WoC
Lord
Chaos sorcerer (lvl 4) – lore of metal (don't remember his spells), dispel scroll, power stone - 315
Hero
Exalted hero – BSB, khorne, halberd, shield, blasted standard - 179
Core
38 warriors – mark of khorne, shields, halberds, full command, banner of rage – 815
Special
10 Knights – khorne, lances, full command – 470
Rare
4 skullcrushers – full command – 330
Total – 2 004
Empire
Lord
Wizard lvl 4 – dispel scroll – 225 (life - flesh to stone, throne of wines, shield of thorns and dwellers)
Hero
WP - barded warhorse, shield, heavy armor, WHS - 125
Captain – BSB – enc. shield, full plate, b warhorse - 112
Wizard – lvl 2 – 100 (light - birona and light of battle)
WP - Great weapon, AoMI – 120
Core
16 IC knights- standard, musician, razor standard – 465
10 Archers – 70
Special
39 greatswords – standard, musician – 449
5 Archers – 35
9 halberds – 54
Rare
Steam tank – 250
Total – 2 005
The table looked like this: on my left side was a forest, large hill covered with woods in the middle (more towards opponent’s half), a house on my right side (almost at my deployment line) and a tower on the right side at the middle line of the board.
Deployment:
I deployed my steam tank on the left side of the house, next to it was archer detachment, GS with WP and on their left was halberd detachment with lvl 4 wizard in it, then IC knights with WP and BSB and archer bunker with lvl 2 on the left side of my line.
His deployment:
Left of my line were his knights, followed by a horde of warriors with his wizard and BSB in it and on my right side were his scullcrushers.
At first I was worried by sheer number of nasty fighters in his army and my reaction was that I should have gone for more shooting and I cried for my HVG + ME combo..
I went first. Generated 4 points with stank, used 2 to move forward a bit. My IC reformed from 6x3 formation into 9x2 and went forwards a couple of inches towards his warriors and archers followed near them. In magic phase he dispelled my light of battle on knights (I used all 4 dices to cast it) and we went on to shooting. I hit his crushers with cannon and caused 2 wounds on 1 of them. All archers failed to wound anything
In his turn his crushers went forward, warriors moved as much as they could towards my IC and his knights positioned themselves for a countercharge if I charge warriors (he started using my tactics). In magic phase he used all 6 of his dices to cast searing doom on IC’s (higher level of the spell) and rolled 27 total so I burned my DS immediately.
In turn 2 I again generated 4 steam points and declared charges - my IC charged his warriors and my stank needed only 10 to charge into crushers and failed to get it on 3d6 and was now sitting 2 inches right in from of them and was out of the range of GS charge so that meant I will need two more turns to try to support the tank with anything. I decided to leave my stank to its fate and let it try locking crushers and went towards my left with GS and detachments.
Archers and wizard moved into range for casting spells. In magic phase I got 9 dices (5+3 + 1 channel) and decided that wizard has to save the day or my knights and game are lost. I used all 9 of them and got IF for birona. That miscast depleted my wizard from lvl 2 to 0. In shooting I tried using steam gun but failed to do anything and archers repeated their "success" from previous shooting.
He issued a challenge with his BSB and I took it with my WP with speculum. WP killed his BSB (caused 3 wounds), BSB killed 2 more and the rest of ICs killed 14 more and mounts added 2 kills to their name (need to check if we played this correct – mounts also received all birona benefits, second rank only riders added support attacks (1 A each rider) and mounts and BSB did not get hatred benefit).
He attacked back and killed 10 knights with his 42 attacks. He lost the combat and broke (he was steadfast, ld 8) and I ran him down. I was so happy that such happiness will maybe be overshadowed when my firstborn son is born, but just maybe.
In his turn two he wheeled his knights to face GS and moved towards them and charged crushers into tank and managed to put 4 wounds on it. I did nothing back. That was the end of his short turn.
In my next turn I just moved GS towards knights and wheeled my knights and continued moving towards him while my both detachments moved next to their parent unit. Before that I misfired with tank while trying to generate 4 SP, got 6 on mishap table and lost all steam points while putting 1 lucky wound on the tank. My archer unit holding now level 0 wizard stayed out of the trouble for the rest of the game, I even forgot to use them and archer detachment in all shooting phases from there on. This time after he dispelled throne of wines I managed to put flesh to stone on GS. My tank took 2 more wounds.
In his turn he charged my GS detachment holding wizard, I fled and he redirected into GS. They passed his fear test. He had neither magic nor shooting. In CC he again issued a challenge with his unit champion and my WP accepted and paid it with 1 wound caused to him and he did 0 in return. His knights and mounts killed 8 GS and they killed 3 in return, I lost severely but stuck. He also managed to put additional 3 wounds to my tank and kill it.
In my turn I rallied my detachment. My knights failed to reach his knights. In magic phase I used 6 of mine 7 dices to restore flesh to stone to GS he failed to dispel it and the last dice went into 5+ ward. In CC I failed fear check, the challenge went by without any wounds and knights killed 4 more GS while he lost only 1 knight and I stuck again.
In his turn he needed to roll 11 to reach GSs with crushers and he failed In CC my priest finally put a wound on his champion, I lost only 2 more GS and took 2 more knights with them and I won combat and removed his frenzy but he stuck.
In my turn I finally charged my knights in and turned archer detachment and wizard bunker to face his crushers (halberds fled more than 3 inch away so they were no longer considered as detachment). Archers were positioned so that they redirect him away from my block. In magic phase I decided it is again time for some heroic wizard stuff so I used all 6 dices on dwellers, and even without IF I managed to get enough so that he can’t dispel it and he failed to get irresistible dispel. 2 crusher died, leaving 2 and my WP got healed. I forgot to shoot with archers, but that does not seem like a problem. In CC his last few knights died, before that they killed 3 GS. I reformed both units and WoC general said that the game is over.
To me this victory looked much easier than it seemed at the end, basically the whole game came down to one unlucky break role. I was not bothered with his knights killing my GSs, I had flesh to stone every round and was stuborn, I was sure I can hold him until my knights charge in, although two break rolls were close to home (6 and 8). My opponent still believes that, apart from my very lucky rolls on several occasions and his unlucky break test, we probably played something wrong, I am leaning towards that conclusion, and maybe we played the turn with birona wrong that is why I listed exactly how we did it so that you can point that mistake out, if that was a mistake. But birona and hatred combo won the day, it was great to get 27 S6 attacks into his warriors, re-roll missed hits and kill on a roll of 2.
I just think his list was ridiculously expensive, he lacked any hero or lord presence and he had nothing supportive (I would not trade his Rambo 300 pts lord for my one WP that supports my knights) and he overestimated his soldiers and he just hoped that he will win on stats alone. He also calculated his list wrong, but it was an honest mistake, he would not have given me the list if he had known about the mistake because I told him a few days ago that I will post this report – just to let everyone know that this was not a case of deliberate cheating