I posted the initial version of this list way back in May. I've made some minor changes, and am re-posting to try and get some help with the list.
Its basically TVI and I'm happy with the concept, but I've never played an Empire army larger than 750 points, so I'm not entirely sure how the synergies work.
Without further ado..
Empire General (in the Spearmen) (157)
FPA, Barded Warhorse, Lance, Shield, "The Silver Horn"
Captisus (150)
FPA, Pegasus, Lance, Shield, Pistol, "Doomfire Ring"
Battle Wizard (130)
Lvl 2, Lore of Whatever I Choose that Day, Rod of Power (the sweet dice storing one)
Warrior Priest (in the Knights) (110)
Hvy Arm, Shield, Barded Warhorse
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Spearmenx30
Full Command
"Warbanner"
-DET - 9 Halberds
-DET - 10 Handgunners
Swordsmenx25
Full Command
- DET - 9 Free Co.
- DET - 5 Archers
Swordsmenx25
Full Command
-DET - 9 Free Co.
-DET - 5 Archers
Knights of the Random Chapterx5
Musician
Greatswordsx10
Musician, Standard
-DET - 5 Free Co.
Great Cannon
Great Cannon
Helblaster OR Helstrom, not sure yet.
__________
Its 1993 or 1997 depending on if I got Helblaster or Helstrom.
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Anyway, thats the list, the Spears go in the middle with the General and the Helblaster with the Swords on the flanks and the Cavalry deployed to counter enemy flankers. The Greatswords go behind the spears and act as a "ready reserve" to plug gaps or help turn the tide on a folding flank.
This list is pretty solid in my opinion, But I still feel it could use some work and some fine tuning, and thats where you guys come in!
EDIT: Another option is to replace the Greatswords with a unit of 5 Pistoliers/Outriders who could act as a more shooty ready reserve, but they have less staying power and aren't stubborn, so its a toss up. Ideas?
Thanks again,
J. Prior