Fate had other plans than a swift death in store for the unloved overseer that day. As Cog-349's grey-uniformed militia fell to the howling horde, a lone Angel of Death came to the rescue of Beneficiari Armicus and fought his way out of the installation. This Space Marine was a Frater of the Iron Hands Chapter by the name of Dolmech, from Kaargul Clan, the fourth Company, also known as the Watchers of Karaashi. This warrior of the Iron Tenth had borne witness to how Beneficiari Armicus without flinching had continued to carry out his duty, even as rebels had closed in for the kill. And so this gene-bred and machined killer made his decision, and saved Armicus alone out of all the personnel and defenders of Cog-349. Praise be to the Emperor and the blessed Omnissiah.
The escape saw a large amount of bloodshed, and as Armicus babbled in shock inside an elevator, he claimed that the impossible override of code that had released the worst prisoners of Penatora IV had been run through Penatora's archaic data-core by the Adeptus Astartes, in search of something called a Fallen asset. Battle-brother Dolmech naturally dismissed this revelation as nonsense. Ever focused, Dolmech had chosen Beneficiari Armicus to receive the Blessing of Iron upon witnessing his sterling conduct in the face of onrushing death. With Armicus claimed for the Iron Hands, Dolmech the Iron Hand was ready to fight three Dark Angels over the frail human. The Dark Angels shrouded Dolmech's vox signal and asked for Armicus at gunpoint. The tense stand-off was resolved when the Dark Angels understood that Beneficiari Armicus was chosen to receive the Blessing of Iron. That removed their problem.
And so the Blessing of Iron was bestowed upon the Beneficiari overseer Armicus, who squirmed and bleated in terror and agony as obliterating pain filled all his senses. The towering shape of Frater Dolmech stood and watched the servitorization procedure impassively as useless parts of the body were removed, replaced instead by strong metal. Lo! The blessed instruments set to work as a saw cut into the scalp of the screaming Armicus, whereupon heavy-duty augmetics were fitted to his mutilated body. Spine-plugs were rammed into the subject's nervous system, and the whimpering wretch underwent a mind-wipe followed by a physical lobotimization, in order to facilitate better neural programming.
Thus the man once known as Beneficiari Armicus was dead to the world, replaced instead by the blessed machine form of servitor Jothael-004, bound in thralldom to its master Dolmech of the inheritor Chapter to Legio X. All the human frailties, personality and memories had been scoured in the process of servitorization, making this unit more machine than man. In the eyes of the Iron Hands, the servitor had come one step closer to the divine spirit of the Motive Force. Praise be.
Deus ex Mechanicus.
This servitor had been personally constructed by Frater Dolmech, and Jothael-004 would be part of the servitor echelon that supported his Astartes' squad in war. Many years of dutiful and mindless service would pass until the end of the saga of the lobotomized thrall and its master would take place, during a purge of xeno raiders in a distant star system.
Man had once been able to fend off alien predations with such overwhelming worldly might that even Orks signed non-aggression treaties during the Dark Age of Technology. A coalition of alien allies did assist mankind during its life and death struggle against Abominable Intelligence, since certain xenos recognized that all life in the Milky Way galaxy was imperilled by the humans' machine revolt. Some human cultures had even been capable to coexist peacefully with choice xenos, as evidenced by the human Interex empire with its Kinebrach alien vassals or the pacific Diasporex void nomads, both of whom survived Old Night and both of whom were brutally subjugated by the Emperor's Legiones Astartes during the Great Crusade.
Yet for most of humanity during the Age of Strife, xenos were nothing but enslavers, conquerors, murderers, pirates and raiders. As the arrogance of ancient man was broken by his fall from grace into torment and havoc, many aliens took advantage of human weakness in order to prey upon the once-mighty spawn of Terra. Thus untold numbers of human colonies on worlds and void installations alike were snuffed out by the attacks and conquests of strange xenos, while many more worlds where marauding human scavenger tribes lived became the target of alien raids, and many of the people were carried away to the heavens were a horrific fate awaited them in slave pits and worse.
