Hello fellow generals and marshals!
Writing this on my phone so sorry in advance for mistypings and so on.
Im trying a new more of a shooty list for local friendly games... But everyone has pretty tough lists. So im hoping for advice from all of you generals of the great empire!
LORDS
Marshal 113pts
-Seasoned, shield, obsidian pebble
Knight commander 145pts
-Legendary warrior, flaming lance
Archwizard (heavens) 205pts
-Lvl 3, dispel scroll
Prelate 131pts
-BAoFtG, great weapon
HEROES
Captain BSB 120pts
-Plate armour, the black helm, hardened shield, talisman of shielding
Artificier 76pts
-Master artificier, Handguns
Wizard (fire) 105pts
-Lvl 1, skull crusher
CORE
21 Heavy infantry 116pts
-Spears and shield, musician, champion
40 heavy infantry 290pts
-Halberds, Seasoned soldiers, full command
10 light infantry 80pts
-Crossbows
14 light infantry 151pts
-Handguns, Seasoned soldiers, champion with long rifle
SPECIAL
9 knightly order 279pts
-Full command
5 reiters 123
-Brace of pistols, heavy armour, musician, champion with repeater pistol
Cannon/mortar (not sure whitch to take here) 100/110pts
Volleygun 125pts
RARE
Steamtank 230pts
Arcane engine 140pts
-Foresight
TOTAL: 2525 (have to double check this) so i need to cut something away.
PLAN
Wizard lvl1 with fireball and skull crusher, engineer with master upgrade in the unit of seasoned handgunners for Bs4 range 30" unit. Next to it volleygun for engineer support. This unit can also make supporting stand and shoot for halberds and spears by its flanks.
Marshal with spearmen. Thinking knight commander as general.
Thinking lvl3 with Crossbowmen next to or behind halberds so they can get buffs and also get supporting stand and shoot from crossbows.
Cannon from stank. Mortar might be put a bit off with reiters or spearmen to distract/ annoy.
Hoping noone wants to go down center against volleygun and handgunners.
Weaken with shooting 2-3 rounds then finish with cavalry and stank... Hopefully.
Curious to see the empires firepower tomorrow. I think the handgunner with engineer, lvl1 fireball and volleygun will pack quite a punch. Lvl1 with Skull crusher and fireball in the unit of handgunners will be interesting. Should be 4 shots always hitting On 4+ with 30" range also fireball with fireball attribute. Then the handgunners with bs4 range 30" from order and seasoned upgrade.
Must try to drop all units in deployment to get first turn though!
What do you think? Will i get enough shots in or will i get run over?