I want to see the report on the other game!
The terrain looks good already, so should be great when finished.
putting polyfilla at the base of pillars or against walls to simulate debris or rubble is all very well but figures on bases looking for cover don't stand up on it
Yes, being practical for gaming is more important than looking nice!
I played my second campaign game tonight. I'd replaced my lost archer with a ranger (upgrade!) and added a barbarian (I had an extra warband slot due to my base: an inn called 'The Striving Squid'). So, my warband was:
Illusionist (now with a crossbow as well)
apprentice
ranger
tracker
archer
crossbowman
barbarian
thug
thief
small construct
dog
(and one more thug who had to sit this game out due to injury)
I didn't take any photos, but these are from the shop's facebook page:
Me, playing (on the left, holding the book).
The table I played on. More scenery this time... and a giant worm! The worm has a chance of bursting out of the ground whenever someone picks up a treasure token.
Pregame spells went badly: no scrolls, no revealed secrets, no illusionary soldier, no new constructs. Just a zombie!
Some events:
- his wizard threw a fireball that hit my book construct, zombie and barbarian, taking out the book and the zombie. The barbarian was shot soon after.
- I tried to cast glow several times, but kept failing. I switched to shield, which worked much better. Stupid dice!
- his apprentice ate a crossbow bolt.
- my ranger ambushed his wizard and took him down to one health point. Unfortunately, his archer fired a risky shot into the combat and killed the ranger! The wizard subsequently killed himself by failing to cast a fireball.
- I used transpose to swap his thug (carrying a treasure token) for his knight, which was in combat with two of my models.
- The worm appeared in the middle of the board! I shot it, causing some damage. It charged an enemy knight, who was already fighting my thief and thug.
- I used transpose again to swap my apprentice (carrying a treasure token) for my crossbowman. But, the enemy wizard used a transpose scroll to swap my crossbowman for his knight (the one fighting the worm!).
- I raised a new zombie, and sent it to join the worm fight. After a couple of rounds, the zombie finished off the massive creature. 100 bonus experience!
- the zombie then killed his (injured knight), and my wizard ducked out of hiding to crossbow the remaining enemy archer. Game over!
My opponent's wizard was badly wounded, so would have to pay 100 gold for treatment (no NHS in the barbaric world of Frostgrave). The apprentice had a permanent injury! He had psychological scars from his traumatic experience (-1 to will save).
Bad results for me: my new barbarian and ranger both died. The thief was injured and will miss a game. Everyone else recovered (including my walking book construct! Hurrah). I hired a new ranger, and selected a knight instead of the barbarian. I'm going to use a halfling knight (and also an illusionary halfing knight!).
I recovered three treasure tokens, which translated into two spellbooks, three scrolls, and some gold (Professor Lund continues to be very good at tracking down spell books - she's found seven so far). My wizard gained four levels: I chose to improve her fight stat again, and her health stat. I improved her ability to cast write scroll (I'm hoping it will actually work at some point), and learned bone dart.