Spell cards are on the way, apparently!
Campaign logProfessor Mira Lund has held the post of Chair of Intangible Wonders for many years, during which she has never - as far as anyone can remember - left the grounds of Icefall College. When word reached the college that the frozen city of Frostgrave had begun to thaw and was now passable, Professor Lund was the first to submit an expedition proposal. So surprised were the funding council that they approved the request immediately. Within a week, the professor had selected a student as her assistant, hired a group of guides and bodyguards, and set out for the lost city.
Professor Lund is skilled in a variety of useful magical techniques, but has no experience of battle magic. However, she is a noted fencer, favouring the sword-and-dagger technique. Professor Mira Lund [Illusionist] - glow, transpose, illusionary soldier, reveal secret, shield, write scroll, raise zombie, animate construct.
Sword and dagger.
Ysolda [apprentice] - sword and dagger.
Froki [tracker]
Gunmar [crossbowman]
Erik [archer]
Torvar [archer]
Garthar [thief]
Vorstag [thug]
Stenvar [thug]
The Professor's first foray into the city was a quest for the mysterious Living Museum. She was to face a rival band of dwarfs, led by an enchanter. I began by casting my five (!) out of game spells. I failed to write a scroll or to reveal a secret, but did manage to build a small construct (a walking book), raise a zombie, and create an illusionary knight. The enemy enchanter built a medium construct.
I only took two pictures. This one shows the Living Museum, with its statues that come to life when the treasure is disturbed. The shop had set this table up, using only four statues instead of six.
The other two treasures were placed on their own on the other side of the board.
Some events from the game:
- An enemy thug ran for a treasure token on the left side of the board. My zombie and thief charged in before he could pick it up. In the resulting battle, the thug and thief killed each other in a single shot (in a drawn combat, both sides do damage). The zombie was left standing by the treasue... had it possessed a brain, it would have been confused.
- My book construct took a treasure token, waking a statue that pounced on it. My wizard transposed the book constuct with my tracker, allowing the book to escape with the treasure.
- My apprentice cast glow on the enemy enchanter... then my crossbowman shot him down!
- In fact, glow => shoot happened rather a lot. I also took out his apprentice this way.
- In the museum, my wizard carelessly got too close to the action and was charged by the last remaining enemy model - a man-at-arms on one wound. He took my wizard out of action! I shot him in revenge.
The game ended, since no enemies remained. My opponent had claimed one treasure, while I had five (two removed during the game, three left on the board). Five of my models had been taken out of action: the tracker, an archer, the thief, a thug, and my wizard. The wizard survived, but lost her items (just a sword and dagger, which I could replace for 10 gold). The thief survived unharmed. The thug was injured and would miss the next game. The tracker and archer were dead! The small construct stays on, while the zombie and illusionary knight vanish after the game (I can re-summon them before the next game).
However, I had five treasure tokens. All five consisted of gold and a spellbook. The spells were: call storm (from my opposed school, so too hard to cast), spelleater (also not useful, since it's a neutral school while the superior 'dispel' is allied), wizard eye (useful, and from an allied school), beauty (illusionist spell!), write scroll (had already). Since I already had write scroll, that book could be sold for 250 gold. Together with the other gold I'd collected, this made a total of about 750.
My wizard gained three levels: I chose to increase her fight stat by one, decrease the casting number for write scroll by one, and learn a spell (beauty).
After the first game, you get to found a base. I chose the inn, which allows my warband to have an additional model. I bought the kennel upgrade (250 gold) which allows you to have a dog that doesn't count towards the limit either. Then I also bought carrier pigeons (5 gold, reduce the cost of hiring soldiers by 1 each).
So, I have four warband slots open, one of which is for a dog. I'm not sure if I should replace the tracker and archer, or buy better shooty soldiers instead : rangers or marksmen. For the last slot I either want a knight, templar or barbarian. I'm not sure which. I have more than enough gold.