The Special Character Updating Time.

Started by MagicJuggler, May 12, 2009, 10:40:06 PM

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MagicJuggler

Hello there. Empire was written at a time when Special Characters were an exception to the norm and were generally overcosted for what they did. With the recent batch of codexes however, they've become an increasingly common part of armies, most likely the result of GW saying "hey, dat Warmusheen game has speshul characturz". So now comes the issue of updating the current ones for a new edition. Don't have any fine-tunings yet but I can consider baselines for assorted characters.

Karl Franz: Compare to Malekith/Arachon/etc...is cheaper but still somewhat overcosted for his leadership ability. The loss of dispel dice is nasty too.
Kurt Helborg: Put up against a fight with Crone Hellebron...its not pretty. And Crone is only 25 pts more. Valika is another character.
Balthasar Gelt: Compare with Teclis, Vilitch, or Morathai. Somewhat overcosted for a prancing pegasus...

Alternatively...bring back Gormann damnit!

ZehKaiser

Should make the Ghal Maraz be a magic weapon or a runic weapon again. Also make it like it was during SoC, it is in its weakest incarnation currently. In 5th and before it made KF have all 10's for stats for one turn (He was temporarily possessed by Sigmar), and in 6th/SoC it was all hits auto-wound, no saves, D3 wounds, AND +2A.  It needs +2 attacks back.
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Michael W

Actually, the old all-10's thing was just a Karl Franz power.  Ghal Maraz at the time was a Runefang with +2 attacks.

Either way, yes, it needs some punch added to it.  Karl could use the Armour of Magnus or whatever it was called back, too.
Let them taste Reikland steel!
----------------------------

Uryens de Crux

Option #1 Get rid of all special characters in all army books, hateful things imo. But thats not going to happen...

Option #2. Ghal Maraz is a weapon of epic legend and power and should reflect that, also it should be more like a runic weapon I think.

In addition, in WFRP (Empire in Flames) it also caused fear/terror in Orcs and Goblins, it should definately have this again  I think.

We go to gain a little patch of ground that hath in it no profit but the name.
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The Barony of Wusterburg

Mogsam

O&G would never remember that event.

Mogsam
Quote from: MrDWhitey on April 26, 2009, 03:08:26 PM
Curse you and your ability to stay within the lines.

Uryens de Crux

Quote from: Mogsam on May 13, 2009, 11:23:45 AM
O&G would never remember that event.

Mogsam

It was a magical effect of the weapon, not their own remembered history IIRC.

Seriously though, given the fluff Ghal Maraz is akin to the Spear of Desitiny, Excalibur et al. Its a true weapon of epic legend from the dawn of the Empire, it should kick ass in major ways all round.

Hits on a 2+
Wounds on a 2+
No AS or Ward Save (its a divine weapon after all)
Double damage against undead & demons.
Causes fear/terror in O&G
All Empire troops in 12" become stubborn.
We go to gain a little patch of ground that hath in it no profit but the name.
The Free Company of Solland

The Barony of Wusterburg

t12161991

Roll to hit as normal. Auto wounds. No armor or regen saves. d3 wounds. successful ward saves must be rerolled.

I think that's fine for the weapon.

the stubborn can be a KF special rule.


Quote from: PhillyT on November 20, 2009, 02:18:09 AM
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10-2

Toro_Blanco

I think if we tweak Karl Franz and Ghal Maraz, we should discuss the point cost of said proposed changes.

I mean, what's the value on making so many units stubborn, or wielding such an epic weapon?  Surely not a mere 30 points more than a ::snickers:: runefang.
Quote from: [SYN] Ace on June 28, 2009, 04:35:33 PM
The first school of thought is that the ragged-assed Stirlanders, not having two coppers to rub together, nicked it when an elven envoy was passing through the area and had hopped off it to take a pee behind a tree

Shadowwolf

I'd like Gormann :-) I still have his rules somewhere....

Shadowwolf
On the right only red, to your left all is white
Ev'ryone's holding, stay in the fight!
White to the right side, left only red
Run like the others, or you'll end up dead!
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Adrian

Also luthur huss should get a point cost reduction and one more attack in his stats.
On the battle field there is only but one commandment
THOU SHALT KILL

caledorsbane

I agree that all special characters are overpriced. Also, looking at the volume of special characters in other books, we nned more, such as Marius Leitdorf (it's pretty obvious that with a new model he'll be in the new book). Maybe even special units such as the Carroburg Greatswords.

