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Author Topic: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13  (Read 7585 times)

Offline matt217th

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Hi guys, this is the first battle report from a 2k fantasy league I am currently running in my local area.  Bear with me as I am fairly new to writing reports.

My list was developed with fun in mind, I thought the poor Flagellants were rather neglected in our current army book, so I based my army around them.  I realise its not that competitive but I wanted a change.

My list
Lords
Battle Wizard Lord, Level 4 Lore of Light, Dispel Scroll
Heroes
Captain, BSB, Full Plate Armour, Shield, White Cloak of Ulric
Warrior Priest, Light Armour, Great Weapon, AoMI
Witch Hunter, Brace of Pistols, Ruby Ring of Ruin
Core
40 Halberdiers, Full Command
20 Halberdiers
10 Archers
10 Handgunners, Standard
Special
40 Flagellants, Champion
Rare
Steam Tank
Celestial Hurricanum


My first opponent was Vampire Counts
Lords
General - Heinrich Kemmler
Heroes
Vampire lv1, Great Weapon, heavy amour, Quickblood
lore of vampire
Vampire lv1, Great Weapon, Quickblood
lore of vampire
Core
25 Crypt Ghouls
44 Skeleton Spearmen, Full Command
Special
5 Hex Wraiths
25 Grave Gaurd, Great Weapons, Full Command, Banner of the barrows
Corpse Cart, Bale Fire
Rare
Terroghiest

The scenario was 'Watchtower' and I won the watchtower.  I placed my unit of 10 Handgunners there hoping that my opponent would take it first turn so I could start the grind for the tower early.

Magic – I had Light of battle, Shems Burning Gaze, Speed of Light and Timewarp.  He had Loremaster and 2x invocation.

Empire Deployment – directly opposite the watchtower I deployed the Flagellants (in hindsight there was no need to have them in horde formation since they were set to assault the building), to the left was the Halberdier horde with detachment, behind this unit (out of picture) was the 10 man archer detachment and on the far left was the Stank.  My Warrior Priest, Witch Hunter and BSB went with the Halberdiers and my Wizard general went with the detachment.

Vampire Counts deployment – he deployed the ghouls to the left of the watchtower, directly opposite he deployed the Graveguard, to the right he deployed the corpse cart, with the Terrorghiest behind. He finished off on the right flank with the 44 Skeletons and 5 Hex Wraiths.  Kemmler and the unarmoured baby vampire went with the Graveguard and the other baby vampire went with the skeletons.


Turn 1 – Vampire Counts.  The whole line moved forward with predictably the Graveguard charging the watchtower.  His Hexwraiths moved up to get a flank charge on my Stank turn 2.  As expected he murdered the Handgunners who bravely brought two down on the way in but also put a wound on his baby vampire.


Turn 1 – Empire. I was confident of getting at least one buff off on the crazies, so I charged them into the watchtower.  To protect their flank I moved up the Halberdier horde, but first placing the Witch Hunter into the Halberdier detachment so he could see the Hexwraiths.  I also moved my Light Wizard into his archer bunker angled so he could see both the tower and the Hexwraiths.


So I rolled for winds of magic and got 11 (12 with the hurricanum!), I was delighted, more than enough to get some buffs off on my two combat blocks.  I 3 diced Light of Battle on the Halberdier horde to try to draw some dispel dice and rolled 3 sixes... of all the bad luck.  The miscat result was a 3, of course lol.  The brave Archers held after suffering 6 casualties and the wizard...


Well this basically put me at a huge disadvantage for the rest of the game with my opponent rolling 2 large magic phases (yup I held on until turn 3).  My Halberdier horde was overwhelmed by skeletons and my Flagellants got stuck in a never ending combat with the 25 ghouls.  The plan was simple enough, magic missile the Hexwraiths before they trapped the Stank and then buff my way to a victory in combat.  My Stank hit the Terrorghiest in the first turn and caused a single wound (about right considering how the battle went lol :D ).

