Hey All;
Starting a thread about a Team Tourney I played with Zif.
I took 1150 worth of Wood Elves, Zif gathered up 1250 worth of Empire troops.
Our List:
Wood ElvesWood Elf Noble on Steed with Hail of Doom Arrow
Branchwraith with Cluster of Radiants/Lamentation of Despair
3 x 10 Glade Guard, one with Banner of Eternal Flame
2 x 3 Treekin
2 Great Eagles
EmpireEmpire Warrior Priest on Barded Steed
Empire BSB Captain on Barded Steed
Shadow Wizard (lvl 2) on Steed
8 Inner Circle Knights
5 Knightly Orders
2 Great Cannons
1 Mortar
1 Steam Tank
Battle 1: Tomb Kings/Skaven - Alternating Corners + 4 Battle Objectives
TK List 1244
Lvl 2 Hierophant - Lore of Nek
Lvl 2 Priest on Steed - Lore of Light
Casket of Souls
Hierotitan
5 x 10 Skeleton Archers
3 Necropolis Knights
Tomb Scorpion
Skaven List 1156
Chieftan BSB w/Storm Banner
Chieftan General (with Stormvermin)
Warlock Engineer w/Doom Rocket
Stormvermin x32 w/Warpfire Team
Hellpit Abomb
2 x 5 Gutter Runners
7 Jezzails
Scenario:

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ImageShack.usTK/Skaven won the roll, elected to deploy the TK Army first, in the Northwest corner, 4 units of archers facing South, Necro Knights and last Archers facing West, Titan and Casket behind. Scorpion entombed.
Empire and TK face all the fighty units at the TK. STank and IC Knights facing North. Treekin and Eagle facing West. Glade Guard and small Knight units facing the Skaven zone (SE) corner.
Skaven faced the Abomb and Jezzails at Empire (SW) corner and Stormvermin + Engineer facing Wood Elves (NE) corner.
Map:

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ImageShack.usTK and Skaven go first:
ABomb crests the Hill heading for the Empire Army. Stormvermin and Engineer move North. TK move to hill top, Knights head East.
Engineer pops the Doom Rocket and hits the Glade Guard directly, killing 9 of 10 and wounding the Noble. Nothing else hurt.
Wood Elves respond by moving toward the Hellpit, letting fly with a Flaming Hail of Doom, wounding the Hellpit, an Empire cannon finished it off. Jezzails blow their leadership and flee off the South Edge. Normal GG shoot up the Weapons team and the Engineer.

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ImageShack.usTurn 2:
Gutter Runners arrive. Knights charge blocking Eagle.


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ImageShack.usAnd the Beatdown continues...End of the game is a complete TK wipe and the Stormvermin get Mortared and Glade Guarded away from the objective.


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ImageShack.usSo 1 - 0 after turn 1. Next up a NASTY WoC/DoC list, Meeting Engagement.