Since it appears that upcoming AJ does little to add for the Grand Army of the Empire, I was wondering if people would want to contribute to this project. The idea comes from
other thread and goal is to give some variant to different Electoral Provinces by giving some flavor to the army, rather than making some superlists. Naturally just for friendly games on how "things could be".
I have added Stirland ideas from other thread but others are so far "bare".
For convinience, this list has the provinces which currently appear in the Old World map on
game's website.
Averland, Grand County ofPlains of Averland: T
he rolling plains of Averland enable local nobles to engage in horsebreeding and local breeds are considered finest in the empire. All models riding Empire Warhorse may re-roll a single dice that rolls a natural 1 when making a Charge roll, before discarding any dide that required to be discarded.
Guardians of the Black Fire Pass:
Centuries of conflict with Orcs have hardened the soldiers of Averland. Every State Trooper (inc. veteran) in Averland army has Hatred (Orcs & Goblins)
Dwarven connections: Averland is known for it's close cooperation with dwarves. Any dwarven mercenaries Averland army includes are not subjected to Misbehaving mercenaries rule.
Marienburg (Westerland, Grand Barony) (See below for AoI)
Middenland, Grand Duchy (See below for AoI)
Ostermark, League ofGrim Defenders: Any State Trooper unit (inc. Veterans) equipped with shields gains "Shieldwall". Any infantry equipped with halberds gains "Steady in ranks"
Kislev Auxilia: One unit of Knights/Inner Circle Knights may be changed to Kislev Winged Lancers for no cost. Winged Lancers lose Barding from their horses but cause fear and gain "finest warhorses". Note that no character may be upgraded to be a winged lancer or join this unit. Likewise this unit does not count towards your 0-1 unit limitation towards Knightly Orders.
In addition you may take a single unit of Roadwardens as Core Choice but they must replace their crossbow with Warbows or Shortbows to simulate Kislev Horse archers. (they may not buy pistols).
Vigilant Watchers: Each Ostermark army must include at least one Witch Hunter.
Reikland, Grand PrincipalityImperial Pretenders: The model who is selected to be the general of the army gains +1 LD. In addition you may upgrade a single captain of the empire OR warrior-priest of Sigmar to Battle Standard Bearer for free.
Warriors of Sigmar: Changes to army composition as follows: Only 0-1 Master mages per 1000pts. (No wizard lords allowed) You may take 0-1 units of Inner Circle Knights of the Fiery Heart and Flagellants as core choice. No priests of Ulric may be taken.
Altdorf Temple Guard: Any Greatsword unit in Reikland army gains Furious Charge. In addition any Greatsword unit that is joined by priest of Sigmar, becomes immune to psychology.
Solland (Sudenland), Grand Barony ofLost Glories:Despite everything that has happened, the flag of Solland still fills the army with pride. Any character in Solland army may be upgraded to Battle Standard Bearer for free.
Light troops: To increase number of soldiers, rulers of Solland draft large number of local militias or Tilean stradioti to their armies. Armies of Solland may include unit of Imperial Roadwardens and Border Prince Brigands in army as Core choice for every unit of State Troops in it (Detachments do not count)
Priest of Solkan: Solkan is god of vengeance, light and law and is the patron deity of Solland. Nowadays his priesthood preaches mostly about vengeance. Warrior priests in Solland army are assumed to be those of Solkan and use rules for priest of Sigmar (Ulric not allowed) and they have Hatred (everything) & flaming attacks rule. If they join any unit of State Troops, the entire unit gains Hatred and Flaming attacks as well.
Stirland, Grand County ofShadow of Sylvania: Soldiers of Stirland know well the horrors that lurk in the dark forests and in the neighbouring lands of Sylvania. All State Troops (inc. Veterans), General/Captain of the Empire, Witch Hunters & Warrior Priests of the army gain +1 LD. In addition, your army may include one additional unit of Knights of Morr.
Superstitious lot: Citizens of Stirland are conservative and known for their religious intolerance. Your army MUST include at least one Witch Hunter and may only include one Master Mage/Wizard Lord per 1000pt. Any unit of State Troops (inc. Veteran) or Free Company may pay 10pt for "Folk wards" upgrade.
Folk Wards: Troopers carry with them various folk remedies & amulets to ward themselves against evil spirits and foul magic. Entire unit gains Magic Resistance (1)Talabecland, Grand DuchyForce of nature: Many mages and hedge wizards feel that powers of elementalism are especially strong in Talabecland. Ambitious wizards can tap into this power. If they dare... When building your army, any wizard in Talabed army may select to take "Nature magic" rule.
Nature magic: This wizard gains +1 to their power roll when casting spells from lore of Elementalism. However, they also gain "untutored arcanist" rule (see Bretonnian AJ)Nature priests: The old faith is still strong in Talabec land, with priests of Taal & Rhya protecting their local communities. The warrior priests of the army are considered to be followers of Taal & Rhya. They function like priests of Sigmar/Ulric but have following changes: May not buy heavy armor (gaining one via magical items is still allowed), gain +1 A, Regeneration 6+ and a warbow.
In addition,
Ring of Taal is an extremely common item in Talabec army.
Great forest: Much of Talabecland is covered by the Great Forest and traversing it's many, worn roads requires help of experienced scouts, who also help local militias in time of war. Before deployment, select one unit of State Troopers, State Missile Troops or Free Company. You may not select unit with attached detachments or characters. This unit may take one of the following abilities: Ambush, Scout or Vanguard.
In addition, you may take a single unit of Empire Roadwardens as Core choice. However, you may not buy Steam Tanks and only 0-1 War Wagons.
Wissenland, Grand BaronyDevout: You may take 0-1 units of Inner Circle Knights of the Fiery Heart as core choice. No priests of Ulric may be taken. Priest and Lectors of Sigmar may re-roll failed prayer checks.
Dwarven connections: Wissenland is known for it's close cooperation with dwarves. Any dwarven mercenaries Wissenland army includes are not subjected to Misbehaving mercenaries rule.