What I like about 9th Age is that it gives us Orders to use with our Marshals and Captains. It gives us so much flexibility.
Orders
Lord Characterswith this special rule may give a single Order to a friendly Parent or Support Unit within 6”,whilst Hero
Characters may only give a single Order to a Parent or Support Unit they have joined. Orders are given at the start of
each friendly Player Turn. The effects ofOrders apply immediately to the target unit and last untilthe beginning of your
next Player Turn. A unit cannot receive the same order more than once during the same turn. Each order has the
following effect:
On The Double! The target unit gains +2 Movement. If it declares a Charge this turn, it gains +1 Movement
instead.
Steady, Men! The target unit may roll an additional D6 when taking Leadership Tests and discard the
highest roll. A unit that receives this Order and passes aRally test may move and shootin the
same turn, but will always count as having moved, cannot March and cannot declare Charges.
Ready! Aim! Fire! The target unit gains +6” range with mundane Shooting Weapons.
Brace For Impact! The target unit gains Fight In Extra Rank.
Marshals cost 90 points and may be upgraded following:
Seasoned General (10 pts) Great Tactician(30 pts) Imperial Prince (100 pts)
A Seasoned General gains +1
Weapon Skill. If a Seasoned General
is included in the army, one unit of
Heavy Infantry may be upgraded to
Seasoned Soldiers. Additionally, one
unit of Light Infantry may be
upgraded to Seasoned Soldiers. Seasoned Soldiers: (State Troops) Heavy Infantry Models get +1 Weapon Skill and +1
Initiative.
Light infantry:(handgunners and crossbows):Models get +1 Ballistic Skill and gain
Light Armour.
A Great Tactician may give two
Orders per turn instead of one and
these two Orders may each target a
different unit. If a Great Tactician is
the General of the army then he may
give Orders to any Parent or Support
Unit within the range of his Inspiring
Presence.
An Imperial Prince gains +1 Attack
and is equipped with The Sonnstahl. (Rune Fang)
An Imperial Prince may not
purchase any other Magical Weapon
and may only take up to 25 pts of
Magical Items. May ride a dragon
Now you dont always have to take an Archlector. Which would you recommend?