I bring two blocks of skeleton infantry and two (smaller) units of skeleton archers.
Then I bring a unit of chariots, a unit of necropolis knights, ushabti, a dragon, a necrosphinx, two scorpions, and a casket of souls. I have a wall of skeleton infantry in front doing their job, and then the hammer units on the flanks.
Admittedly that is probably about as close to a TK army as a tournament army can get. I think my tournament Empire army might do reasonably well against it. Not sure. I bring a block of greatswords, two detachments of veteran halberdiers, two units of knights, a unit of outriders and 2 cannons. I can't really remember what the casket of souls does but I'd be reasonably happy if I came up against that in most tournaments.
I have never seen any empire list winning 60% of their games bringing two big blocks of state troops with detachments in any tournament I have been too.
True but that has more to do with the lack of dragons. Like two blocks of state troops with detachments would likely do reasonably well against your skeletons warriors and skeleton archers. Not sure about against your two dragons. I wonder what the Empire's dragon is, a steam tank?
It badly needs people to use its flavour but that is true of almost all tournament lists really.
You keep kicking this dead horse like it's going to change anything. The flavor we used to have is now widely available and watered down. There are no army special rules like those you see for literally every other army. Our basic troops lack beneficial universal special rules that it seems like other armies get handed out to them like candy.
No no, I'm on to kicking a new (if equally dead) horse. My point is that an army's flavor doesn't come from its special rules in reality.
Like the list that Skyos posted, while likely close to a TK army or at least as close as a tournament army can get, is
2 dragons (one weaker than the other)
1 monstrous infantry
1 chariots
1 heavy knights
2 ambushers
I assume there are some lords and heros as well.
The casket is an interesting an flavorful thing but how many other tournament armies come with this.
The problem from an imperial perspective is that we don't have dragons. We have monstrous cav to match the monsterous infantry and heavy knights to match the heavy knights and ambushers (though I would argue his are better) to match the ambushers and (as I'm not 100% sure what the chariot do but they look like fast cav to me) fast cav to match the fast cav. We even have infantry to match the infantry.
After all our basic troops have
Horde and Warband and 2 attacks and missile attacks, all at WS3 Str3 for 6 points.
admitted they also have
Impetuous and Levies and Open Order.
That is 6 special rules on a single unit. Admittedly that is free company.
This is the crux of the point. We are not short on special rules.
Inner circle knights get list: Close Order, Counter Charge, Drilled, First Charge, Inner Circle, Swiftstride, Veteran
flaggys get: Close Order, Fanatical Zeal, Feel No Pain, Furious Charge, Immune to Psychology, Impetuous, Hatred (all enemies), Unbreakable
Pistoliers get: Counter Charge, Fast Cavalry, Fire & Flee, Impetuous, Open Order, Skirmishers, Swiftstride
Outriders get: Fast Cavalry, Fire & Flee, Open Order, Skirmishers, Swiftstride, Vanguard and repeater handguns.
The problem is that building an army with minimum core makes all armies look the same.
Flavour doesn't come from special rules, special rules come from flavour.