Well, I managed to play a couple of games of this yesterday.
I certainly don't think it's an alternative for fantasy, but it's certainly as much fun as Mordheim.
I liked the random rats and snow trolls which kept appearing.
Not so sure on the D20 system, it sort of creates more randomness than tactics.
The multi-wounded troops. I guess it makes them harder to kill, or it's just a model standing in for a unit. So, instead of an archer with 10 wounds. It could just as well have been 10 archers with 1 wound; making it appear more battle-sized.
Balance seemed okay. My level 2 wizard (and a minor demon in a bottle) managed to kill an opponents level 6 wizard.
Going up against 3 opponents is bad (the +2 per extra opponent in combat is a great idea).
I do want to play it some more.
And I do wonder what will happen if someone has a level 20 Wizard.
It would also be great if you could boost your dogs.
First game:
Elemental wizard
Apprentice
2 dogs
2 archers
Thief
Infantry man
Barbarian
Second game: dumped the dogs and added
Infantry man
Archer
My elementalist and his demon out of the bottle (which I'd scored in the first game) just before killing a level 6 wizard.
In house fighting. My flaggalant barbarian, just before killing an opponents barbarian, his imp and some other dude and escaping with a double treasure.
My halfling apprentice and archer just before two rats ate them.... A slow and unhappy process spanning 3 turns...