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Author Topic: All Cav vs BM & O&G  (Read 3067 times)

Offline kobahl

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All Cav vs BM & O&G
« on: May 07, 2013, 04:16:41 PM »
Hello again. 2 more games with my cav list. First game was against a Beastman army. He went magic heavy with 2 level 4's (Shadow/Beast) which really did turn out to be a mistake. Never put a lot of points into a phase that can be very random. It was such a waste. The rest of his list was:

2 L4's  (Shadow/Beast.   He had most of the good spells from both lores.
BsB..not sure what he had
2 chariots
30 Beastagors  (BsB went here)
40 Gors   Both L4's went here, one on each corner.
2 units of 9 Mino's with HW/shield

I had changed up my list a little as I took my L4 off the pegasus and put him on a barded warhorse. He was just to vulnerable with no LoS and no units to hide in. At least this way I could put him any of the cav units or against a army with little shooting I can run him on his own but still near a unit to get a LoS roll.

L4  Shadow  Miasma, Enfeeble, withering, Pit
L1  Metal    Final trans
Luther Huss
BsB  w/banner of steel

5 knights / musician
6 knights  / musician
14 ICK-FC  standard of Disc
5 pistoliers
4 DGK /flame banner and musician
4 DGK /gleaming banner and musiccian
2 tanks

Rolled up battle of the pass and he wont he roll and picked his side. We set up and i won the roll and got the ball rolling.
From his left to right he had chariot-gor horde with unit of Minos in front-beastgor bus-mino's and chariot on right flank. The one unit of mino's is backwards cause the tray wouldn't fit the other way. They are facing forward.





My set up was from my left to right DGK w/FB-tank-DGK w/Gleaming-ICK- tank-2 units of knights- pistoliers.





My vanguard move up. Was looking to engage and slow his chariot down.
Turn 1 Empire:



I moved up some and I wasn't in a terrible hurry to engage yet. Let the tanks soften things up first. But my turns shooting I think I only put a wound on a chariot. Range was still pretty far. Magic was pretty much the same, most spells out of range.





Seems I missed taking some pics of some of the turns.
His turn 1 he just moved everybody up. In his magic phase he got off curse on my pistoliers. Which screwed up their plan to flank his chariot.

My turn 2 I moved up some more..not fast though. Started moving my far left DGK up to put some serious pressure on that flank. I was facing just his chariot and the Mino unit there. Brought my pistolies back some as I didn't want to march them to get to the flank of his chariot and take a dangerous terrain test. Mages moved up to play around the tower and start harrasing his troops. Nothing major got off though. My metal wizard used his power stone to power thru his spell with 6 dice but rolled 4 1's and missed the spell by 1 freaking point. And shooting I kill 1 Mino from the unit in front of my cav bus.





Missed taking his turns pics again. Turn 2 BM. His chariots moved up their max. His one Mino unit in from of my bus moved up to start the distance dance charge range. His other Mino unit moved up a little but didn't go too far as he didn't like my DGK moving up like gang busters on his far right flank. His Beastgors were moving up the middle towards the tower and could go either way around it. Gor head was following up near their rear.

Well time to get the show going. No guts no glory I say. I charged my bus into his Mino unit and also charged one of my knight units who was just in his flank side of the same unit. And both made it!! Charged my far left DGK into his chariot but he wanted nothing of that and choose to flee. I could have redirected into his Minos but Iwanted to set them up for a combo charge later so had a failed charge and moved forward. But not enough to get out of his charge arc. Kinda have to sacrifice my wizard so I moved him up to block his Mino unit. And my pistoliers moved up behind his chariot to shoot at it. Magic went well as I had a lot of dice to play with. I got a  debuff

 off on his Minos. And a debuff on his beastagor unit. Shooting was great! Each tank lined up on the chariots and did their magic this turn. Blew both of them to pieces. Poor pistoliers had nothing to shoot at now.

In combat Luther powered up but only got a +1 to his stats but it wasn't really needed. With both cav units I just tore those Mino's to pieces. I think I just lost 1 knight, killed 3 Mino's and broke them and ran them down with the smaller unit of knights. I wanted to reform my bus to take the charge next turn from his beastagors. Didn't want them hitting me in the flank. And I moved my L1 wizard up to block the Mino's from hitting the flank of my DGK. Oh well, that's what he's there for...lol. Here's the after action pics.







