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Author Topic: Middenheim Test List  (Read 358 times)

Offline Wyrdmake

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Middenheim Test List
« on: January 19, 2024, 02:30:02 AM »
Friends,

New to WHFB list writing, loved the game for many years but never played.

How does this look as a starter list for TOW? Middenland/Middenheim themed. The General and BSB go with the Greatswords (Teutogen Guard counts as), and the Priest of Ulric goes with the Knights, you guessed it White Wolves.

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Empire [1500 pts]
Warhammer: The Old World, Empire of Man
===

++ Characters [324 pts] ++

Priest of Ulric [83 pts]
- Great weapon
- Heavy armour
- Barded Warhorse

General of the Empire [165 pts]
- Great weapon
- Full Plate Armour
- On foot
- Mace of Helsturm

Captain of the Empire [76 pts]
- Hand weapon
- Full plate armour
- Battle Standard Bearer
- On foot

++ Core Units [550 pts] ++

21 Veteran State Troops [239 pts]
- Halberds
- Light armour
- Drilled
- Sergeant (Champion)
- Standard bearer
- Musician
- 5 Empire Archers

21 State Troops [171 pts]
- Hand weapon
- Light armour
- Shields
- Sergeant (Champion)
- Standard bearer
- 5 Empire Archers

10 State Missile Troops [70 pts]
- Hand weapons and crossbows

10 State Missile Troops [70 pts]
- Hand weapons and crossbows

++ Special Units [626 pts] ++

8 Inner Circle Knights [269 pts]
- Great weapon
- Hand weapon
- Full plate armour
- Stubborn
- Inner Circle Preceptor (Champion)
- Standard bearer
- Musician

16 Empire Greatswords [232 pts]
- Great weapon
- Full plate armour
- Drilled
- Veteran
- Count's Champion (Champion)

Great Cannon [125 pts]

---
Created with "Old World Builder"

[https://old-world-builder.com]

Offline Athiuen

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Re: Middenheim Test List
« Reply #1 on: January 19, 2024, 05:06:18 AM »
I like to load my characters up with items, so I would recommend considering The White Cloak and the talisman of protection for those sweet 5+ ward saves. I'd also take a shield with the BSB and general if you can to get his armor save to 3+. You haven't got a mage, which is fine - it's most efficient to either have no mage or a level 4 - and the ulrican prayers seems pretty good.

I would almost always take a grandmaster over a general, but since you're on foot the general is pretty good. I'm no convinced about the usefulness of the mace of helsturm, I think I prefer the sword of justice, but it can be a good choice if you anticipate difficulty with single, high-toughness, models.

I would probably ditch the greatswords, take a mortar/hellblaster alongside your cannon, and take an engineer for rerolls, but I understand that they're important to the list thematically. I'm actually having a lot of trouble fitting in greatswords when our core is already so infantry heavy. I find myself taking things like demigryphs, outriders, and knights.

The most impressive thing on the empire roster is the steam tank. I think it's a must-include for tournaments. But if you're playing with friends it would probably be unfriendly to take one in a 1500 point game.

I'd love to know whether the veteran upgrade is useful. It seems unnecessary if you have a character nearby. I think Archer screens is a good idea, at least to take away first chargers and/or to redirect.
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Offline commandant

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Re: Middenheim Test List
« Reply #2 on: January 19, 2024, 03:37:14 PM »
I question the lack of a mage because of dispells. I don't know if priests can do this but if not you are going to be at a massive disadvantage against anybody with a level 4 mage as you'll only be able to dispell 1 spell per turn and that will be at -5.

I like greatswords, they are a heavy hitting unit and changing ASL to I1 does buff them meaning they can be I4 on the charge.