witch hunters do exist now aays it says in alittle side box some wherei n the empire rule book. They go after anyone uwho dares to try un conventional magic like necroamncers.
Whitch hunters:
high weapons skill
basic strength (s3)
basictoughness(s3)
good BS
3 attacks
generates dispel dice
declares player get to pick who the witch hunter fights in challenges and must when ever given the chance must challenge. The enemy he challenges is force to fight iwht the w hitch hunter.(as the witch hunter chases them down into the unit so quick iwth the sword he hold it ot the throat of any that jumps to attack him.)
enemy wizards with in 12" get -3 to casting.
hates all undead, daemons, enemy wizards, and forest sprites.
Can join scouting units and deploy with them as regular
equiped with a brase of pistol and a hand weapon(for show). light armour
lord choice may only take 25 points of magic items. Can only be magic weapons.
THats what a witch hunter should be i believe. Put him with a rag tag group of huntsmen. Let him do alittle pistol throwing lol. Then when it gets dicing ru naway let the huntmen take the blame or let the huntsmen get laittle bold and charge to kill a enemy wizard. Or let hte guy go into combat alone and challenge. That way hes a anti magic character killer like non other. I also comtimplate giving him killiong blow or always strikes first. When i think witch hunter i think the of an extremely cocky person lmao.
-High ws ---- Why?
-strenght 3 ---- ok
-toughnes 3 ---- ok
-good bs ---- why?
-3 attacks ----- well maybe
-generates dispel dice ---- could be
-declares player get to pick who the witch hunter fights in challenges and must when ever given the chance must challenge. The enemy he challenges is force to fight iwht the w hitch hunter.(as the witch hunter chases them down into the unit so quick iwth the sword he hold it ot the throat of any that jumps to attack him.) ----what the heck? Seriously? Does he catch flyin bloodthirster and hold sword in his trout?
-enemy wizards with in 12" get -3 to casting. ---- hey what the heck again? Why? Becouse he has torch and leather jacket?
-hates all undead, daemons, enemy wizards, and forest sprites. ---- sounds good, but forest spirits? Why? Does he have some kind of trauma from childhood stories?
-Can join scouting units and deploy with them as regular ----- Yea right scout deployment + -3 casting enemy wizards within 12"... Not beardy at all?
I never said he was an uber killing machine. I suggested that a witch hunter wouldn't go round with his full plate armour and a sword. He would have better equipment for dealing with evil. How many people genuinely take captains for their fighting skill? That is why he would be better. Unless its on a pegasus or a BSB the captain is worse than a Warrior Priest. There has to be more options for hero level characters or no one will ever take a captain in comparison to a Warrior Priest. A Witch Hunter wouldn't make the list so generic.
Equipment for dealing with evil? Like garlic or perhaps mirror?
Don't know what the heck they would do but maybe people would be happy.
yes no one takes captain for their fighting skill, but if witch hunter would be cheaper than captain then why not? If it would cost like 30pts? I just don't see any sense making it better fighter than captain. Then it would be freaking elf or a chaos champion.
You're working entirely on assumptions of things I haven't said. A whole army? Is 500 points an army? Yes it is, but it could be 40 people. Thats not too unlikely, could easily be a cult that size in any large town that might need to flee from a witch hunter and his followers. A witch hunter doesn't wander round with his friend Barry to go kill powerful enemies or vampires. Even a vampires human followers would take this crap witch hunter your describing. (They often have pro vamp humans help them in fluff that isn't the army book of look how badass we are.) Thats not an entire army, but he wouldn't go by himself unless his name was Gunther van Suicidal.
And you are working entirely on assumptions of things that I haven't said. I said that he would go around with his warband. I never said he would go alone. But I just cant see witch hunter leading some freaking battlegroup witch consists of swordmen, cannons and steamtanks.
And that is what the most of armies would consist of anyway. If you have enough imagination you can take just captain and equip it with items you want and it will go very well as a witchunter. Why should it have some fancy pancy special rules which are not even fluff vice?
So the wizard has fled to a chaos army, I assume the witch hunter goes, "sod this guys, go let that general kill the wizard, we've done our part. Siesta time!" No chance Witch hunter and Bryan would join the army to smite the evil + MORE EVIL. Whilst they might ambush their target it isn't ALLWAYS going to work like that. Sometimes they would have to fight on a battle field if they can't get to the enemy in an advantage.
Or then the Witch hunter and his apprentice Bryan could just let them flee and keep their own lives and seek new evil wizard and kick his bottom and get some money. It takes guts to join to a war and chace freaking chaos army just becouse of one wizard.
Yes maybe it isn't going to always work. But I am sure that the last place where sensible witch hunter wants to face chaos wizard is a battlefield with full of his followers on his side.
I never said make the witch hunter an awesome fighter. If anything he should have the same amount of attacks as a captain, but he should also be better at fighting evil. Which in witch hunter world would be anything not him.
Well yes you kind of did. And why captain wouldn't be comparable to witch hunter for fighting evil? What kind of special tricks there is to kill evil that captain wouldn't know? "Oi bugger! Poke skeleton in thee eye and kick it to its groinings so it will collapse!", said witch hunter? I think captain has seen and fought against more evil than average witch hunter will never even see.
It just seems that we have so different kind of views on this subject...
My vision of Witch Hunter rules would look something like this:
M4 WS5 BS5 S4 T4 I4 A2 Ld8
May Not be the General.
Equipment: Pistol, Hand Weapon, Light Armor.
Special: Grants Hatred to any unit joined.
May Upgrade Pistol to Brace. May Upgrade Light Armor to Heavy or Full Plate.
May Ride a Warhorse, Barded or UnBarded.
May take up to 50 points in magic items.
May also choose one of the following specialization upgrades:
Undead Hunter: The witch Hunter has spent enough time hunting and killing undead that he knows many of the weak points and how to strike where they won't recover.
Gives the Witch Hunter rerolls to Wound against all undead, as well as making his unit immune to auto-breaking from losing combat to Fear causing undead.
Chaos Killer: The witch hunter has chased many a chaos worshiper his lands and slain more.
Gives the witch hunter and any unit he joins the ability to roll 3 dice (4 if mounted) to pursue and choose the highest 2 (3 if mounted).
Mage Masher: The witch hunter has focused on hunting rogue casters and as such can shrug off many a magic blows.
The witch hunter has MR1 and any unit he joins will not take Panic tests due to magic.
Just some quick thinking.
M4 WS5 BS5 S4 T4 I4 A2 Ld8
not a fan of those stats. is he a space marine chapter master?
I agree totally.