Hope to bring you guys more interesting battle reports over the next few months and with clearer pictures.  Today was just so hot it was hell just taking the ones I did and the poor lighting did not help.  My Empire is also in the process of being stripped for repainting so will be a while before they are all pretty on the eyes.  Its only battle 1/6 so hopefully some wins to follow!
« Last Edit: September 12, 2013, 11:28:31 PM by matt217th »
I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline Noght

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Re: Local Fantasy League: Game One vs Vampire Counts
« Reply #1 on: July 21, 2013, 10:22:48 PM »
Thanks!  IF warp suckage with just a few dice kind of sucks.....
"...the most incorrigible vice being that of an ignorance which fancies it knows everything..."  Camus.

Offline sammay23

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Re: Local Fantasy League: Game One vs Vampire Counts
« Reply #2 on: July 22, 2013, 12:50:10 AM »
Agreed! Those low probability catastrophic events really push my buttons. I KNOW they should happen occasionally, but I hate it every time.
Bring out the mop and broom sammay.  I want to see you clean this house.

Offline matt217th

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Re: Local Fantasy League: Game One vs Vampire Counts
« Reply #3 on: July 28, 2013, 12:41:46 AM »
Aye, completely demoralised me that did - one game I really needed my mage to at least have an average performance!

Ah well, my next game is on August 6th against Skaven.  I've started a thread here http://warhammer-empire.com/theforum/index.php?topic=46922.0 (hope its the correct forum) to try and prepare a bit better for the match.  Any advice you guys have would be appreciated.

I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline matt217th

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Re: Local Fantasy League: Game One vs Vampire Counts
« Reply #4 on: August 09, 2013, 09:40:01 PM »
Hi guys, this is the second battle report from my current fantasy league.

My list is in the first post of the topic with the same magic items.

My opponents Skaven list
Lords
General - Grey Seer, Spells of Ruin, Screaming Bell
Heroes
Chieftain - BSB, Halberd
Plague priest - Plague Censer, Plague Furnace
Core
20 Clanrats - Shields, Full Command
40 Stormvermin - Full Command
20 Skavenslaves - Musician
20 Skavenslaves - Musician
5 Giant Rats x5 (1 Packmaster)
Special
35 Plague Monks - Standard Bearer, Musician, Plague Banner
Rare
Doomwheel
Doomwheel
Warp Lightning Cannon (WLC)

The scenario was Blood and Glory!
Empire Fortitude - 5
Skaven Fortitude - 6

Magic
Empire - Level 4 Lore of Light; Pha's Protection, The Speed of Light, Net of Amyntok and Birona's Timewarp.
Skaven - Level 4 Spells of Ruin; Howling Warpgale, Cracks Call and Dreaded Thirteenth (Can't remember the last spell as it was never came up).

Skaven Deployment (from the Empires perspective)
Starting from far left flank we have a WLC with a Doomwheel infront.  In the centre back we have a small unit of Clanrats with a big block of Stormvermin containing the Screaming bell.  In the front centre left is a small unit of Skaven Slaves with the Plague Monks containing the Plague Furnace.  Towards the right flank there is another small unit of Skaven Slaves with a Doomwheel a bit further along.  Just out of the picture is a small rat dart.


Empire Deployment (from the Empires perspective)
On the left flank we have a Stank (to be based at the months end when precious money becomes available).  On the centre left is the Halberdier detachment  with my Halberdier block to the right.  Behind this is a Celestial Hurricanum and a small Archer unit hiding my Wizard general.  The centre right is my horde of 40 Flagellants (with Ogre unit fillers) and finally a small Handgunner unit (includes a banner hiding at the back of the board).


Turn 1 - Skaven
The Doomwheel on the left moved down the flank.  The Giant Rats on the far right moved up (out of picture).  You may have noticed that the unit of Skaven Slaves on the right has disappeared.  The Skaven player decided to move into the Slaves to hold it in place, he the caused 6 wounds and the unit fled.  We made a bit of an error here as we blew up the Slaves causing a wound to the Doomwheel (should only be breaking from combat that they go poof).  He failed his first attempt at casting the Dreaded Thirteenth and targetting my Halberdiers with his WLC at my Halberdier Horde.


