I got in an unexpected game in last night, using some of the units the OP wanted to include. I had to improvise a 1k list with the models I brought for 2k (better than the other way around I guess...):
Wizard Level 4 - Light
Captain - BSB, full Plate, Enchanted Shield, Ruby Ring
10 Crossbows
10 Crossbows
10 Swordsmen
5 Pistoliers - musician
5 Pistoliers - musician
10 Greatswords - musician
10 Huntsmen
He ran a High Elf list with:
Character with Talisman of Preservation (General, with Swordmasters)
Character on Griffon
~16 Archers
5 Reavers (bows)
~15 Sea Guard
~15 Swordmasters
Great Eagle
We ran out of time, and at that point it was basically a draw for points (close enough; good game). My list are typically attempts as MSU Empire, sometimes they work, sometimes they don't, but I enjoy it as it's really challenging. This list is basically most of my chaff and shooting. (The rest of the list has a Captain on a Pegasus, level 1, 10 Militia, 25 Halberds, Cannon, 5 more Greatswords and 2 units of 3 Demis.)
Crossbows - our BS skill is low.. so I think two units supporting one another is pretty mandatory. The more shots you have, the more hit. Statistically. My dice don't always agree.. I deploy these as mid-to-late drops, dropping them only where they can focus fire on a unit, or can clear out a lot of chaff. This game, they and a unit of Pistoliers held down a flank. Handgunners would be used the same.
Swordsmen - I was going to run these as diverters/chaff/anti-chaff, but they ended up being a wizard bunker. Did alright.
Pistoliers - I like having two units, as they are a fun harassing unit, and I usually goof it and sacrifice one for no reason. Fun, but difficult to play well due to their short range.
Greatswords - I've used both 10 and 15 man units. The 10-men is a nice pin due to Stubborn. The 15-man is more killy, as more survive to attack back. the 15 costs the same as a Demi, so when writing a really soft list, I switch out the Demis for 15-man Greatsword units.
Huntsmen - I'm still undecided about these guys. I love Scouting, but I wish they did stuff. Some players get freaked out by having guys show up as Scouts, but most experienced players, or players that know statistics will not care, as these guys struggle to hit and to wound anything. I'll keep them in for a few more games before I drop them.
So yeah, a little more feedback on some of the units you were considering OP.