Such traumatic experiences bred a cycle of hatred which has never ceased turning over and over. Thus man and xeno became inherited foes. For man had learnt to hate alien with every fiber of his being, and the helpless cannibal survivors of Old Night vowed revenge upon their xeno tormentors, shaking their fists to the skies above crackling campfires in a display of barbaric futility. The starfaring might of the early Imperium granted man his fervent wish to lay hand upon alien, and so the Emperor found a great stream of willing warriors to ship offworld and fight the hated xenos on distant planets and voidholms. And the deadly blade of the Great Crusade fell upon innocent and guilty alike among those sentient lifeforms that are not of human stock, for even at this early stage did the Imperium embrace the eternal maxim that might makes right.
One of those incomprehensible xeno civilizations that were thus attacked and nearly wiped out from existence was that of the breg-shei, an insectoid species that had evolved on their homeworld of Farinatus Maximus. The physiology of the breg-shei is truly alien to the children of Terra, for their multi-limbed bodies sport club-like forelegs, limbs with manipulator claws and stiletto legs with bladed appendages capable of skewering ceramite. The breg-shei dwell in sanctuary-nests, and even at their younger stages of life they are capable of swarming up legs to gnaw and bite with immature mandibles. These mandibles are however not part of the fist-like appendage that passes for the breg-shei's head, for it rests in a socket and sports no visible sensory organs whatsoever.
Two other physical features immediately stand out with these slender xenos: The first is the incredible speed and dexterity of the high-prancing breg-shei, and the other is their metallic chitin, granting them a tough carapace that combine with an exotic internal anatomy to make these aliens able to survive blows that would instantly kill other species. Both the metallic shell and the ichor of the breg-shei possess an oily sheen.
And so the early Imperium fell upon the breg-shei homeworld and conducted a sanctioned xenocide known as the Farinatus Extermination. This campaign was executed by the VIII and XIX Legions, namely the Night Lords and Raven Guard, both of whom were adept at infiltration tactics. The horror that unfolded in tight confines was great enough to break the psycho-indoctrinated superhuman will of one grievously maimed Astartes of the Raven Guard named Dravian Klayde, who subsequently could not be healed enough to participate in his Legion's nimble shadow warfare. Nicknamed the Carrion by the Night Lords who saved his life from among the carcasses, this shattered Space Marine with his clumsy augmetics was useful only for studies of techno-arcana on Mars, for the frenzied breg-shei swarm had wounded him too gravely in its rabid fight against eradication.
While the Imperial xenocide on the breg-shei cradleworld was successful, it failed to catch every scattered remnant of this spacefaring alien species. And thus surviving pockets of breg-shei would lick their wounds and slowly regrow their civilization back into some semblance of advanced strength. Just as xeno atrocities upon humans during their epoch of weakness in the Age of Strife bred a human hunger for vengeance against aliens, so too did human atrocities upon the breg-shei ensure that the scattered survivors of this alien species would nurture a deep hostility to mankind for untold millennia to come. For the breg-shei would never forgive mankind for the slaughter visited upon them and their birthplanet because of an Imperial Writ of Extermination, and their roaming remnants would savour any opportunity to avenge their fallen ancestors by harrowing humans akin to how a stalking predator savages its prey.
One such instance of vengeance for Farinatus occurred roughly ten millennia after the fall of the breg-shei homeworld, as one of their small hulks came to raid and inflict terror upon Imperial colonists on the moon of Regnan Impri. In response, the Iron Hands Chapter dispatched its Strike Cruiser Ironshod to board the alien hulk and hunt the breg-shei through the rings and moons of gaseous Regnan Magna. Some of the shipborne alien pillagers were caught on the surface of the moon known as Regnan Drey, a dusty indigo orb with low gravity and without air to carry sound, its desert stippled with micrometeorite impacts. This lifeless moon with its purple rocky ridges was whipped by stark radiation from the sunlight, deadly enough to kill an unshielded human in minutes.
