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Author Topic: Blood Bowl ... Mid Atlantic Cup vs Wiss!  (Read 25963 times)

Offline Darknight

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #100 on: August 21, 2013, 10:15:58 PM »
There is no suck thing as inappropriate nudity. All nudity is appropriate.

Under my clothes, I am completely naked.
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Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #101 on: August 21, 2013, 11:33:43 PM »
There is no suck thing as inappropriate nudity. All nudity is appropriate.

Freudian slip!
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Offline wissenlander

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #102 on: August 21, 2013, 11:35:37 PM »

The main difference seems to be our redhead smiles .............. occasionally.



Of course we have more drunken topless behaviour too ................

I smile upon occasion. 



Of course we have more drunken topless behaviour too ................

Rufus definitely wins there.

Hmmm, I want to play Elder Sign.

It is fun.  I've played it quite a bit and definitely lost more than won.  I've kind of gotten a bit tired of it at the moment.  I would like the expansion to flavor it up again.


Maybe you mean this one?

http://warhammer-empire.com/theforum/index.php?topic=37119.0

It includes another picture of wissenlander not smiling!

Na, that's not it unfortunately.  The other one had skeletons.
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Siberius

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Re: Blood Bowl ... first proper game!!
« Reply #103 on: August 21, 2013, 11:38:37 PM »

Maybe you mean this one?

http://warhammer-empire.com/theforum/index.php?topic=37119.0

It includes another picture of wissenlander not smiling!

Hehe, ah my days pre-battle chronicler...

Alas it is not that one, it was the one before, we did it in a game store with Wiss's friend who I think got banned on here even though he seemed like a nice fellow in real life.

The best part of the battle was when a small unit of skeletons scared off and ran down a stubborn treeman. And then the evil side thinking we were going to win with the huge combat in the middle when our wraiths charged in, only to get soulfired and lose. Good times.

Wiss, we really need to get you playing warhammer again... the stories!
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Magic does not have nearly the same problems with power levels as magic. 

Offline wissenlander

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #104 on: August 22, 2013, 12:11:34 AM »
Yeah, was fun.  I just transferred all that fun to other games.  And Star Wars, which no one else seemed to want as play as much as me. :engel:  There's a better chance of gaming when you're up here because I don't have to bring my army with me, it's just here.  You can just tell me what to do for the most part.  Maybe one day I'll get the passion back for it.  Until then, it'll be board games I think.

I don't remember being particularly upset at Wolfy, and then my wife reminded me that's just the way my face is.  I feel loved.
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline rufus sparkfire

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #105 on: August 22, 2013, 06:47:42 AM »
Na, that's not it unfortunately.  The other one had skeletons.

It must be this one then!

http://warhammer-empire.com/theforum/index.php?topic=29983.0
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Offline Midaski

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #106 on: August 22, 2013, 08:58:30 AM »
The main difference seems to be our redhead smiles .............. occasionally.



................... and he is much, much, much better at using the SEARCH facility ....................   :engel:
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Offline wissenlander

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #107 on: August 22, 2013, 10:51:40 AM »
Hey, at least we tried.  I think rufus also has me beat in the top hat and monocle department. 

Thanks, rufus!

Also of note from that thread:

The army looks pretty cohesive overall, considering. Maybe when we next meet up with Wiss, we can get him to pin down how he wants to base them and help him get it done.  :-P

Still not based.
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #108 on: August 22, 2013, 12:07:59 PM »
I nearly told you to bring your army down this time so we could base it  :-P

Maybe I will bring all my basing materials if we make it up there and we can blitz it. Really not too painful a process if there's not paint involved.

Rufus! I don't know how you found that, we both looked pretty hard. Glad to see it lives on though :)
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Magic does not have nearly the same problems with power levels as magic. 

Offline wissenlander

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #109 on: August 22, 2013, 01:34:45 PM »
Of the four times I've played it we lost 3 times. The last time we played it we won and it was against one of the easier Gods to defeat once he awakens. Even though he was easier, 2 of the 4 players were killed by him and me and the other player were one trophy away from getting killed ourselves.  It really is a hard game to win, but really that's how a Cthulhu game should be.

Wiss said similar about his games, that he had lost more than they had won. But I don't think we lost a single time of the 3 or 4 times we played. Of course that may have been my hot streak that helped a lot. I took all the hardest rooms and only failed to beat one one time. I would love to have that kind of lucky streak in a warhammer game some day...  :engel:


I was surprised how easy it seemed when we played.  Over time, once you figure out some strategies it does get easier.  When we played with 8 I think we kind of broke the game.  With all of the special abilities the group was pretty strong.

I nearly told you to bring your army down this time so we could base it  :-P

Maybe I will bring all my basing materials if we make it up there and we can blitz it. Really not too painful a process if there's not paint involved.

I have a flocking material already mixed and ready to go.  I've heard it's quite easy, but that's never stopped me from not doing something.
Me and Wissenlander had babies!

not together.

finding photographic evidense that Wiss smiles is going to be hard...

Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #110 on: August 22, 2013, 06:19:55 PM »
I have a flocking material already mixed and ready to go.  I've heard it's quite easy, but that's never stopped me from not doing something.

In that case... it is happening for sure!!

You know, I have a feeling one could use battle chronicler for blood bowl once you set it up right... I will have a little go and see what it looks like...
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Magic does not have nearly the same problems with power levels as magic. 

Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #111 on: August 22, 2013, 07:09:49 PM »
Example:

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Magic does not have nearly the same problems with power levels as magic. 

Offline rufus sparkfire

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #112 on: August 22, 2013, 09:54:49 PM »
Rufus! I don't know how you found that, we both looked pretty hard. Glad to see it lives on though :)

It's because I'm really smart.

And drunk.

And ginger.
Hey, I could still beat up a woman!
If I wanted to.

Offline Delthos

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #113 on: October 02, 2013, 07:18:55 PM »
Example:



It's been a while and I missed this post, but man you would have to take some very accurate notes to record a game via Battle Chronicler. I don't know that I'd really want to do it. It may be more trouble than it's worth!
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Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #114 on: October 04, 2013, 07:48:17 AM »
Agreed. I am wondering whether the best thing might be more simple than this...

Skyping and both people just having a board or mini replica board to act it out on as you go... Much easier to visualise then too than trying to read it off a flat top down info view...
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Magic does not have nearly the same problems with power levels as magic. 

Offline Siberius

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Re: Blood Bowl ... Wissenlander's invasion!
« Reply #115 on: October 21, 2013, 02:35:48 PM »
So I am doing a clearout of my Warhammer closet. In there I have 8 plastic demonettes I was going to make into harpies for the dark elves. But now harpies have gone up so far in points, I am thinking to just stick with the one unit and was trying to decide what to do with the demonettes. One idea was Bloodbowl.

There's no official rules for a Slaanesh team but I did find some online and thought I would link them here and see if you guys think they are fairly priced and ruled. Then I might go ahead and build them into a team... (could probably convert half the box into slaangors and half to slaan warriors, then I just need to find something to do the linesmen positions)

https://fumbbl.com/help:SlaanE
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Offline Cannonofdoom

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Re: Blood Bowl ... Slaanesh?
« Reply #116 on: October 24, 2013, 02:35:39 PM »
I think it looks a bit overpowered for the costs. Too many skills on everything gives it the same problems of being overpowered at low levels that the Nurgle team has. I also don't think the very long legs and prehensile tail match very well with Slaanesh, and Claw on that many guys is just brutal. I would replace Claw with Tentacles on the warriors, or at least remove VLL, and maybe just have the Slaangors with Horns and Fend. It should have a big monster in it as well to conform to the other chaos lists. Perhaps a Fiend of Slaanesh with M6 S5 A3 AV8 Loner, Claw, Wild Animal, priced about the same as a Minotaur.
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Offline Deuce

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Re: Blood Bowl ... Slaanesh?
« Reply #117 on: February 18, 2014, 06:19:24 AM »
A bit of threadomancy, for which I apologise, but I've also been pondering on a Slaanesh team recently. I'm trying to build up a collection of all the teams (some are harder than others!) and looking ahead to once I've done that and other options I could do.

My thoughts for Slaanesh, though, tended more in the direction of the Khorne team from the PC game than the Nurgle team from tabletop. We've already got two teams with beastmen and Chaos Warriors; do we really need a third? (Yeah, I know, four elf teams). I would consider replacing the Slaangors with Daemonettes and adding a Fiend as a big guy as already suggested. I can see what they've tried to do with that roster but it looks a bit unfocused. Very Long Legs is an odd skill choice both thematically and in gameplay; in theory it allows you to develop players as interceptors or leap-specialists, but it's a pretty useless starting skill on its own. Disturbing Presence would seem a better option in terms of both game balance and theme.

I think the general direction of the team is ok, though - it's just that I don't like the specifics. I think ideally they should play a bit like a cross between Norse and (running) Elves: fairly fast, good offensive capability both with ball in hand and on the block, but can't withstand punishment against a specialist blocking team. I might actually give more players Claw to start with, but make General skills available to them only on doubles (along with Strength). That stops them both from developing lots of ClawPOMB players, and from loading up too many players with Block or Wrestle. Obviously some players would need General skills (the linemen) for essential skills like Kick, Strip Ball and Sure Hands if nothing else, but I'd be tempted to restrict runners' access to General skills. At least one player group (whichever is the expected ballcarrier) should probably get passing skills, though, more for Leader, Dump-Off and Nerves of Steel than Pass, Accurate, etc.

When it comes to Tzeentch teams, though, I have no idea.

Offline Siberius

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Re: Blood Bowl ... Slaanesh?
« Reply #118 on: February 18, 2014, 01:20:01 PM »
I think i agree somewhat. I would imagine a slaanesh team would be a mix of deamonettes and maybe marauder type guys.

