Hi guys, this is the second battle report from my current fantasy league.
My list is in the first post of the topic with the same magic items.
My opponents Skaven list
Lords
General - Grey Seer, Spells of Ruin, Screaming Bell
Heroes
Chieftain - BSB, Halberd
Plague priest - Plague Censer, Plague Furnace
Core
20 Clanrats - Shields, Full Command
40 Stormvermin - Full Command
20 Skavenslaves - Musician
20 Skavenslaves - Musician
5 Giant Rats x5 (1 Packmaster)
Special
35 Plague Monks - Standard Bearer, Musician, Plague Banner
Rare
Doomwheel
Doomwheel
Warp Lightning Cannon (WLC)
The scenario was Blood and Glory!
Empire Fortitude - 5
Skaven Fortitude - 6
Magic
Empire - Level 4 Lore of Light; Pha's Protection, The Speed of Light, Net of Amyntok and Birona's Timewarp.
Skaven - Level 4 Spells of Ruin; Howling Warpgale, Cracks Call and Dreaded Thirteenth (Can't remember the last spell as it was never came up).
Skaven Deployment (from the Empires perspective)
Starting from far left flank we have a WLC with a Doomwheel infront. In the centre back we have a small unit of Clanrats with a big block of Stormvermin containing the Screaming bell. In the front centre left is a small unit of Skaven Slaves with the Plague Monks containing the Plague Furnace. Towards the right flank there is another small unit of Skaven Slaves with a Doomwheel a bit further along. Just out of the picture is a small rat dart.

Empire Deployment (from the Empires perspective)
On the left flank we have a Stank (to be based at the months end when precious money becomes available). On the centre left is the Halberdier detachment with my Halberdier block to the right. Behind this is a Celestial Hurricanum and a small Archer unit hiding my Wizard general. The centre right is my horde of 40 Flagellants (with Ogre unit fillers) and finally a small Handgunner unit (includes a banner hiding at the back of the board).

Turn 1 - Skaven
The Doomwheel on the left moved down the flank. The Giant Rats on the far right moved up (out of picture). You may have noticed that the unit of Skaven Slaves on the right has disappeared. The Skaven player decided to move into the Slaves to hold it in place, he the caused 6 wounds and the unit fled. We made a bit of an error here as we blew up the Slaves causing a wound to the Doomwheel (should only be breaking from combat that they go poof). He failed his first attempt at casting the Dreaded Thirteenth and targetting my Halberdiers with his WLC at my Halberdier Horde.

Turn 1 - Empire
I decided only to march my Handgunners up to get a shot on the Giant Rats next turn. I managed to get us a bubble of Pha's protection, Timewarp on the Flagellants and Net on the Grey Seer unit. My Stank misfired on steam point generation but could it was kind, I just could not use the steam engine. I fired and hit the Plague Furnace, failing to wound it but killing the Plague Priest (a reason I could not remember his spell).

Turn 2 - Skaven
Losing the Plague Priest spurred the rat into action, moving up as shown. The Screaming Bell unit passed the strength test to move forward. The Doomwheel on the left misfired and went backwards losing a d6 from movement for the rest of the game. The WPC failed the Pha's Protection roll to be able to shoot and the Grey Seer failed his strength test to cast Dreaded Thirteenth.

Turn 2 - Empire
The Flagellants timewarped into the Doomwheel on the right hand side. The Halberdier horde hit the 20 Slaves and the Stank rolled well to smash into the Plague Monks. In the magic phase I only managed to get Pha's bubble up again. In combat my Flagellants killed 2 of their own number (2 in total overall as well) and smashed the Doomwheel to bits with sheer weight of attacks. The Halberdiers lost a couple but smashed through the Slaves and overran 8 inches (needed 10 to get into the Clanrat BSB bunker).

Turn 3 - Skaven
The Doomwheel on the left tried to make it into my Stank to help out the Plague Monks that are having a real tough time getting through the Stanks armour. The Scream Bell unit backed up away from the Flagellants and the BSB bugged out the Clanrats into the Screaming Bell Unit. Dreaded Thirteenth failure for the 3rd time.

Turn 3 - Empire
Forgot to take an over all picture, apologies! My Halberdiers got into the flank of the Clanrats and my Flagellants into the Screaming Bell unit. As the picture shows I had an awesome magic phase due to the fact my opponent failed his first dispel attempt by 1. These Flagellants are no joke now. I killed the BSB and caused 12 wounds on the Grey Seer.. only wounding him twice lol. The Screaming Bell took 3 wounds and the Storm Vermin lost 19! My Halberdiers broke the Clanrats that popped through the Screaming Bell unit with me rolling poorly to pursue.

Turn 4 - Skaven
This is the focal point of the battle now. The Doomwheel went for the Halberdier horde and needed a 10 on two dice, but as you can see rolled just short! It was this point that my opponent realised that he could win by just killing my Wizard general and the small Handgunner unit hiding near the back of the board. He targeted the Handgunner unit with the WLC causing enough wounds to cause a panic test... thankfully they passed. The game ended in the close combat phase with me pouring all possible hits into the Grey Seer, finally killing him and ending the game.

My opponent for this game was not the most experienced general, but he did suffer quite a bit from magic dispel rolling and in general I thought he needed to target my Stank from turn 1 as tarpitting his Plague Priests really helped me in this game.
Anyone has any tips on improving my battle reports, feel free to say guys.
On a final note, my Empire is getting all the hobby love from September as I'm currently finishing off my Vampire Counts army for the Warlords tournament next month.
Onwards to League game 3!