Turn 1 - Empire
I decided only to march my Handgunners up to get a shot on the Giant Rats next turn.  I managed to get us a bubble of Pha's protection, Timewarp on the Flagellants and Net on the Grey Seer unit.  My Stank misfired on steam point generation but could it was kind, I just could not use the steam engine.  I fired and hit the Plague Furnace, failing to wound it but killing the Plague Priest (a reason I could not remember his spell).


Turn 2 - Skaven
Losing the Plague Priest spurred the rat into action, moving up as shown.  The Screaming Bell unit passed the strength test to move forward.  The Doomwheel on the left misfired and went backwards losing a d6 from movement for the rest of the game.  The WPC failed the Pha's Protection roll to be able to shoot and the Grey Seer failed his strength test to cast Dreaded Thirteenth.


Turn 2 - Empire
The Flagellants timewarped into the Doomwheel on the right hand side.  The Halberdier horde hit the 20 Slaves and the Stank rolled well to smash into the Plague Monks.  In the magic phase I only managed to get Pha's bubble up again.  In combat my Flagellants killed 2 of their own number (2 in total overall as well) and smashed the Doomwheel to bits with sheer weight of attacks.  The Halberdiers lost a couple but smashed through the Slaves and overran 8 inches (needed 10 to get into the Clanrat BSB bunker).


Turn 3 - Skaven
The Doomwheel on the left tried to make it into my Stank to help out the Plague Monks that are having a real tough time getting through the Stanks armour.  The Scream Bell unit backed up away from the Flagellants and the BSB bugged out the Clanrats into the Screaming Bell Unit.  Dreaded Thirteenth failure for the 3rd time.


Turn 3 - Empire
Forgot to take an over all picture, apologies!  My Halberdiers got into the flank of the Clanrats and my Flagellants into the Screaming Bell unit.  As the picture shows I had an awesome magic phase due to the fact my opponent failed his first dispel attempt by 1.  These Flagellants are no joke now.  I killed the BSB and caused 12 wounds on the Grey Seer.. only wounding him twice lol.  The Screaming Bell took 3 wounds and the Storm Vermin lost 19!  My Halberdiers broke the Clanrats that popped through the Screaming Bell unit with me rolling poorly to pursue.


Turn 4 - Skaven
This is the focal point of the battle now.  The Doomwheel went for the Halberdier horde and needed a 10 on two dice, but as you can see rolled just short!  It was this point that my opponent realised that he could win by just killing my Wizard general and the small Handgunner unit hiding near the back of the board.  He targeted the Handgunner unit with the WLC causing enough wounds to cause a panic test... thankfully they passed.  The game ended in the close combat phase with me pouring all possible hits into the Grey Seer, finally killing him and ending the game.


My opponent for this game was not the most experienced general, but he did suffer quite a bit from magic dispel rolling and in general I thought he needed to target my Stank from turn 1 as tarpitting his Plague Priests really helped me in this game.

Anyone has any tips on improving my battle reports, feel free to say guys.

On a final note, my Empire is getting all the hobby love from September as I'm currently finishing off my Vampire Counts army for the Warlords tournament next month.

Onwards to League game 3!
I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline Realjuan

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Great reports, and if you could give some insights on how you chose your army and your deployment it would be great for new players (me).
Trading Orcs for Empire
"Gratitude is a duty which ought to be paid, but which none have a right to expect" Jean Jacque Rousseau

Offline matt217th

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Hi Realjuan

A few things come to mind as being important for me personally when picking an Empire list 2000-2400 points

- A Stank.  This thing is just too good not to take, the versatility is awesome.  You can use it as a mobile cannon, a heavy hitting chariot, a tarpit (as you saw in the previous battle report) and dropping flame templates on infantry blocks.

- State troop block.  I prefer a good block of 40 State troops and my personal preference is Halberdiers thanks to the S4, although some people prefer Spearmen for the cheapness and extra attack.  I really like the combat detachment mechanic too although GW is shite at writing FAQ's to make their use slightly cloudy.

- Some sort of Artillery.  A Cannon and a HBVG are common place.  To help deal with monsters and elite infantry.

- A battle standard bearer is crucial, the leadership re rolls to make sure our stuff sticks around just can't be left at home.  I usually use a defensive build and place in into my State troops block.

- Battle Wizard Lord I also have a hard time not including due to his cheapness and access to 8 magic lores. I normally use Heavens, but you can see how effective Light can be above.
- Warrior Priests.  These chaps give our combat blocks a bunch of decent buffs to use as well as first turn hatred for non character Empire models.  I use one in each infantry/cavalry block.

Got to run to work now, but if you browse through the electors forum you will see a bunch of topics giving advice to new players.
I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline Realjuan

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Thanks for sharing your thoughts. I been reading a few thread + army lists, but sometimes I like to put someone against the wall and let fear bring the truth out  :biggriin:
Trading Orcs for Empire
"Gratitude is a duty which ought to be paid, but which none have a right to expect" Jean Jacque Rousseau

Offline matt217th

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Re: Local Fantasy League: Game 2 vs Skaven (includes game one) updated 09/08/13
« Reply #8 on: September 12, 2013, 11:27:23 PM »
Game 3 of my current league

My opponents list

Lords
General- Slaughtermaster
Lore of the Great Maw, Level 4 -285
Heroes
BSB- Bruiser, Heavy Armour, Ironfist-138
Butcher, Ironfist
Lore of Death, level 2-138
Core
8 Ironguts, Full Command- 374
11 Ogres, Ironfist, Full Command-382
Special
3 Mournfang Cavalry, Heavy Armour, Ironfists, Musician, Standard Bearer-230
1 Sabretusk-21
1 Sabretusk-21
Rare
Ironblaster- 170
Total- 1809
Special Item Allowance-190

Scenario was Battle for the Pass

Magic
Empire - Level 4 Lore of Light; Pha's Protection, The Speed of Light, Light of Batle and Shem's Burning Gaze.
Ogres - Level 4 Lore of the Great Maw; Spinemarrow, Trollguts, Bonecrusher and Bullgorger.
Level 1 Death; Spirit Leech

Deployment as shown


Turn 1 Empire
The Hangunners moved forward to get into range for next turn and the Stank (old falling apart metal one soon to be replaced with a shiny new one) used a steam point to face the Ironblaster.  Magic saw me bubble Pha's Protection.  Shooting saw the Ironblaster reduced to a single wound!


Turn 1 Ogres
Ogres moved forwards as far as possible with the Ironblaster looking to return the favour to my Stank.  Fortunately for me my opponent failed his 4+ to fire roll.


Turn 2 Empire
I shuffled up as shown, again getting Pha's Protection off as my opponent concentrated on stopping Shem's finishing his Ironblaster off.  My Stank thankfully do this for me as my handgunners (what do I expect right?) and Ruby Ring of Ruin from my Witch Hunter failed.


Turn 2 Ogres
Ok I think my opponent was attempting to divert my Flagellants with his Sabertusk set up, only I didn’t think he had enough movement to do it properly.  Regardless of this that Mournfang unit on the right flank was getting far too close.


Turn 3 Empire
Looking back at the previous picture for a moment as a reference, I declared a charge on the Sabertusk right of centre with my Flagellants and he elected to hold.  I then declared a charge with my Halberdier block on the other one and he elected to flee.  You can't see the fleeing one on this picture but it is right by the building out of view annoyingly blocking the Ogre Bull unit from being able to charge.  I easily killed the tusk and overran into the Ironguts that contained his BSB and death Butcher.  Critically he failed to dispel my first casting attempt that led to me getting both Speed of Light and Pha's Protection onto the Flagellants.


Turn 3 Ogres
His Mournfang charged my Stank and he repositioned his Ogre Bull unit fr next turn.  In magic he tried to 6 dice Trollguts and ate my Scroll.  Turn out that Flagellants in horde formation WS10, I10 with re rolls to hit and to wound can kill a load of Ogres.