I still haven't done anything about it for a while. Briefly considered using the deamonettes as witch elf back rankers but I dunno.
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Magic does not have nearly the same problems with power levels as magic. 

Offline Deuce

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Re: Blood Bowl ... Slaanesh?
« Reply #119 on: March 02, 2014, 07:42:05 PM »
I've found an old article which looks like it could be from Blood Bowl (or possibly Fanatic) Magazine on "forgotten Chaos teams", which purports to give rosters for the remaining Chaos powers, including Slaanesh. It's based on LRB1 so some tuning is probably necessary. The Slaanesh roster looks like:

0-16 Cultists 70K 6/3/3/7  Dodge, Disturbing Presence   GM  ASP
0-4 Warriors 120K 6/4/3/8  Disturbing Presence   GSM  AP
0-2 Daemonettes 120K  8/3/4/7  Loner, Dodge, Claw, Disturbing Presence, No Hands   GA  S
0-2 Daemonette on Steed (Hellstrider?)  160K  8/3/4/7  Loner, Disturbing Presence, Sprint, Sure Feet   GA  SP
Rerolls 70K
Star Players: Brick Far'th and Grotty, Grashnak, Lord Borak, Max Spleenripper, Ripper, Scrappa Sorehead, Morg (and Thrudd)

It's an interesting list, and probably not all that far off what I would have aimed for in coming up with my own. I wonder whether the number of Loners in the team might cause problems, though, especially since there's no normal access to passing skills so the Hellstriders will have to do a lot of the legwork, and the players are all really expensive. In particular I think the cultists are a little overpriced, especially since their skill access is quite poor.

Offline Siberius

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Re: Blood Bowl ... Slaanesh?
« Reply #120 on: August 11, 2014, 04:29:25 PM »
So whilst I was up visiting Wissenlander the other week, we played a couple of games of Bloodbowl. Both humans vs orcs.

The first one I am a bit fuzzy on but I think I got up early and maybe won it 3-1? Whilst no expert myself, Wiss was playing his first full length game so no major surprise there.

By game 2 though he had worked out what he needed to do. Batter me with his black orcs whilst driving carefully when he had possession. The second game finished 2-2 but only because after he had gone 2-1 up with 2 turns left I went for what you could call a hail mary I guess. I had only 4 guys conscious and on the field (!), set them up to one side, received with a blitzer, punched a small hole which my other blitzer sprinted through and made it to the endzone.

I think immediately afterwards, Wiss realised that he should have run a deeper defense to cover any runner on the first turn which meant he could have descended upon my guy and never let him through, but we are both so inexperienced that I got away with it.

Immensely enjoyable games though and I did get more of a grip of tactics playing back to back. For instance, the strength of the block skill was highlighted again and again. Especially when his Black Orcs who didn't have it would roll 2s and 1s on their block dice. A turnover on a bad block you did early cos it was a sure thing is painful.

I will let him comment on this but I think he has gone as far as beginning to construct a team, which is very cool.

Here are a few pics from the game...


The line of scrimmage. Not sure either of us have a full grip on the best way to set up yet...


The Black Orcs on the incredibly succesful drive that saw most of my team end up unconscious...


Touchdown dance from the orc linesmen. Note my team piled in the dugout. Ouch!


The 4 guys who still had their senses set up to one side and break through for a heroic last ditch touchdown completely against the run of play!
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Magic does not have nearly the same problems with power levels as magic. 

Offline Finlay

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Re: Blood Bowl ... Mid Atlantic Cup vs Wiss!
« Reply #121 on: August 11, 2014, 04:37:28 PM »
good stuff, it's a fun game!

When I played we did a 2 minute per turn limit to help the games keep going. Obviously not for the first games, but it added a certain element of tension.
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Offline Siberius

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Re: Blood Bowl ... Mid Atlantic Cup vs Wiss!
« Reply #122 on: August 11, 2014, 04:39:13 PM »
I think I would be fine with that if we played regularly. It can take ages if you allow it to get bogged down and apart from a few crucial moments 2 mins seems to be ample. Me and Wiss did 4 mins, but I played with 3 mins with my brother last time and that worked fine.
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic. 

Offline Cannonofdoom

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Re: Blood Bowl ... Mid Atlantic Cup vs Wiss!
« Reply #123 on: August 11, 2014, 06:06:14 PM »
That last setup was completely illegal, but that's okay. :engel:
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Offline Siberius

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Re: Blood Bowl ... Mid Atlantic Cup vs Wiss!
« Reply #124 on: August 11, 2014, 06:27:37 PM »
Tell me why! I'm still totally new!  :-P

I had 3 guys on the frontline and not more than 2 wide. Is there another restriction I am missing?

If so, Wiss can totally have bragging rights at having technically won the game  :wink:
Quote from: PhillyT
Magic does not have nearly the same problems with power levels as magic.