Ok My Army list version 3.0
LORDS
Arch lecotr, VHS, AoMI, Great Weapon
Level 4 wizard, grey wand, rod of power, lore of metal
HEROES
Warrior priest, B. warhorse, heavy armour, great weapon
level 1 wizard, lore of death/beasts
master engineer
capt. BSB, full plate, enchanted shield, luckstone (re-roll 1st failed armour save)
CORE
50 halbediers, FC
10 handgunners.
35 swordsmen, FC
10 handgunners.
SPECIAL
2 mortars
2 cannons
5 pistoliers, muso
5 outriders, muso
Helblaster volley gun
2498 PTS TOTAL
So what i have done is removed the greatswords, added 1 mortar, 1 great cannon and 1 volley gun, the level 2 wizard is now level 1, but the BSB now gets a handy luckstone for that damned roll of a 1 that invariably occurs with a 2+ save.
How does this list look now? The game is in 3 days so the clock is ticking!
Thanks everyone, Zan
PS: Also since the handgunners are now no longer detachments, i was considering them to house one wizard each, anyone have much experience with this tactic? Do these small shooty units suit wizards or is it better to go solo with the magic chaps?