The Empire at War ... The Gamers Guild > Comparing WFB Editions
Clipping as it relates to 6th, 7th, & 8th Edition WFB ...
brr-icy:
--- Quote from: KTG17 on May 04, 2021, 01:25:38 PM ---
--- Quote from: GamesPoet on May 04, 2021, 01:33:03 AM ---how much gaming have you been getting in during the public health issue KTG :icon_question:
--- End quote ---
I got in a little. We played Epic Space Marine (v2) a couple of months ago, rather, two of my friends played against each other and I taught the rules. I have to be honest Epic was my first love and has really been the default game of mine for most of my gaming life, but not having played it in awhile, I was embarrassed that I had to keep looking up rules, and there aren't a lot! Some games have a ton of rules and I just don't think I can do those now. But I am not sure the game has aged well. I thought it was always amazing, but now feel some of the mechanics are a real drag.
Which worries me about even trying WFB. I was reading the 6th rulebook appendix and came across Clipping. I still struggle trying to determine how units line up to fight when coming from angles, and none of the diagrams really help. Some times I see units line up completely, others I see they are mostly lined up. Nothing is ever consistent in the examples as far as I am concerned.
I think the only way forward would be to play against a veteran warhammer player, but I don't know any.
So I have been sticking with what I know. I have the feeling that WFB is going to become a model hobby versus a gaming hobby.
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In our group, we eliminated clipping. if you touch, you line up as many models as you can to fight. whichever quadrant you're in (flank,rear, front) is where you snap to. Clipping never made much sense to me as if one guy on the corner of the unit is fighting and the others are just looking in the sky whistling. It simplifies that rule and makes the game more fun imo
Artobans Ghost:
Quote brr-icy:
In our group, we eliminated clipping. if you touch, you line up as many models as you can to fight. whichever quadrant you're in (flank,rear, front) is where you snap to. Clipping never made much sense to me as if one guy on the corner of the unit is fighting and the others are just looking in the sky whistling. It simplifies that rule and makes the game more fun imo
Great rule! I always hated that clipping rule.
The Black Knight:
That's pretty much how the 8th Ed rulset did away with clipping.
GamesPoet:
Without clipping there are no hair cuts! :icon_eek: :icon_wink:
Seriously, I recall the clipping rules being a pain the most when two folks had different ways of interpreting it. Best just to line them up, after you go, go. :icon_mrgreen:
Fidelis von Sigmaringen:
--- Quote from: The Black Knight on May 05, 2021, 05:12:51 PM ---That's pretty much how the 8th Ed rulset did away with clipping.
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I am afraid not. In both the 6th and 7th edition, it was advised to resolve clipping by simply sliding the charging or victorious unit into more base contact with its enemy. In the 8th, that has been replaced by the free extra wheel when charging and combat reform (which can be executed by both sides). In 8th, if your charge ends up in clipping the enemy, despite the free wheel, you need to wait for the combat reform to bring more models into CC.
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