i've been inspired by wiss' unique mordheim list, and have decided to tackle some of the shortcomings i've found in the undead list (namely that it's dull). i'd love any input you guys have. this first draft is just a really really rough sketch. hopefully there's something to it.
HEROES
The player must choose either a Blood Dragon or Necrarch to lead the warband.
0-1 Blood Dragon Vampire, 110 Gold
M WS BS S T W I A LD Exp
6 4 4 4 4 2 5 2 8 20
Leader, Cause Fear, Immune to Psychology, Immune to Poison, No Pain
0-1 Necrarch Vampire, 110 Gold
M WS BS S T W I A LD Exp
6 3 3 3 4 2 5 2 8 20
Leader, Cause Fear, Immune to Psychology, Immune to Poison, No Pain, Wizard
0-1 Necromancer, 40 Gold
M WS BS S T W I A LD Exp
4 3 3 3 3 1 3 1 7 8
Wizard
A warband may not take a Necromancer if a Necrarch is the leader.
0-1 Wight, 60 Gold
M WS BS S T W I A LD Exp
4 3 0 4 4 1 4 1 6 8
Cause Fear, Immune to Psychology
Wight Blade: Add +1 to injury table rolls for any wound inflicted by a Wight with a common weapon.
0-3 Dreg, 20 Gold
M WS BS S T W I A LD
4 2 2 3 3 1 3 1 7
HENCHMEN
Ghoul (Bought in Groups of 1-5), 40 Gold Each
M WS BS S T W I A LD
4 2 2 3 4 1 3 2 5
Cause Fear, May Not Carry Equipment
Skeleton Warriors (Bought in Groups of 1-5), 30 Gold Each
M WS BS S T W I A LD
4 2 2 3 3 1 2 1 5
Cause Fear
Zombie, 15 Gold
M WS BS S T W I A LD
4 2 0 3 3 1 1 1 4
Cause Fear, May Not Run, May Not Carry Equipment, Immune to Psychology, Immune to Poison, No Pain, No Brain
0-5 Dire Wolf, 45 Gold
M WS BS S T W I A LD
9 3 0 4 3 1 2 1 4
Cause Fear, Charge, Immune to Psychology, Immune to Poison, Unliving, No Pain
Choose equipment from the Undead Equipment List.