2009, 02:20:31 AM »
Wiss, having all those names for the commanders, very impressive. :icon_cool: :eusa_clap: :::cheers:::
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

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Offline wissenlander

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Re: Brennenburg: The development of an Imperial town
« Reply #48 on: April 08, 2009, 11:34:42 AM »
Thanks.  It's easier, this way, in the long run.
Me and Wissenlander had babies!

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finding photographic evidense that Wiss smiles is going to be hard...

Offline GamesPoet

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Re: Brennenburg: The development of an Imperial town
« Reply #49 on: August 11, 2020, 08:34:27 AM »
In the process of reviewing and revising my fluff for my town now called Verborgenburg, called this thread up again too!  I have actually located an old map of the town that is near where the fortress is that I plan on borrowing for use with Verborgenburg on the Aver River.  Additional fluff writing has commenced. :icon_cool:
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra