Hi All,
So after spending the weekend at the Fires of the Old World tournament in Hockley, I thought I would right up about the games I played there.
The tournament was 5 games at 2400pt and used a traffic light comp system. special characters were allowed and all games were done on a 20-0 system with an additional 5 tournament points for a secret mission each game. I ended the tournament in 3rd place and was 200 points of bloodiest general (most Victory Points taken).
My List
Karl Franz on Pegasus with Ghal Maraz
Level 4 lore of Light with Dispel Scroll and 4++
BSB, Full Plate, Enchanted Shield, Dawnstone
Warrior Priest, MR2
45 Halberdiers, Champ, Standard
det 10 Archers
5 Knightly Orders, Standard
5 Knightly Orders, Standard
4 Demigryphs, Champ, Standard, Steel Standard
2 Great Cannons
Hellblaster
Luminark of Hysh
Celestial Hurricanum
Game 1 - Dark Elves
His list
Dreadlord on Black Dragon, 4++
Level 4 lore of metal
Death Hag, +2 Str sword, Rune of Khaine
25 Corsairs
30 Witch Elves
24 Executioners
10 cold one knights
5 Warlocks
My first game was damning for me, nothing went right for me, and I made a lot of mistakes, clearly didn't have my game face on.
We both deployed on the same flank, I was fairly certain I could break the inside quickly as it was franz and the demigryphs vs the cold one knights then he had his dragon, corsairs witches and executioners, with his warlocks behind the Cold Ones.
Behind the demis I had my luminark. Next to the demis I had a cannon, with the Hellblaster supporting it, then a building (just outside of my deployment zone) my halberdiers and the archers behind them in front of the halberdiers were my two units of knights, and behind was the hurricanum and finally on the right was the other cannon.
Dark Elves got Turn one and it went wrong from there.
Turn 1 - Dark Elves
His unit of Warlocks had vanguarded down, and they made a beeline straight towards the side of my Hellblasterso they could charge and overrun into my over cannon, the Dragon pulled forward putting the building between it and one of the cannons, the knights came forward towards the demis, whilst the executioners and witch elves followed suit and moved towards the halberdiers. The corsairs unsurprisingly sat in the forest.
The winds of magic were not strong for him and with my channel and Luminark I ended up with an extra dice so he got no spells off this turn.
Turn 1 - Empire
I completely forgot about his death hag and thus chraged both knight units into his witchelves, my halberdiers moved up to block up his executioners if they tried to charge, my demi's charged into his cold ones, the rest moved up to support the units.
my magic phase saw Banishment going off and killing 4 warlocks, with my hellblaster seeing off the last one. The Luminark went for the bolt of doom against his dragon, cast it and rolled a 1 to wound. the cannon that could see the dragon took a shot, and misfired, thankfully survived.
The demis made short work of the cold ones and the three left fled, I restrained and turned to face his flank with everything in range. the Witch Elves went a lot worse than I expected with the Death Hag taking 4 out and the witches 4 from the other unit. Naturally the two banners left ran, dieing on the run and the Witches overran clipping my slightly overhanging halberdiers :S
Turn 2 Dark Elves
The Dragon goes in to wipe the floor with my Halberdiers, the executioners turn to face my demis and the cold ones rally (why didn't I chase them down?!)
His magic phase once again sees no spells off between my extra dice and scroll.
Combat sees my Halberdiers take a pounding, my only chance is to take a rank off of the Witch Elves to stay steadfast. Hint I couldn't. The Halberdiers lose by 16 and get go for a jog, bth units chase, the witchelves hitting my hurricanum, the dragon my archers flank with my lovely light wizard.
Turn 2 Empire
with the now threat of executioners Franz gets out the way by charging alone into his corsairs, maybe I can kill thewizard and get some points back, the Demigryphs reform to take both units in the front (which I messed up again) Magic I get two 1s and cast speed of light on the demi's, he stops it on his one dice. My hellblaster opens up on the executioners dealing 6 wounds.
My lumianrk takes a pop shot down the flank of his cold ones, and rolls a 1 to wound (That's the second time in two turns)
Combat my archers get eaten, and stomped into the dirt and my wizard runs off the board, franz challenges because I'm an idiot and I fight a champ for a turn, win combat but can't get past ld 9 steadfast. and the witch elves destroy the Hurricanum
Turn 3 Dark Elves
The Dragon takes shelter behind the building so he can support the fight against Franz, the Witch Elves charge a whopping 15" into Franz flank, the executioners charge the demis, the cold one's charge the flank.
A bit of magic sees the Executioners with glittering scales, enchanted blades and the Demis Transmuted.
The demis flee off the table the executioners chase going 5" Franz doesn't challenge (he probably should have that turn) and takes 2 wounds in the ensuing madness but kills a Death Hag in return. Losing combat he runs and gets caught by the witches.
Turn 3 Empire
My luminark moves out of everythings arc and takes another shot at the dragon, rolling a 1 to wound (Third time's not the charm)
My hellblaster opens up on the executioners and kills all but 1 and my cannon takes out another cold one, my other cannon shoots the dragon, hit wounds the dragon doing 4 wounds and wounds the rider but it's ward saved.
Turn 4 Dark Elves
He moves his units around a bit to try and pin down my luminark, his Cold ones head for my artillery
Turn 4 Empire
The Luminark runs away a bit and tries to shoot his dragon, fails to cast. The Hellblaster opens up on the Cold Ones, two misfires, can't shoot this turn or next, the cannon misfires, can't shoot this turn, the other cannon falls just short of the dragon.
Turn 5 Dark Elves
The Cold One's charge the Hellblaster, removing it from play, the dragon pulls out to face off against the luminark the witches move in
Turn 5 Empire
The Luminark hides next to the Dragon and tries to pick off the lone executioner for some points. The cannon gets sared of the cold ones now next to it and grapeshots the remaining 2 to an early grave, the other cannon finally kills that damn dragon, but the rider wards it off again.
Turn 6 Dark Elves
With the death of his dragon the Dreadlord can now see my Luminark and wants blood he charges in, the with elves amble about in hopes of finding some more blood. The Luminark is beaten and the dreadlor runs off the table.
Turn 6 Empire
My Cannons try to blast off the remaining executioner but fail miserably.
End of game 20-0 but I did achieve my secret mission of more table quarters as I had a cannon in two different quarters and his whole army was in another so total of 5 points for me
I learnt a very good tactic here, it's called playing better.