I wasn't sure whether or not this belongs here or in the magic section. Please move it if I've placed it in the wrong section
My idea for the next edition of characters is education. Like in WoC where marks of the chaos gods are available, our captains and generals should be able to have an education which they could draw benefit from on the battlefield.
I'm not that could with putting a point cost on things, but here is a suggestion:
Strategist XX pointsAt the start of the game the player controlling a strategic character may roll a D3 to determine which of the following attributes the character has.
1: Trustworthy:
The men in the army knows that this guy knows his stuff, and they trust his decisions will lead them to victory. Therefore any leadership test taken by a friendly empire unit has a -2 modifier
2: Deployment is his thing:
The character knows how to deploy his army, so that is has the greatest benefit. When all units have been deployed the player may choose to move 0-2 units in the army, so that they are still in the deployment zone.
3: Flanky Fever:
The controlling player may chose one unit to be a flanking unit. The flanking unit will enter the board from any spot on any table edge on a D6 roll of 6 on Turn 2, of 5+ on Turn 3, of 4+ on Turn 4, of 3+ on Turn 5, and of 2+ on
Turn 6. If the flankers do not show up at all, it means that they didn't trust their general and have fled off the board.
The character could also have a combat oriented education, and his units would be better trained.. He could have a medical education and therefore suffer less losses. He could even have a gunpowder exam and could give the cannons some power up
Maybe that could replace the engineer.........
What do you think of this idea ? Feel free to add, edit and comment