It’s interesting, you, some of the YouTubers, and the guys in my gaming group are all advocates for cheap characters. I’m on the fence. I can see where cutting points reduces liability, and the extra points invested don’t seem to be efficient, at least just in my head when I math things out, having played zero post FAQ games.
Here’s what keeps me coming back to spending a few more points though: Infantry now seems to be a requirement for us. And our infantry has gotten a big boost, but so did everyone else’s. My infantry was getting worked by my buddy’s orcs before. Ok, now with parry we’ve gotten a bit tougher, and with horde and probably outnumber, we’ve picked up two more points of static res. My hand weapon or halberd attacks have doubled, which is great. But is that enough to go toe to toe with his orcs or black orcs, who were already beating me badly, and thinning down my ranks, and therefore static res, very rapidly? I think the answer is no. But now I have to take infantry, so what do I do?
I don’t know, maybe I can still squeak out wins by stacking static res, but I kind of don’t think so. So I lean one of two ways: load up characters and try to do real damage, or if I go cheap, then I don’t think it’s worth investing in big blocks of infantry at all. I think the cheap option build is 3-4 units of 20-25 models, with no characters. Put a naked BSB on foot behind the line somewhere to keep them from running away, and then still load up on griffons and cav heroes.
I could totally be wrong though. Maybe our infantry actually is good enough now? Time will tell.