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Author Topic: Bedazzling helm  (Read 2858 times)

Offline commandant

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Bedazzling helm
« on: April 15, 2025, 04:54:18 PM »
How good is it?

I tend to take it because I like the -1 to be hit and the +1 AS giving my general a 2+AS with a halberd or great weapon but it is 60 points.

Like for 70 points I can get a 4+ ward with the armour of destiny
« Last Edit: April 15, 2025, 04:57:23 PM by commandant »

Offline Sir Falo

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Re: Bedazzling helm
« Reply #1 on: April 16, 2025, 07:24:29 AM »
70 pts is a lot for a Heavy armour.

Offline commandant

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Re: Bedazzling helm
« Reply #2 on: April 16, 2025, 09:16:15 AM »
4+ ward is good though.   Basically doubles the wounds of the character.   I suppose the question is whether or not the difference between the 4+ and the 5+ is worth 40 points.

Offline OMoran

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Re: Bedazzling helm
« Reply #3 on: April 16, 2025, 09:43:45 AM »
I really like it. Often i use it on my tank-ish Grand Master.

Demigryph, full plate, great weapon, bedazzling helm and white cloak. 2+ AS, 5+ Ward, S6 AP-2. It is a great mix of tankiness and still has a decent enough offensive output.

I also tried it as a white wolf grand master last tourney, but i felt like the great weapon one is good enough, also S6 all turns its better than the white wolf hammer. Somehow. But above all the generic GM lets me field the other Grand Master (yeah, I play double grand master and double wizard lord) with Fiery Heart order.

Offline commandant

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Re: Bedazzling helm
« Reply #4 on: April 16, 2025, 10:43:47 AM »
That is the build I use on my General though I use a halberd instead of a great weapon which means he is only Str5 instead of St5 6.   

My original idea was to use him against dragon and stuff.   He is quite tanky.

I'm considering replacing it was the amour of destiny and a healing potion or something.   

Offline Count James

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Re: Bedazzling helm
« Reply #5 on: April 19, 2025, 07:54:06 PM »
I've combined it with the Illusion signature spell for a -2 to hit and suddenly even a character on foot (with FPA and shield) is very tanky.

Even once got it off in combination with a Priest of Ulric. -2 to hit and re-rolling 6's mitigates a LOT of damage. Could go even further with a Crystal Ball nearby to force a re-roll of the to wound roll for anything that sneaks through.

This was all in a Missile Troop infantry block. I've not tested in either the Special infantry or a knight bus yet...

Offline Footpatrol2

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Re: Bedazzling helm
« Reply #6 on: May 27, 2025, 05:58:30 PM »
I've combined it with the Illusion signature spell for a -2 to hit and suddenly even a character on foot (with FPA and shield) is very tanky.

Even once got it off in combination with a Priest of Ulric. -2 to hit and re-rolling 6's mitigates a LOT of damage. Could go even further with a Crystal Ball nearby to force a re-roll of the to wound roll for anything that sneaks through.

This was all in a Missile Troop infantry block. I've not tested in either the Special infantry or a knight bus yet...

Ya I've been looking at this combo a lot. It's likely best done on knights but veteran state troops or greatswords or wolf guard it could work on.

Offline Voltan Ignatio

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Re: Bedazzling helm
« Reply #7 on: May 31, 2025, 09:27:01 PM »
Reminded me of a list I have that I want to try at some point

All the characters go in the unit, mages are on horses so they always move to the outside if the infantry drills wide. Some TO's have ruled Steed of Shadows works on unit type (and the unit type doesn't change if joined by a character). Not 100% I'm ok with that, but it would allow the unit to potentially fly about too.
The unit also has banner of Morr so could potentially get an additional -1 to be hit from a failed fear check

"Deathstar"[2000 pts]
Warhammer: The Old World, Empire of Man

General of the Empire, Great weapon, Full plate armour, Brace of pistols, General, Demigryph, Bedazzling Helm, Talisman of Protection - 250
Captain of the Empire, Great weapon, Full plate armour, Pistol, Battle Standard Bearer [Icon of Morr], Demigryph, Charmed Shield - 165
Wizard Lord, Level 4 Wizard, Empire Warhorse, Lore Familiar, 2x Power Scroll, Daemonology - 242
Master Mage, Empire Warhorse, Power Scroll, Crystal Ball, Illusion - 112
Priest of Ulric, Heavy armour, Charmed Shield - 68
Priest of Ulric, Heavy armour, Charmed Shield - 68
Empire Engineer - 45
Empire Engineer - 45
30 Veteran State Troops, Halberds, Drilled, Veteran Sergeant (champion) [Ring of Taal], Standard bearer [Griffon Standard], Full Command - 355
6 Empire Knights, Lances, Shields, Drilled, Preceptor (champion) [Charmed Shield] - 149
2 Demigryph Knights, Full plate armour, Barding - 126
Great Cannon - 125
Great Cannon - 125
Great Cannon - 125

On the topic of armour of destiny, I think the math is that a 5+/4++ Vs a 4+/5++ is better until you run into some serious AP then the 5+/4++ pulls ahead (so with a shield it would be at greater than 2AP) - I could be misremembering, but I took away from the discussion it's not really worth the points
On a mission to become top ranked Empire player

Offline PowerSeries

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Re: Bedazzling helm
« Reply #8 on: June 08, 2025, 10:48:19 PM »
How wide does the unit need to be to fit all those heros?  I think you need to have one trooper per hero in the front, no "oops all heros" allowed.

Offline commandant

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Re: Bedazzling helm
« Reply #9 on: June 09, 2025, 10:36:46 AM »
Do the demigriffons could as one trooper or 2