So I guess the Empire is going with Miasma and Pendulum? We need to decide which one of these we are going to focus for using the Spellearter Rune on. Both can be nasty for Dwarfs. It's a 50/50 chance that we won't have to face that spell again. At the very least, we stop it from going off.
Of course it will be situational, but personally, I say Pendulum. It is a direct damage spell that focuses on Initiative. Dwarfs have terrible Initiative. If that hits us, we will fail. (Fidelis, do characters get a LoS for the Pendulum?) Miasma can also lower our Initiative, but it won't damage us. The real risk with Miasma will be to our movement. That could hurt if we are reduced to a movement of 1. Still, they will be forced to come to us if they want points since most of our points will be tied up in our big blocks.
Also, we need to decide which one of the big targets we will focus our Organ Gun on. The Steam Tank , Demis or the ICK.
I think that if we can focus a round of fire into the ICKs they will virtually be taken out of the game. Our unit of Iron drakes could even take them out. The ICKs and Demis work best when paried together, so taking out one or the other, will work in our favor. I think targeting the ICKs will have a much more profound impact than taking out 1-2 Demis. The Stank will still be able to damage us even if it took wounds, but I think it will surprise everyone how quickly Hammerers can cut through a Stank. Round two, we will probably need to focus fire on the Capain. He should be in a position to threaten our Organ Gun by then. (If Empire gets first turn, we may need to fire at him turn 1.)
I say the Gyrocopter needs to harass the Wizard bunker the entire game. (An early attack on the Huntsmen, while we are getting into position could eliminate their threat.) Simply get behind them and lay the steam template all over them each turn. That should be it's job.
Another thing that will be important, I think, will be to keep our units together. If they get isolated, they get beat. We have to let our opponent choose which match-ups they want for the most part (better mobility), but if they have a constant threat of being combo-charged, it makes that decision much harder. Unfortunately, the Strollaz Runes won't have as much of an effect taking this tactic. If there is another strategy that involves getting them into a position where they will be useful, I'm all ears.
This should give us something to start thinking about anyway. Please start throwing ideas out here! Nothing is set in stone (or Gromril).
