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Author Topic: Online Battle 1500pt: Dwarf Thread  (Read 41567 times)

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #25 on: April 09, 2014, 05:59:45 PM »
That is all correct.

You might also want to know:
Dwarf-Crafted: shooting attacks with this rule don't have a -1 to their stand and shoot reactions.  (Irondrakes in this case).

Natural Resistance:  due to dwarfs innate ability to resist magic, the army gets a +2 to dispel.

Ancestral Grudge:  Roll a D6 at the beginning of the game.  On a 1-2, the Dwarf general hates the Empire general, 3-4 all Dwarf characters hate all Empire characters, on a 5-6 the entire Dwarf army hates the Empire army.

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #26 on: April 09, 2014, 07:37:23 PM »
Ok.  that all makes sense.  I've looked over everything and made myself a little cheat sheet for this army list.

Quote
Runesmith (General), RoStone, RoSpellbreaking X 2 @ 110
AS: 3+
Unit gains AP
Ancestral Grudge, Relentless, Resolute, Rune Lore, Shieldwall, MR(1)
Rune of Stone (Armor Rune) = +1 Armor
2 Runes of Spellbreaking (Talismanic Rune) = automatic dispell (dispel scroll) and cast 1 D6.  On a 4+ the spell is lost to the casting wizard for the remainder of the game.


Thane (BSB), Shield, MRoGrungni @ 153
AS: 3+/4++
Master Rune of Grungni (Banner Rune / BSB only) = confers a 4++ to the bearer and a 5++ against wounds caused by shooting or magic missiles to any friendly units within 6" of the bearer.

25 Longbeards @ 380
Shields, Musician, Std w/ RoSlowness
Rune of Slowness (Banner Rune) = any foe charging a unit with this banner subtract D6 from their charge distance after the charge roll has already been determined.  If they don't make the charge, all rules for failed charges apply.

24 Hammerers @ 426
Musician, Std w/ RoSlowness & RoStrollaz
Rune of Slowness (Banner Rune) = any foe charging a unit with this banner subtract D6 from their charge distance after the charge roll has already been determined.  If they don't make the charge, all rules for failed charges apply.
Strollaz' Rune (Banner Rune) = This banner give the unit the Vanguard rule.

Gyrocopter @ 80

10 Irondrakes @ 205
Musician, Std w/ RoStrollaz
Strollaz' Rune (Banner Rune) = This banner give the unit the Vanguard rule.

Organ Gun @ 145
RoForging
Rune of Forging (Engineering Rune) = The war machine can re-roll a misfire result.


Total:  1499

I think I know how your army operates decently well and am ready to moderate this battle. Let me check with the Empire side to see what final things they have left.
« Last Edit: April 09, 2014, 07:40:16 PM by carmaul »

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #27 on: April 09, 2014, 07:52:49 PM »
One more thing for Mottdon/Dseevers:

Who wants to be the army general?  Or do you want to make decisions by committee? You have both contributed to this army list

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #28 on: April 10, 2014, 12:30:03 PM »
This is Dseevers list so I will defer to him as general if he wants it, but I really like the committee style.  There aren't too many chiefs around this campfire so it should work better.

Offline dseevers1854

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #29 on: April 10, 2014, 01:12:10 PM »
It will work better by committee. I'm sporadic in my availability, and I don't want to bog the game down by not making decisions in a timely fashion. If I should be absent for what anyone considers an uncomfortable length of time, mottdon should feel free to make decisions without my input at least.

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #30 on: April 10, 2014, 01:56:41 PM »
I will put general by committee then.  Thank you.

Empire looks like it is almost ready so I think we are getting close.

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #31 on: April 10, 2014, 02:10:42 PM »
GAME ON!!!   :::cheers:::

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #32 on: April 16, 2014, 04:45:17 PM »
Do we have an army name or do you just want to be called "The Dwarfs"?

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #33 on: April 16, 2014, 06:07:26 PM »
It'll probably be less confusing for all involved if it is just "The Dwarfs".

Offline Fidelis von Sigmaringen

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #34 on: April 16, 2014, 06:25:08 PM »
Dwarfs or Dwarves - that is the question.
It is not enough to have no ideas of your own; you must also be incapable of expressing them.
Sex, lies and manuscripts: The History of the Empire as Depicted in the Art of the Time (10/07/16)

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #35 on: April 16, 2014, 07:21:27 PM »
De-diminutive-dwellers-down-dere.   :wink:

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #36 on: April 16, 2014, 07:27:35 PM »
Dwarfs or Dwarves - that is the question.

