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Armies Beyond The Empire / Re: Cathay rules in full, get in here
« Last post by Warlord on Today at 01:48:16 AM »
I am pretty disappointed that they didn't have more units without models.
Having only the released models be the only units the army can take is unimaginative.
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I have entirely different thoughts around choices - and it more aligns towards 6th and 7th ed list building, rather than 4th, 5th and 8th.
Slots rather than percentages.

Add an additional category 'Support' which do not count towards core, but have no upper limit like Core.


At a minimum though, big monsters should ONLY be in Rare. All these 'X big monster is 0-1 in special and then in Rare as well' is too much. THESE are a big cause of monster creep into the game.
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The Town Guild Hall ... / Re: The W-E At Least 3 Days Per Week Hobby Club ...
« Last post by GamesPoet on June 19, 2025, 11:22:35 PM »
Getting some painting in tonight.

Updating ...

This Week
1 Day ...
2 Days ... commandant, GP
3 Days ...

Folks can feel free to join in any time.
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So by far the easiest way to do it (and I think there is zero chance of this happening) would be to move all monsterous cav, and monsterous infantry (leaving aside something like ogres where the entire army is monsterous infantry) to at least special and then say that 50% of your points needs to be spent on core.
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You get like one monster per army 2k points. Maybe you can take heavy cav per core infantry choice. Something like that.

The arcane journals although fluffy, really skew lists.

Unless your list can handle that specific skew list, skew lists can be not fun to play against. If it's your counter list, at best your looking for a draw. Monster mash & heavy cavalry are skew lists.

I also think these elite units that sneak into core need to go. Like 0-1 black orcs or 0-1 tomb guard. It promotes model sales and also skew lists. Keep core units as core.
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Hear hear.

What composition requirements would you put in?
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Heavy cav and monsters should counter I infantry. I think maybe the problem is the amount the opposition can take. One monster & one heavy cav unit of reasonable size is fine. A monster mash list and a pure heavy cav list makes Infantry very sub optimal choices.

There is too much freedom in army composition.
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Particularly enjoy seeing your Tau army, although not disappointed with any of the armies you've put together over time, cheers!

 :icon_biggrin: :eusa_clap:
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The Town Guild Hall ... / Re: The W-E At Least 3 Days Per Week Hobby Club ...
« Last post by commandant on June 19, 2025, 10:43:28 PM »
two days this week. 
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The Town Guild Hall ... / Re: The W-E At Least 3 Days Per Week Hobby Club ...
« Last post by GamesPoet on June 19, 2025, 10:39:24 PM »
I got in two more days the week previous.  Only one day so far this week.

Updating ...

Last Week
1 Day ...
2 Days ...
3 Days ... GP

This Week
1 Day ... GP
2 Days ...
3 Days ...

Folks can feel free to join in any time.
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