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91
The mortar was a head scratcher.
The head scratcher is why 33% of the lists included it :biggriin:

 :biggriin: They clearly know something we don’t know!

I just came back to weigh in on the Steam Tank again… I was just working on an Ogre list and comparing it to the Iron Blaster. The iron blaster’s cannon is much better, it has much better movement without the steam damage liability, and its attacks are not as strong, but more reliable. Better charge range and First Charge. The steam tank is tougher, with better wounds, one better armor save, is unbreakable and causes terror. All good things, but it cost almost 100 points more. I still say the Steam Tank is not bad… but it ain’t good either and it is difficult to play, and easy for opponents to avoid.
92
The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by Athiuen on April 16, 2024, 10:19:47 AM »
A Daemonology Mage on a horse in a unit could be very good with enchantments, hexes, and an assailment.
93
The mortar was a head scratcher.
The head scratcher is why 33% of the lists included it :biggriin:
94
The Old World Cometh Again !!! / Re: The Imperial Hunt - 2000 point army list
« Last post by Clymer on April 16, 2024, 09:43:57 AM »
Also, in terms of model availability, I have one more unit of 8 knights with lances and full command that I could swap in. And a total of 15 great weapon knights to swap if needed. Also have 10 pistoliers and 5 outriders, but not sure what I would sub out for them.
95
The mortar was a head scratcher. Not too surprised about the steam tank… they are hard to use and don’t dish out the damage like they ought to. D3+1 stomp attacks is all they get for combat? Kinda weak for a 265 point unit.

Some of them though, like the cannon, are so common that their % is going to pretty closely mirror the overall poor average army win rate. I think somewhat ironically, the more often something is included, the harder it will be to tease out what it’s performance is.
96
The Old World Cometh Again !!! / The Imperial Hunt - 2000 point army list
« Last post by Clymer on April 16, 2024, 09:25:12 AM »
Thought I might try out an all-cavalry list for a game tomorrow night.

The wizard in here is my biggest question. He’s currently tooled up to be a magic missile artillery base. But I may want to completely re-tool him if you have suggestions for a wizard who would be a better support for a cav army. I’m also looking for tips on how to build the Grand Master.

Anyway, the idea of this list is that I have 4 units of knights in 1-wide marching columns with drilled that will be able to march 21” the first turn to hopefully set up just about any charge I want while avoiding my opponent’s charge lanes. Grand Master and BSB would each go in an Inner Circle unit. Wizard would stay close to the relatively slow demigryphs to hold onto lone character while blasting any problematic skirmishers that show up.

Then, for fun, and because I have this unbuilt box of militia sitting around, I thought I’d build up 10 more archers so I can field a total of 30 scouting archers. My main target for these would be bolt throwers and ranged units that could threaten my knights.

Anyway, would love your ideas and feedback, especially about the character builds. I only have 3 demigryphs, but I had toyed with the idea of ditching the unit of Demigryphs in favor of mounting the Grand Master and BSB on gryphs, but I’m not sure what that would do to their marching columns. It might still work I suppose. Thanks in advance for your ideas!

===
Imperial Hunt [1999 pts]
Warhammer: The Old World, Empire of Man
===

++ Characters [998 pts] ++

General of the Empire [353 pts]
- Hand weapon
- Full plate armour
- Shield
- Imperial Griffon
- Giant Blade
- The White Cloak
- Healing Potion

Grand Master [261 pts]
- Hand weapon
- Full plate armour
- Shield
- General
- Barded Warhorse
- Ogre Blade
- Talisman of Protection

Captain of the Empire [94 pts]
- Hand weapon
- Full plate armour
- Shield
- Battle Standard Bearer
- Barded Warhorse

Wizard Lord [290 pts]
- Hand weapon
- Level 4 Wizard
- Pegasus
- Ruby Ring of Ruin
- Arcane Familiar
- Armour of Tarnus
- Wizard's Staff
- Daemonology

++ Core Units [514 pts] ++

5 Empire Knights [122 pts]
- Hand weapons
- Great weapons
- Heavy armour
- Drilled (0-1 unit per 1,000 points)
- Preceptor (champion)
- Musician

5 Empire Knights [127 pts]
- Hand weapons
- Great weapons
- Heavy armour
- Drilled (0-1 unit per 1,000 points)
- Preceptor (champion) [Charmed Shield]
- Musician

10 Empire Archers [95 pts]
- Hand weapons
- Warbows
- Fire & Flee
- Scouts
- Marksman (champion)

10 Empire Archers [85 pts]
- Hand weapons
- Warbows
- Scouts
- Marksman (champion)

10 Empire Archers [85 pts]
- Hand weapons
- Warbows
- Scouts
- Marksman (champion)

++ Special Units [487 pts] ++

5 Inner Circle Knights [176 pts]
- Hand weapons
- Lances
- Shields
- Full plate armour
- Inner Circle Preceptor (champion) [Charmed Shield]
- Standard bearer
- Musician

5 Inner Circle Knights [171 pts]
- Hand weapons
- Lances
- Shields
- Full plate armour
- Inner Circle Preceptor (champion)
- Standard bearer
- Musician

2 Demigryph Knights [140 pts]
- Lances
- Shields
- Full plate armour
- Demigryph Preceptor (champion)
- Musician

---
Created with "Old World Builder"

[https://old-world-builder.com]
97
State troops have a higher win rate than steam tanks. That is interesting

Also the steam tank has one of the lowest and mortar one of the highest
98
State troops have a higher win rate than steam tanks. That is interesting
100
To be fair, we had a 75% winrate in Warhalls square baesed torny in 1500pts, second best. So its still quite switchy. Fun fact/bragging: I got a 100% win rate with my Empire but din not go on to the last round anyway. So I will be at 100% in that torny  :::cheers:::
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