Does Tolkien own the term "Dwarves" or something?  Because that is the plural of Dwarf.  However,  GW uses Dwarfs.

Offline Fidelis von Sigmaringen

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #37 on: April 16, 2014, 07:35:51 PM »
The OED gives both. But if anyone would try to trademark the term, my money would be on GW.  :closed-eyes:
It is not enough to have no ideas of your own; you must also be incapable of expressing them.
Sex, lies and manuscripts: The History of the Empire as Depicted in the Art of the Time (10/07/16)

Offline dseevers1854

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #38 on: April 17, 2014, 01:51:11 PM »
Over at Bugman's we're pretty resolute on referring to them as Dwarfs.

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #39 on: April 17, 2014, 09:47:29 PM »

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #40 on: April 18, 2014, 12:15:22 PM »
The map and scenario all look good to me.  I'm fine with you posting the lists as well.

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #41 on: April 18, 2014, 03:07:40 PM »
Thank you.

Dwarf Pre-game Roll:
Dwarf Ancestral Grudge Roll:  5
All friendly models with the Ancestral Grudge special rule have Hatred special rule against all models in the enemy army.

The next roll for you is to see who deploys first, right?

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #42 on: April 18, 2014, 09:13:21 PM »
Do we know which army will be on which side?

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #43 on: April 18, 2014, 09:50:14 PM »
Do we know which army will be on which side?

Not yet.  I am giving the Empire a few more hours before I roll off to see who deploys first (and picking which side they want).

Offline carmaul

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #44 on: April 19, 2014, 05:39:41 PM »
I posted your list in the Empire thread so I am posting their list in yours:

Empire:
Arch Lector, Barded Warhorse, Heavy Armour, Magic Weapon & Magic Shield
Captain, Pegasus, Full Plate Armour, Magic Sword & Magic Shield
Shadow Wizard, L2,  Warhorse
10 ICK, FC, Magical Banner
6 Knights, Musician, Standard
4 DKG, Standard, Magical Banner
10 Huntsmen
Steam Tank
« Last Edit: April 21, 2014, 05:22:01 PM by carmaul »

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #45 on: April 22, 2014, 01:34:34 PM »
So I guess the Empire is going with Miasma and Pendulum?  We need to decide which one of these we are going to focus for using the Spellearter Rune on.  Both can be nasty for Dwarfs.  It's a 50/50 chance that we won't have to face that spell again.  At the very least, we stop it from going off.

Of course it will be situational, but personally, I say Pendulum.  It is a direct damage spell that focuses on Initiative.  Dwarfs have terrible Initiative.  If that hits us, we will fail.  (Fidelis, do characters get a LoS for the Pendulum?)  Miasma can also lower our Initiative, but it won't damage us.  The real risk with Miasma will be to our movement.  That could hurt if we are reduced to a movement of 1.  Still, they will be forced to come to us if they want points since most of our points will be tied up in our big blocks.

Also, we need to decide which one of the big targets we will focus our Organ Gun on.  The Steam Tank , Demis or the ICK. 

I think that if we can focus a round of fire into the ICKs they will virtually be taken out of the game.  Our unit of Iron drakes could even take them out.  The ICKs and Demis work best when paried together, so taking out one or the other, will work in our favor.  I think targeting the ICKs will have a much more profound impact than taking out 1-2 Demis.  The Stank will still be able to damage us even if it took wounds, but I think it will surprise everyone how quickly Hammerers can cut through a Stank.  Round two, we will probably need to focus fire on the Capain.  He should be in a position to threaten our Organ Gun by then.  (If Empire gets first turn, we may need to fire at him turn 1.) 

I say the Gyrocopter needs to harass the Wizard bunker the entire game.  (An early attack on the Huntsmen, while we are getting into position could eliminate their threat.)  Simply get behind them and lay the steam template all over them each turn.  That should be it's job. 

Another thing that will be important, I think, will be to keep our units together.  If they get isolated, they get beat.  We have to let our opponent choose which match-ups they want for the most part (better mobility), but if they have a constant threat of being combo-charged, it makes that decision much harder.  Unfortunately, the Strollaz Runes won't have as much of an effect taking this tactic.  If there is another strategy that involves getting them into a position where they will be useful, I'm all ears. 