Well his turn 3 he charged my bus and made it in. He backed his other Mino's up cause as we were talking he saw what I had planned for them. If he charged my wizard, he would have killed him, gone frenzied and have to overrun giving my 1 unit of DGK a nice flank. So he backed up to keep both DGK units in his front arc. My brave wizard will live for another day. Staring down a herd of Mino's all by himself...lol. And he backed up his gor unit as he didn't want my knights and pistoliers to get behind him. Which he really couldn't stop if I made my march LD checks.

His magic was terrible. He got off wildform on his Mino's which I let thru as I wasn't going to charge them and stopped his attempt to debuff my cav bus unit. He was rolling 4-5's total for magic phases. And with me getting a channel or 2 I was pretty much able to control what got thru and what I wanted to stop.

In combat I was bale to kill a couple guys and he put 1 wound on my BsB. He just couldn't get thru my armor save. I won combat but he was steadfast and made his roll.







My turn 4 I moved my DGK around to the Mino's flank so they were getting sandwiched between both of my DGK units. Not a good place to be. Both my pistoliers and the knight unit with them failed the march test so were only able to get a little ways around the gors. Tanks were out of position and were just moving up around the flanks. Magic saw me get of enfeebling on the beastagors reducing their T to 2. Much nicer for my knights to kill.

In combat I killed 4-5 more guys. He killed my BsB with his BsB. I think he killed 1 or 2 guys. But I won by a couple but he made his brake test again.







His turn 4 he charged my one tank in the flank with his gors. He tried to charge his other Mino unit out of the trap but failed his charge. He had a decent magic phase for once and was able to get off curse on my bus so I was hitting him on 5's. But he failed to dispell enfeeble so he was still T2.

In combat he killed I think 1 guy and I only killed 1 or 2 and I ended up losing combat by 2. Here was a big roll as I needed a 7 with no re-roll. And made it!...Sweated that one. He put a couple wounds on the tank.





This was gonna be the last turn. I combo charge the Mino's with both DGK units. My other knight unit swung around with the pistolies to get int he rear/flank of his gor unit. and in magic I got off miasma on his beastagors and lowered their WS by 2. To make a long story short I killed enough this turn to break his steadfast and he broke from combat but got away by 1". After that combat we didn't even roll the DGK/Mino combat. We both knew how that was going to turn out.





After battle thoughts:

Battle for the pass is a nice scenario for this army. I could take my time to soften up the enemy with my cannons. And set up the charges I wanted. Taking my time and setting up the charges I want seem to be the key for a fast all cav army. I did realize that my BsB needs more protection and will be dropping the banner and giving him a 4+ ws. He is very important to the bus with the re-rolls and hold the line ability. The pistoliers have so far been worth their points for tying up units and getting the shots they need off units. O&G report to follow next....Comment or observations welcome.... :biggriin:

Faith, Steel and Gunpowder!!!   For Sigmar!! :::cheers:::
A soldier never won a war by dying for his country. He made some other poor dumb bastard die for his......."General George S. Patton"

Offline kobahl

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Re: All Cav vs BM & O&G
« Reply #1 on: May 09, 2013, 02:16:00 PM »
2nd game against by friends O&G. Rolled up Dawn attack and he won the roll so set up first. His list was:

L4 Goblim shaman on spider w/shrine (all wizards within 12" channel on a 4+)
L2 Orc shaman
3 other shamans..not sure if NG or regular goblins
BlK Orc General
NG BsB with poison banner

40 NG FC, with nets 1 shaman here
40 Orc big'uns with additional HW   orc shamn, shaman, BsB and General here
2 mangler squigs
2x5 wolf riders
4 bolt throwers
DD
Arok spider

His set up was from his left to right. I didn't get a pic of his set up on the right:
wolf riders-spider(base)-mangler-DD-NG's-2 bolt throwers and his L4 in the middle-mangler-wolf riders-Big'uns and last 2 bolt throwers in the right corner. The scenario did throw off his set up some with his big unit of orcs, mangler and 2 bolt throwers on his far right.



