Hi,
I'm planning to build my own
Empire Freeguild War Wagon and the version Von Zeppel's Steam Tank. For the first project, I'm going to make a copy in resin of the original model (a friend has it in his box!!) and customize it with a little tower on the back ("stern castle") where I can place a Gunmaster or Battlemage.

For the second project (Von Zeppel's Steam Tank) I will make the top platform for Steam Tank to put them the young engineers.
Regards the rules, I found on other forum custom rules for Freeguild War Wagon, but I decided to remake them to add special rules for the "tower". However, I have not found anything about Von Zeppel's model. I show you my proposals! Sorry for my bad english, I have translated them but if anyone can help me to proofread them, you will become in my hero

On the other hand, please, feel free to comment your opinions about the rules to improve them!

DESCRIPTIONA Von Zeppel's Steam tank is a single model. This land ship has a combat platform on the fuselage, from the crew arrives to the battle wielding a multitude of experimental weapons, such as Repeater Handgun, Hochland Long Rifle, Blunderbuss and close combat weapons such as Mancatcher, Ball and chain or Swords. The Steam Tank itself uses its Crushing Wheels and Ironclad Bluk to grind its foes into paste.
ABILITIESCitadel. When a Steam Tank cross enemy lines, the engineers on the top platform take advantage of its height to hit accurate blows. You can repeat any To Hit roll of Melee Weapons, except Crushing Wheels and Ironic Bulk, during the combat phase.
Steady Aim: You can add 1 to the hit rolls in your shooting phase so long as the Steam Tanks did not move in the preceding movement phase and there are no enemy models within 3" of its unit
Killing blow if you roll a 6 when rolling To Wound with the Mancatcher it inflicts a mortal wound rather than a normal wound.
Steel Behemoth: After a Steam Tank completes a charge move, you may select an enemy unit within 1"; that unit suffers 1D3 mortal wounds.
I'll Fix it: Von Zeppel can attempt to make repairs to the Steam Tank in your hero phase. If he does, roll a dice; on a 4 or more he repairs one wound.
DESCRIPTIONA War Wagon is a single model. It's a heavy carriage with an armoured battle castle pulled by two strong warhorses and a crew of six engineers equipped with a multitude of experimental weapons, such as Repeater Handgun, Hochland Long Rifle, Blunderbuss and close combat weapons such as Mancatcher, Ball and chain or Swords. The Steam Tank itself uses its Crushing Wheels and Ironclad Bluk to grind its foes into paste.
ABILITIESCitadel. When a War Wagon cross enemy lines, the engineers on the top platform take advantage of its height to hit accurate blows. You can repeat any To Hit roll of Melee Weapons, except Warhorse’s Steel-shod Hooves, during the combat phase.
Steady Aim: You can add 1 to the hit rolls in your shooting phase so long as the War Wagon did not move in the preceding movement phase and there are no enemy models within 3" of its unit
Killing blow if you roll a 6 when rolling To Wound with the Mancatcher it inflicts a mortal wound rather than a normal wound.
Charge!: After a War Wagon completes a charge move, you may select an enemy unit within 1"; that unit suffers 1D3 mortal wounds.
DESCRIPTIONGUNMASTER
A Gunmaster drive the War Wagon from the sterncastle. The Gunmaster has an additional attack with his Hochland Long Rifle.
ABILITIESCitadel. When a War Wagon cross enemy lines, the engineers on the top platform take advantage of its height to hit accurate blows. You can repeat any To Hit roll of Melee Weapons, except Warhorse’s Steel-shod Hooves, during the combat phase.
Steady Aim: You can add 1 to the hit rolls in your shooting phase so long as the War Wagon did not move in the preceding movement phase and there are no enemy models within 3" of its unit
Killing blow if you roll a 6 when rolling To Wound with the Mancatcher it inflicts a mortal wound rather than a normal wound.
Charge!: After a War Wagon completes a charge move, you may select an enemy unit within 1"; that unit suffers 1D3 mortal wounds.
ABILITIESCitadel. When a War Wagon cross enemy lines, the engineers on the top platform take advantage of its height to hit accurate blows. You can repeat any To Hit roll of Melee Weapons, except Warhorse’s Steel-shod Hooves, during the combat phase.
Steady Aim: You can add 1 to the hit rolls in your shooting phase so long as the War Wagon did not move in the preceding movement phase and there are no enemy models within 3" of its unit
Killing blow if you roll a 6 when rolling To Wound with the Mancatcher it inflicts a mortal wound rather than a normal wound.
Charge!: After a War Wagon completes a charge move, you may select an enemy unit within 1"; that unit suffers 1D3 mortal wounds.
MAGICA Battlemage can spells his energy from the War Wagon's sterncastle. At the beginning of the battle you must to choose a magical specialisation.
A Battlemage can attempt to cast one spell in each of your hero phases, and attempt to unbind a spell in each enemy hero phase. He knows the Arcane Bolt and Mystic Shield spells. A Battlemage also knows one more spell depending upon his magical specialisation.
I hope you like them!
Cheers and thanks in advance.