This should give us something to start thinking about anyway.  Please start throwing ideas out here!  Nothing is set in stone (or Gromril).    :-D

Offline Fidelis von Sigmaringen

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #46 on: April 22, 2014, 02:01:31 PM »
Regarding the Pendulum and Look Out, Sir: that is a bit unclear. The description states that hits are "determined as for a bouncing cannonbal", but that does not necessarily mean the spell is a template. However, the Skaven FAQ describe the similar spell of Crack's Call as a template. Both taken together indicate that characters are allowed LoS against the Pendulum.
It is not enough to have no ideas of your own; you must also be incapable of expressing them.
Sex, lies and manuscripts: The History of the Empire as Depicted in the Art of the Time (10/07/16)

Offline dseevers1854

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #47 on: April 22, 2014, 02:06:47 PM »
I like the Organ Gun and Drakes for focus firing on the ICKs. I think that unit will be easier to make combat ineffective.

I don't like our odds of the Gyro really being a detriment to the Wizard and his bunker of knights. Maybe over the course of the game, but it will be a bit of a long shot.

I like the Spelleater on Pendulum. I think that spell will ultimately cause more a factor, but ultimately, I don't expect magic to be too big of a deal either way.

I'll need to take another look at the map, but my initial thinking for side is that we'd want the top. The hill is a nice way to hide a Peg Captain or any other unit you don't want shot at for a turn. The Acropolis won't provide as much protection.

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #48 on: April 22, 2014, 03:19:50 PM »
Regarding the Pendulum and Look Out, Sir: that is a bit unclear. The description states that hits are "determined as for a bouncing cannonbal", but that does not necessarily mean the spell is a template. However, the Skaven FAQ describe the similar spell of Crack's Call as a template. Both taken together indicate that characters are allowed LoS against the Pendulum.
Thanks for the clarification on that!
I like the Organ Gun and Drakes for focus firing on the ICKs. I think that unit will be easier to make combat ineffective.

I don't like our odds of the Gyro really being a detriment to the Wizard and his bunker of knights. Maybe over the course of the game, but it will be a bit of a long shot.

I like the Spelleater on Pendulum. I think that spell will ultimately cause more a factor, but ultimately, I don't expect magic to be too big of a deal either way.

I'll need to take another look at the map, but my initial thinking for side is that we'd want the top. The hill is a nice way to hide a Peg Captain or any other unit you don't want shot at for a turn. The Acropolis won't provide as much protection.
I think that we can work with either side, but the Organ gun on top of that hill would be very nice. 

After looking at the map a bit, I think using our Strollaz Rune on the Irondrakes to vanguard up to the Acropolis of Heros and then moving into it will give our guys a very nice 360 degree view of the entire field.  That will effectively increase their range to 36" (plus the width of the building).  Combine that with the bubble from the OG, and there aren't too many places to hide.  Also, +1 to Wound and Stubborn Irondrakes is awesome!  We can also Vanguard our Hammerers up to defend that wall, giving them more protection from charges.  The problem will come from the placement of their Huntsmen.  If they have the same idea, then we won't be able to get close enough to claim the building turn one.  We'll have to charge it and push them out.  I really see this battle taking place around this building.  Oh - and being in the building will also take away any CR (other than wounds) and lance benefits.  Irondrakes will always win a straight up fight against a human.  Their WS (5) is even higher than ther BS (4).

As far as the Gyro goes, I don't really see much of a better use for it other than constantly applying pressure on an otherwise untouchable unit.  They will keep their bunker out of the OGs range, so if we want any points from them, we'll need to keep the pressure on.  The Steam template should be able to lay across the entire unit practically every turn as well, taking away any LoS their wizard might get.  It also has the bombs.  If we need it, we can fly it into a flank or rear for the CR.

Say we do get the top, if they place their Peg Cap behind the big rock to block line of sight, fine by me.  That just means we bought another round to fire at more important targets.  If I were them, I'd march-fly him directly toward the OG turn one.  We won't be able to ignore him a round while we fire on the ICKs or someone else and give them more of a chance to get into the combats that they want. 

I agree with focus firing on the ICKs.  Their general is bound to be in that unit and that could net us a huge amount of points, quickly.

Offline mottdon

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Re: Online Battle 1500pt: Dwarf Thread
« Reply #49 on: April 22, 2014, 03:32:59 PM »
We also need to remember that if we attack any unit within the building with our Irondrakes, we get to re-roll any to-wound rolls because their attacks are flaming attacks. 

Something to consider:  We could swap the Steam Gun on the Gyrocopter out for the Brimstone Gun.  It has Mulltiple Shots (D3), Quick to Fire, Flaming Attacks, Dwarf-crafted, and Armor Piercing all at strength 5.  It is a free swap.  (This might be too late to change.)  ?