Turn 4 Empire
My Halberdier detachment tried to help the now str 3 Flagellants out and I only managed to get bubble Pha's Protection off this turn.  In combat he went to town with his two character and won the combat, causing my Halberdiers to run away (cowards!!).


Turn 4 Ogres
He finally got his massive Bull unit containing Slaughtermaster into combat, but damage was mitigated due to Pha's Protection.


Turn 5 Empire
Rallied my Halberdier detachment and positioned my Halberdiers to try to get into combat next turn.  Got Pha's Protection up on just the Flagellants this time.


Turn 5 Ogres
No picture i'm afraid but beat on more flagellants, but mananged to get the last wound from the BSB.

Turn 6 Empire
My Halberdier block charged the flank of the Bull unit (picture is after reform from victory lol).  My Flaggelants killed themselves finally, but the Empire boys won the combat and we both rolled to see if they were caught...


Post game thoughts
My opponent could not get decent dispel rolls all game and that made the game much easier to win.  Pha's Protection is a really really awesome spell. Still love my Lore of Heavens more though.

Hope you have enjoyed it, any suggestions or opinions feel free to post.

Stay tuned for game 4!
I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline Realjuan

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #9 on: September 13, 2013, 06:47:57 PM »
Are we going into commercials now?

Looking forward for next game, nice post
Trading Orcs for Empire
"Gratitude is a duty which ought to be paid, but which none have a right to expect" Jean Jacque Rousseau

Offline ben2202

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #10 on: October 27, 2013, 07:30:05 PM »
Are flagellant's special choices in your tournament...otherwise your list is illegal.

Offline matt217th

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #11 on: October 28, 2013, 07:10:17 AM »
Flagellants are special choices.
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Offline Martin123

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #12 on: October 29, 2013, 12:45:36 PM »
2 really good matches there, and as stated both your opponents are doing something wrong if they are not managing to dispel spells... if in dout chuck all your dice at dispelling one spell,

however you must be picking your spell choices off very well.

its so good seeing flagelents doing well, however you have faced the 3 armies which are really good for them, units which strike after them on ini and don't have much armour, but saying that, you are fielding them the way they should and run the best magic lore for them.... i think running a level 4 light, and a level 4 shadow would work really well on a big block of flagelents... however you do need to be careful that they dont get diverted due to there frenzy

Skaven game

you did play the clan rats wrong as i am aware, and yes your opponent should of been targetting the tank, as soon as that tank starts going below 7 wounds it starts mis behaving.

however you did take full advantage, and rip the skaven too pieces,

Ogres.

it must of been a pretty lucky shot to get the iron blaster it should of been further then 46inches away, you are aware the tank only shoots 36 inches? not the 60 on a great cannon.

again you did very well, it was great seeing the flagellates smashing the living day lights out of ogres.

about your reports, the only thing i would say, just becareful of your pictures, as sometimes it gets a bit hard to follow units where they are on the board...

Offline matt217th

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #13 on: October 30, 2013, 08:38:35 PM »
The flagellants have been a lot of fun to use, but I doubt I would run them in a more serious list.  That being said it did prompt me to Ebay for another 10 so I have 30 now lol.  The Skaven player was inexperienced and the Ogre player was just plain unlucky with dispelling rolls.

The Ironblaster was on the edge of the deployment line (12" from the centre) for the Ogre player and the Stank moved up a little too.  The bounce took it into the Ironblaster :)

It was very enjoyable to decimate a big unit of Ironguts with lowly humans believe me lol.

Cheers for all the feedback Martin123.  Do you think If I took before and after shots for each turn that it would be too many pictures?  Or should I switch to using the start of turn photo?
I am Catholic. Purgatory is the best I can hope for, in this and the next life.

Offline Martin123

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Re: Local Fantasy League: Game 3 vs Ogres (includes game 1+2) updated 13/09/13
« Reply #14 on: October 30, 2013, 09:08:23 PM »
photo's

just do the photo's how you did them at the start :) with the entire board in the picture, ( i am guilty of this myself ) but stay away from the close ups at the start of the report, one off pictures showing combats is great :).. i know from experience, it is soo easy to forget to take the picture and just crack on with your turn :)..