Uryens de Crux

Can we not just get rid of special characters? Seriously? Or are we blindly walking back into the abortion that was Herohammer?
We go to gain a little patch of ground that hath in it no profit but the name.
The Free Company of Solland

The Barony of Wusterburg

Toro_Blanco

<stumbles through room blindfolded> What was that?  I'm busy tweaking Luthor Huss...
Quote from: [SYN] Ace on June 28, 2009, 04:35:33 PM
The first school of thought is that the ragged-assed Stirlanders, not having two coppers to rub together, nicked it when an elven envoy was passing through the area and had hopped off it to take a pee behind a tree

Nicholas Bies

Well following current trends, we should have a few characters which are unit upgrades,

Like a Greatsword Captain that can be chosen instead of an Electors Champion.

A special engineer that can be given to an upgraded warmachine etc.
The greatest form of control which can go on forever until it is exposed is a tyranny you can't see, touch and taste (unlike totalitarian Govts). When you sit in a prison cell but can't see the bars, because people don't rebel against not being free when they think they're are.

MagicJuggler

Perhaps we could make Albrecht Hoefner a special character. As a greatsword Champion but S4, T4, and has a ward save to represent his raw badassness...

sniperjolly

who EVER uses that one WAltar/AL SC? Volkmar? Compared to a normal AL he is pretty useless. Does Marius Lietdorf even have rules anymore? They went out with the old GW site, right? I miss the days of frenzy doubling attacks, 7 runefang attacks made him completly worth it. (EDIT: ooh! ooh! Idea for fixing Volkmar! That and maybe real regen) I think that all the SC's on the old website should be revived, with logical pts cost, of course, the old electors, the many faces of valten, (it works with manfred, right?) gortex+felix, and Gormann. Dunno what to do about shwarzhelm though.
Quote from: Twiggle on December 16, 2008, 08:15:13 PM
What's up with that Phillyt guy... he's not what I would call '' pleasant''.

MagicJuggler

Fran Meikle:

Engineer stats. Equipment: Brace of Repeater Pistols, Light Armor
Special Rules:
Fusilade:
Prototype Robo-Horse. Like a mechanical steed except it does D6 S5 impact hits.

Nuff said. :P

Victor

One problem with the Empire Special Characters is, that they suffer from bad survivability compared to other races SCs or even normal tooled up empire Generals/Grandmasters/Arch Lectors.

Can the Emperor himself not afford some decent magic armour or what? Why does Kurt Hellborg not use a shield? etc.

patsy02

Remove every special character from every single army book. Put all of them in an individual book all on their own, treat it like a supplement.
Quote from: Xathrodox86 on February 16, 2017, 10:52:51 AM
I agree with the inhumane treatment of animals.

Freman Bloodglaive

I've just ordered the Valten, Champion of Sigmar, who I plan to use as Karl Franz on warhorse with Ghal Maraz. 401 points is a hefty chunk it must be said, but at 3000 I'd say it's affordable.

I think that reducing Karl's basic cost by about 50 points, and increasing the cost of Ghal Maraz by 50 and adding back the +2 attacks would be balanced enough.

I think a unit with 2+/4+ save and 6 attacks that auto-wound, ignore saves, inflicting D3 wounds is worth 400 points. Potentially he could kill a Bloodthirster in one round. However I think that making his save 1+/4+ whatever mount he's riding would be the best option.
"Reason is a thing of God, inasmuch as there is nothing which God the Maker of all has not provided, disposed, ordained by reason - nothing which He has not willed should be handled and understood by reason" Quintus Tertullian

wissenlander

Quote from: patsy02 on July 18, 2009, 02:40:21 PM
Remove every special character from every single army book. Put all of them in an individual book all on their own, treat it like a supplement.

I like that idea, actually.  It caters to both crowds then.
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not together.

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Dunrik

Quote from: patsy02 on July 18, 2009, 02:40:21 PM
Remove every special character from every single army book. Put all of them in an individual book all on their own, treat it like a supplement.
And thus will need the opponents approval.
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patsy02

Indeed. I have it all figured out you see.  :wink:
Quote from: Xathrodox86 on February 16, 2017, 10:52:51 AM
I agree with the inhumane treatment of animals.

der Hurenwiebel

I've toyed with the idea that no single model may cost more than 10 % of the army total.  This would restrict many of the goofy vampire builds and special characters to the BIG games, and encourage armies rather than super elite body guards. 
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

oh really now.  LOL ROFLMAO oh the irony.

Boldrick

Quote from: der Hurenwiebel on August 23, 2009, 07:47:54 PM
I've toyed with the idea that no single model may cost more than 10 % of the army total.  This would restrict many of the goofy vampire builds and special characters to the BIG games, and encourage armies rather than super elite body guards.
You are basicly saying that we can't have giants on 2k games? :icon_mrgreen: