So currently Knightly Order armies are bit lackluster and almost carbon copies of each other. I was wondering if some home rules could make them bit more funny for friendly games and this is what I came up with.
Each KO has some special rules for non-knight units and increased/improved access to some magical items as current line of "Knightly Order only" magical items are fairly lackluster.
(Edited on 24.6 to account for certain Cathay items which suit thematically some of these armies, though of course you might want to rename them something else than Crystal of Kunlan for example).
Knights Panther
Knights panther are all about purity, fighting chaos or traveling to distant lands, meeting exotic persons and taking their stuff. As such, some tweaks are included to reinforce this.
Composition
0-1 Greatsword units per 1000pts as Rare Choice (See Foot Knights)
Treasures of the far-away land: Knights Panther are famously rich knightly order and their vaults are full of treasure from far away lands.
All Chapter & Grand Masters of the Knight Panther, may spend 25pts more on magical items rather than their usual amount
In addition to Empire magical items, your army may include 0-1 magical item per 1000 points, for their normal cost, from the armies Bretonnia, Cathay, High Elves or Wood Elves which have been published in Forces of Fantasy or their respective Arcane Journals.
The item(s) must be extremely common and you may not have duplicates in the army. So for example, you can have
Gauntlet of the Duel (Bretonnia) and
Spirit Lantern (Cathay) in 2000pt army but not two
Gauntlets of the Duel.
Demi-talons: Demigryph knights may use halberds, they are not required to use lances like other Knights Panthers.
Foot Knights: Greatsword units in Knights Panther army counts as members of the Knightly Order (for no additional cost). Unit champion (if present) counts as Inner Circle Knight and thus gains
Magic Resistance (1). Foot Knights may also buy the Panther pelt upgrade as normal.
Likewise, a unit of Foot Knights may purchase
Banner of the Knights Panther for it's normal cost, ignoring other limitations of said magical item.
Special rules
For the Empire! Every model in the army gains
Hatred (Beastmen Brayherds) unless they already have it. (This includes any White Wolf Knights you may have)
Panther pelts: Any unit of knights Panther may buy Panther pelts upgrade for +10pt/unit. This grants the unit +1 save vs. non-magical ranged attacks (up to maximum 2+). All Grand Masters & Chapter Masters in the army automatically have this upgrade for free. This includes
Harald Gemunsen if he is part of the army.
Purge the unclean! At the start of the battle, you may nominate a single enemy character or monster as a special target as per "
Worthy of Kournous" rule in Orion's Wild Hunt army list (See Wood Elf Realms: Arcane Journal).
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Why this was done as it was: After Empire AJ, we essentially got anti-Beastmen army with Wood Elf AoI of Talsyn. They got some special rules so they hate beastmen, their trees can ambush, new magic lore and so on. In lore, Knight Panthers are actively hunting Beastmen and only thing they have going for is hatred really.
So what I looked to design, was essentially a "hunting party". I figured that hunting the "leaders" would work and thus they gained appropriate rule from Wild hunt AoI. In keeping up with the theme, all troops in army got Hatred for Beastmen (simulating local troops whose homes have been raided and now join KP in their effort for revenge).
Panther pelts are also big thing in lore and could feature somehow. Rules were taken, again, from elves who had similiar rule with White Lions.
As the lore says KP are wealthy, they gained magic item allowance like Royal Clan/Beastmen Wild Herd. Access to Common items was also opened so you could build a bit more surprising characters by using items such as Ring of Fury. This sort of means KP likely goes for the herohammer route more than other KO lists.
Banner of the Knights Panther in AJ is very expensive and while unbreakable is nice, you do not necessarily look to enter into grinding fight with knightly units with low base strength. So list was given Greatswords with Foot Knights rule and ability to take said banner for a large infantry block.
Couple of minor ideas such as pistoliers getting Ambusher rule and Knight Panthers ignoring Herdstone's Fearsome edifice rule were dropped.