Thus this barren wasteland proved a pleasing tribute to the purity and strength of the Iron Hands, for their will and augmetics and armour withstood what frail mortal flesh could not have endured. And so the Astartes turned a skilled hunter into hunted prey, and both forces tried their martial prowess and tactical acumen to the utmost as they sought to outmatch their potent foe.
It was here, in this silent arena of wit and violence, that Veteran-Sergeant Dolmech of Clan Kaargul led his battle-brothers to victory, yet found only humiliation for himself in the end.
This genetic son of the Gorgon slayed a total of onehundredfiftythree breg-shei at close quarters and perfected the art of killing the alien by putting his ceramite boot through its thorax, distending its viscera sacs while twisting his foot sharply around and back, thereby crumpling and snapping the xeno's spinal ridges until its limbs went limp. Indeed, Frater Dolmech learned to make sure that the breg-shei stayed dead. Even harder than killing the monstrosities by trampling them was hitting the quick creatures at range. Instead of aiming for their bodies, Dolmech aimed for ground shots with his bolt pistol, thereby either crippling the xenos' feet or blasting the terrain beneath them to throw off the breg-shei's balance and speed.
Thus was the art of the killer perfected. And the Emperor knew that it was good.
The breg-shei in their turn fought with cunning and speed, employing energy projecting weapons known as synaptic lashes that could burn the brains and nervous systems of living beings. Synaptic lashes had been the cruel bane of human colonists on Regnan Impri, yet small glancing hits from their bulbous projector cells against genhanced Astartes proved survivable, if temporarily debilitating and shaming. For anyone who endured the briefest touch from the energy beam of a synaptic lash would start to sprout nonsense as his fine control was disrupted, thereby filling the vox with strange sounds, obscenities and odd sentences plucked from the victim's stream of consciousness. This infirmity was a demeaning reminder of the weakness of the Iron Hands' remaining flesh.
Truly, the synaptic lash was the scourge of organics.
As the difficult hunt for dispersed groups of breg-shei went on across Regnan Drey, the intense radiation from the star not only lent all vox traffic an odd watery quality, but it also interfered with the Strike Cruiser Ironshod's auguries and made it harder to pinpoint small enemy concentrations with precision. In response, Brother-Sergeant Dolmech devised a bait to lure out breg-shei at a time and place of his choosing.
Librarium evidence indicated that breg-shei senses extended to a spectrum that included battlefield vox, with twelve recorded incidents pointing toward an enemy ability to intercept and comprehend Iron Hands transmissions. Thus Dolmech opened a vox-channel to his squad's servitor-driven Rhino carrier with its train of three supply wagons, and ordered Jothael-004 to move its supply point from deep reserve to a point in the forward line. This point was updated in the Iron Hands' tactical maps and designated as their new anchor disposition. Brother-Sergeant Dolmech would thus give the breg-shei his supply cache in order to pin down the evasive foe in a predicted location.
Thus the sons of Medusa ambushed an ambush.
Indeed, three breg-shei lay in cyst-nests under the coarse regolith. Sensing the approach of the lone vehicle with wagons, they reared up and split off to the sides, saturating the oncoming Mk1 Deimos Rhino with green-white energy from multiple sides while the Rhino's cupola-mounted bolters swung around and fired in vain, its shells missing every shot. Inside the airless armoured carrier, servitor Jothael-004 sat anchored into the control hub of the Rhino, his cortical augmetics enabling the thrall to monitor all of the vehicle's twentytwo pict feeds, which together provided a full-circle moving panorama that the servitor's old human senses could never have been able to manage.
As the aliens sprang up from the ground, threat parameters inside the servitor went crimson, thus arming the spite-switches in the towing couplings that would blow up the ammunition wagons rather than let them fall into enemy hands. Gunnery catechisms unspooled across the rebuilt brain of Jothael 004 as it checked on heat status, ammunition counts and target reticules. Combat subroutines were engaged, and hostility protocols were followed as the lobotomized machine slave attempted to shoot down its agile ambushers.
The servitor was the workmanship of Veteran-Sergeant Dolmech, yet its programming did not suffice to hit the dodging xenos. Instead, it was bombarded by multiple streams of energy from synaptic lashes, its sides covered in crawling light. Spurts and arcs of energy coalesced on the inside of the Rhino, causing untold damage to electronics and organic servitor alike. One flanking xeno was fast enough to flatten its body to the ground and let a bolter shell spear past. Then the breg-shei twitched its body along the ground and fired low shots of energy on the vehicle. The servitor driver inside was unable to feel fright from these assaults, and thus Jothael-004 simply filtered its optic feed to compensate for the luminous haze of the lashes.
The greatest damage to the Rhino was done by a nimble breg-shei, who leapt straight up, keeping a strong beam of power from its synaptic lash trained on the centre of the Rhino's frontal plates. It upheld an unfaltering focus of the lash as the breg-shei sank back to the ground in the weak gravity of Regnan Drey.
Since no sound was borne in the vacuum, no incoming din betrayed Frater Dolmech's jump pack as he sped up and hit the vile breg-shei from behind, high above the ground, cleaving the xeno in twain with swipes from his cog-toothed relic axe that were so quick as to become a blur of motion. The slain xeno gave off a reflexive jerk in its manipulator claws, and thereby triggered its synaptic lash one last time. The tumbling energy weapon landed a brushing stroke on its assailant, and for a moment green light danced down the side of of Dolmech's Mark VIII Errant power armour, momentarily stunning the Space Marine.
The brief hit left the right foot numb, and the Astartes' breathing hitched as his multi-lung began spasming. Thoughts and control of self dissolved in an incoherent mess, until the hypno-indoctrinated transhuman suddenly regained his bearing. The minor hit from the synaptic lash was a revolting reminder of the weakness of Dolmech's flesh. At this, a murderous fury overtook Dolmech. His armour and beautiful augmetics had withstood the attack, yet his genhanced flesh was not stern enough to imitate their purity.
The Veteran-Sergeant punched away on his jump-pack and hunted down the two remaining breg-shei in a hateful brawl. Frater Dolmech never noticed the first sign of malfunction, as the Rhino juddered when its tracks received conflicting signals to change their speed.
Dolmech's second kill during the ambush was achieved by exploiting the Rhino as a battering ram, positioning a struggling breg-shei so that it was impacted by the speeding vehicle from behind. The wroth Space Marine then proceeded to pummel the alien on the Rhino's frontal plates, breaking its chitin, shooting its blind head off and letting the xeno's body slide down the front of the Rhino to be crushed under the tracks of both the carrier and the supply wagons to its rear. And all the while, Dolmech never noticed the second sign of breakdown, as the servitor kept the Rhino moving on its own, rolling forward on an arrow-straight course on locked controls, all the while blowing up an indigo dust plume behind it. Jothael-004's master did send a curt interrogatory code before pursuing the last breg-shei warrior, yet the all-clear response that Dolmech received from his servitor proved to be a lie.
Inside the armoured carrier, data traffic between the servitor and the Rhino's control hub had become a tangled mess. Hidden beneath the frontal cupolas, the armoured bolter mountings saw frenetic mechanical activity as sub-systems received repeated orders to reload, switch magazine feeds, jam check and unload in no sensible sequence. Sensors were shut down, dimmed, amplified and reactivated at random, while the servitor's body jolted about as if startled from sleep, again and again. Diagnostics that should have been run on the Rhino's systems went unactivated.
Instead obsessive diagnostics were run over and over on the servitor's own cerebral systems, combing both its flesh and metal brains repeatedly in faulty search of something. The barrage of synaptic lashes had severely damaged both the organic and tech components of Jothael-004, causing its system routines to play havoc in disjointed fashion.
...