Thief, 50 points (Magic Items: 25 points), Hero
M WS BS S T W I A Ld
4 4 4 3 3 1 4 2 7
Special Rules: Blasphemy and Chivalry (Sigmarite Characters and Knights do not condone Thieves), Commoner (May only join Free Company), Dodge (3+ Ward Save versus ranged attacks), Theft (pick a unit and roll 1d6 after deployment and consult the theft table)
Upgrades
Free Extra Hand Weapon, Light Armour
Theft Table
1 Caught, Single round of Close Combat with Enemy Unit then scattered
2 Failure; Scatter the Thief
3 Time lost; Retry next Turn
4 Time spent wisely; Retry next Turn with a +1 bonus
5 Steal a random Magic Item then scatter
6 Steal one Magic Item of your choice and scatter
Scatter Table
Misfire The Thief is lost and removed from play
Hit The Thief returns safely to your own deployment zone