My set up from right to left was pistoliers-knights w/L4-DGK-knights-tank-DGK-cav bus and holding down the center and left flank were my tank and other knight unit. My L1 went into this knight unit.





I didn't steal the turn and he when first. His magic was kinda crazy and way to much to list so I'll just touch on the major ones that went off. He made his vanguard move with his right flank wolves and then did a general advance with all his units. Animosity really didn't hamper him any the whole game so I won't be mentioning it. In magic he picked up his big'un unit and moved it into the forest near my left side knights with my L1 wizard in it. His one wolf unit moved to the flank of my knights. He moved his one shaman out of the NG unit. Not sure why as he was blocking the unit from doing anything next turn.

His shooting didn't do much. I think his DD killed 1 knight of my bus.





My turn 1: I wanted to slow down his big unit of orcs so I thru my wizard out to block them. Took the knight unit up between the tower and forest to slow things that way down. I turned my DGK towrds his orcs and wolf riders. My tank lined up a shot at one of his BT's. My bus moved up the center towards his NG's. My tank and other knight unit took the hill. My pistoliers moved up to blast his mangler and my DGK on the right moved up to threaten the flank.

My magic and shooting was rather uneventful. I was able to put 2 wounds on the mangler. Should have killed it but flubbed some rolls.





His turn 2 saw his orcs charge my wizard. His L4 charged my knights by the tower. His other spider charged my knights on the hill with my L4 in it. His left flank wolf riders did fail their animosity and had to charge my pistoliers which I fled with. Ended up in front of his NG. He tried to get his left side mangler into my DGK unit but fell short of his roll. His other mangler moved towards my othe DGK unit. Which later on you will see worked well for me. And his wolf riders went to  block my DGK by the tower. He moved his lone shaman from in front of the NG to over my the tower.

In magic he got a couple spells off but I tried to sop the most damaging ones. Nothing to hurtful to me. In shooting his BT's shot at my tank. One hit and put 2 wounds on it. His DD killed another 2 knights in my bus.

In combat his orcs killed my wizard and reformed. His L4 on spider killed 2 knights and broke the unit. The fled thru the mangler which killed the rest of them. I was hoping his spider would fail his restrain and pursue but he made his LD test. But at least I triggered the mangler so his movement would be random for the rest of the game. Which was my plan to start. So I had my DGK unit and my tank facing off against his horde of big'uns and spder if he brought it around the tower. His other spider went after my wizard and the unit of knights. He killed 2 knights but failed to put any wounds on my L4. I lost combat but was steadfast and made my roll to stay.



My turn 2 I charged my knights into his NG unit. My right side DGK charged his wolf riders who fled. In movement i backed up my other DGK unit. My rallied my pistoliers and moved them up behind his mangler on the right. I  lined up my left tank on his L4 spider. And I moved my other tank into the flank of his other spider. I rolled a mishap, overpressured, took 2 wounds but got 2 extra SP for a total of 6. which I put all into movement. We both thought that would be it for the spider with 6D3 +D6 impact hits....we thought...lol

In magic I don't remember getting off any thing memerable. I put 4 wounds on the L4 spider with my cannon. My pistoliers killed the mangeler.

In combat with the NG, he netted me, I killed a bunch of them, they were steadfast but with his General and BsB on the other side of the field they failed their test and broke and were run down. I just missed over running into his BT. My tank was only able to put 4 wounds on the spider, I think my knights put another. He put a wound on my L4. He lost combat but is stubborn, and failed his LD roll. Broke and was run down by my knights.





O&G turn 3. Well with his center falling apart he brought his L4 with spider back around the tower to face my cav bus. He moved up his big'uns to square off against my DGK which were still being blocked by his wolf riders. His other wolf unit failed to rally and ran off the board.

I think he tried to 6 dice foot of gork but failed to IF it so it was scrolled and he was able to kill 2 of my pistoliers but I  shut the rest of the phase down. His BT's didn't do much and his DD missed. Finally...lol.

I think i missed pics of his turn.

My turn 3 I charged my DGK into the wolf riders. My othe DGK went into the DD. My bus charged the BT. My tank on the hill moved down to line up on his spider. My other tank went in to the flank of his big'uns. My Pistoliers moved over in front of his lone goblin shaman by the tower and blasted him to death.

Magic again was uneventful. He usually had more dice then me. I did get some spells/prayers off but nothing game changing. My tank over shot his spider by a 1/4".

In combat I kill the BT and misses overruning into the other by a couple inches. Destroyed the DD and reformed. My tank killed 4-5 orcs and his General made way and put a couple wounds on my tank. My DGK killed the wolf rides and reformed.





His turn 4 he didn't have much movement going. His spider really didn't want any piece of my cav bus so he moved him over to be in front of my DGK in front of the tower. His mangler was heading towards the far side of the board away from everybody.

In magic he IF's a spell that killed 6 of my knights leaving me with just Luther, my BsB and 2 command. I think he lost a level and some PD dice. He also got off a spell on his Orc shaman that gave his extra attacks a +3 S.

I think he put another couple wounds on my other tank with a BT shot.

In combat he  made way with his wizard to be in contact with my tank. So his General and Wizard are sitting there beating up on my poor tank, putting a wound or 2 on it.



From here I just do a summury of the events that happen over the next couple turns. On my turn I charged my DGK into his spider, kill it, and his wizard get's away behind his orcs, which i overrun into. So when it came time do their combat they got to fight again. I lost 2 DGK by rolling 4 1's on saves as I had 2 wounds on them from earlier. I think it was a spell that did it. He keeps getting spells of on his wizard who keeps beating up on the tank. His General reforms to move to the front to fight my DGK who eventually get taken down to just one left with 2 wounds on him. On the far side I ended up moving my Generals unit around the tower into the flank of the Orcs. And in my final turn I just shut both tanks down as the one that is fighting the orcs has taken 8 wounds and my other tank has taken about 7 or so. They got the snot beat out of them but did their jobs!











End summery: In the end I only lost 2 units. One knight unit and my L1 wizard. I still had all the rest of my units on the board. Most were in sad shape but they were still there....lol. I found tying up the Orc unit with my tank first to take the initial brunt of the bonus S attacks that orcs get and then hitting then with the DGK was really nice. His magic phase with the shrine is really nice as he usually gets more dice in both phases than his opponents have. His big mistake was having his General and BsB away from the NG's and his other spider. Their low LD and no re-rolls led to the fall of his center. I found that the DGK that were fighting his Orcs were able to able to put enough wound on them per turn and with the tank in the flank to counter his ranks and banners. So we pushed a couple rounds. After 3 games I am finding my pistoliers well worth their cost. They have been great as diverters and clearing out units that could tie up mine. They have been good lone character hunters and shooting units that I don't want to engage in combat.

So going forward I like having my L4 on horseback. I do plan on dropping the steel banner off my BsB and give his a 4+ ws. He is just too valuable to run around with just a armor save. But the rest of the list is pretty sound. A unit of 14 ICK's, 4 chaff units of knights and pistoliers and my L1 wizard if needed. 2 units of 4 DGK with flaming and gleaming banners. And my mobile firepower of 2 tanks. Comments, thoughts, suggestions welcome... :::cheers:::

Faith, Steel and Gunpowder!!!!   For Sigmar!!!
A soldier never won a war by dying for his country. He made some other poor dumb bastard die for his......."General George S. Patton"

Offline Analog Control

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Re: All Cav vs BM & O&G
« Reply #2 on: May 23, 2013, 06:22:46 PM »
Quote
I  lined up my left tank on his L4 spider. And I moved my other tank into the flank of his other spider. I rolled a mishap, overpressured, took 2 wounds but got 2 extra SP for a total of 6. which I put all into movement. We both thought that would be it for the spider with 6D3 +D6 impact hits....we thought...lol

The Steam Tank can only use a maximum of 3 steam points when moving, shooting the cannon, or blasting the steam gun.  3D3+D6 impact hits are the best you can get.

Offline kobahl

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Re: All Cav vs BM & O&G
« Reply #3 on: May 26, 2013, 05:45:36 PM »
Thanks. Took me a couple re-reads to find that part.
A soldier never won a war by dying for his country. He made some other poor dumb bastard die for his......."General George S. Patton"