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Author Topic: Turn 6  (Read 1850 times)

Offline Mogsam

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  • Resident Jewish Panda
Turn 6
« on: March 24, 2013, 10:13:34 AM »
Turn 6 is now over as usual.

I will resolve the turn today and we can begin. Detailed instructions in a bit after turn is resolved.

I will be asking for a summarised list of these things:-

Who you're actually going voting for.
What you expect to get out of the vote.
If your getting voted for what you have offered your allies (to ensure they match)
Anything else you think I might find useful.

Please don't assume I can keep up with your schemes! They change a lot over the course of a day!
Curse you and your ability to stay within the lines.

Offline Mogsam

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  • Posts: 5076
  • Resident Jewish Panda
Re: Turn 6
« Reply #1 on: March 24, 2013, 03:05:25 PM »
Map updated.

There will be no vote tally what with the election happening next turn.

Events are incoming as well as soon as possible.

« Last Edit: March 24, 2013, 03:35:27 PM by Mogsam »
Curse you and your ability to stay within the lines.

Offline Spiney

  • Posts: 1603
  • Merchant Prince of Marienburg
Re: Turn 6
« Reply #2 on: March 24, 2013, 09:07:11 PM »
Map updated.

There will be no vote tally what with the election happening next turn.

Events are incoming as well as soon as possible.

Even if you're not doing an actual vote tally, it would be useful to have a record of which factions actually control which votes, or at least some turn fluff explaining how territories have changed hands, we seem to be voting completely in the dark at the moment.

Brain wounder: for when you don't want to kill your enemies, just leave them bedridden and pissing themselves.

Offline Mogsam

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  • Resident Jewish Panda
Re: Turn 6
« Reply #3 on: March 24, 2013, 09:16:13 PM »
There will be the usual fluff up tonight explaining what has happened.

There won't be the tally because it was a guide on how people 'should' vote if they get the electors to agree to do so. It's never been 100% accurate but how it would look if you were there.
Curse you and your ability to stay within the lines.

Offline NewGuy

  • Posts: 297
  • Unrepentant DoW player
Re: Turn 6
« Reply #4 on: March 25, 2013, 03:13:45 AM »
I! Regret! NOTHING!

*ahem*

So, some turn, eh guys?
I've dumped the plans of using Bretonnians. They suck.

Offline Grumbaki

  • Posts: 389
Re: Turn 6
« Reply #5 on: March 25, 2013, 04:30:37 AM »
I! Regret! NOTHING!

*ahem*

So, some turn, eh guys?

Ominous proclamation is ominous. Let the record show that Karl's orders were to take care of the wounded and return to Grossfurre. Failing that, to run like hell and hope Titus doesn't catch anyone. But seeing as how Karl can't give orders, and OOC I find this situation most  :icon_mrgreen: all I can say is that there is nothing to regret.
Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!

Offline Mathi Alfblut

  • Posts: 6435
  • intres cum fixura sine misericordia
Re: Turn 6
« Reply #6 on: March 25, 2013, 05:42:26 AM »
I must dig up a youtube clip with Edith Piaf.
Oh, and remember GW made it personal, not you!

Offline Gankom

  • Posts: 4837
  • The World Builder
Re: Turn 6
« Reply #7 on: March 25, 2013, 01:57:32 PM »
Right because somehow "take care of the wounded" Sounds just as ominous. Can't wait to see how all this turns out.

Offline Demonslayer

  • Posts: 2280
Re: Turn 6
« Reply #8 on: March 25, 2013, 02:07:03 PM »
Well, there's taking of the wounded, and... taking care of the wounded.
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