Okay, I was chatting with Grutch last night and he felt that my Vampire Slayer Bde, would be my best all around army for the RT tomorrow. I'm still writing my "fluff" for this army and will post it on the site soon. Basically, Von Aichmaan is a victim of a family curse by an ancient relative that was turned into a vampire. As part of the vampire's revenge, he has killed his oldest brother, diseased his middle brother, and left the "weakest" link, the third son to survive, so that he can carry on the name and further weaken the line. Part of his nefarious plot, has been to convince Hoorst Kurtzman, a Death Wizard Lord, to join him. Horst was the representative for the Death Wizard's in the College of Magic. He has been seduced by the evil vampire and given an insatiable thirst for power. The vampire has given Hoorst the location of an ancient book lost during the failed Von Carstein conquest of Altdorf. Hoorst has now found the book, and Von Aichmaan, learning of this plot is out to get him!
Nuff Fluff!Von Aichmaan’s Brigade
“The Vampire Slayersâ€
circa: The Slyvania Crusade
Count Von Aichmaan
Elector Count, Great Weapon, Van Hoostman’s Speculum, Armor of Meteroic Iron (Leads Von Aichmaan’s Bde-Swordsmen)
Wilhelm Goering
Warrior Priest of Sigmar, Heavy Armor, Barded Steed, Great Hammer, ICON OF MAGNUS
Hauptman Fisiel, sub-Lector of Altdorf, Champion of the Empire
Battle Captain, Pegasus, Full Plate Armor, Shield, Lance
Keeper of the Flame, Fredrick Grafel,
Wizard Level One, Two Dispel Scrolls
Total Characters: 509
Von Aichmaan’s Brigade
24 Swordsmen, Griffon Standard
Detachment#1
10 Crossbowmen
Detachment#2
10 Halberdiers
Von Aichmaan’s Scouts
5 Huntsmen
1st Home Guard Regiment, Engineer School of Altdorf
10 Handgunners, Marksman, Hochland Long Rifle
The Emperor's Own
5 Inner Circle Knights, Full Command (lead by WP of Sigmar), War Banner
Panterus Primus, Claws of the Panther, Panterus Aldorf
5 Knights, Full Command
Total Core: 891
Special Troops:
Von Aichmaan's Own
20 Great Swords Full Command
Detachment #1
5 halberdiers
Detachment#2
8 Free Company
1 Great Cannon
1 Mortar
Rare Troops:
10 Flagellants
1 Hellblaster Volley GunPretty basic list:
Fast Elements include both units of knights and the Battle Captain.
March Blockers, Huntsmen, Battle Captain, Detachments in a pinch
Holding Elements, Swordsmen, Handgunners, Greatsworsds, Flagellants
Anti-Magic-Battle Captain, Wizard, Hochland Long Rifle
The Shooters-Great Cannon, Mortar, Hellblaster Volley Gun, 10 handgunners, 5 huntsmen, 10 crossbowmen
As you can see, the Battle Captain is a central part of the strategy and has multiple roles. Against certain foes, I can detach the WP of Sigmar from his unit and run him back to help out against fear. I'm hoping with fairly large units, clustered around the EC, that I can pass most leadership checks. The missile troops are there to reduce US of the enemy.
Any suggestions? I had to drop a second wizard to get the Battle Captain, usually my WP is my "swing" character, but in most RTs lately, magic hasn't been all that bad. Plus, in the "real" campaign, the Pegaus and the Huntsmen were the scouts for the army. My biggest debate is whether to drop the Battle Captain, and just get a BSB. In addition, I'm thinking of taking the halberdier detachment from the greatwords and putting it with the Handgunners to divert stuff. I also have thought about dropping the crossbows for more handguns but it fits the fluff of wooden stakes
