Listen to Captscott.... listen to the dog.... you are getting sleepy... he is correct....
General 158 pts.
Great weapon, AoMI, White Cloak
I would go with the holy relic, put him on a barded steed and give him the enchanted shield, full plate, and the sword of might.
Warrior Priest 98 pts.
Great weapon, Heavy armor
give him the AoMI that just came off the General.
Wizard 115 pts.
2 x Dispel scroll
Rod of Power like Captscott said. Also, you need a battle standard bearer. I would junk the halberdiers and free the points for him and the extra helstorm.
Core
20 x Swordsmen 145 pts.
Full Command
10 Free Company 50 pts. Detachment
20 x Swordsmen 145 pts.
Full Command
10 Free Company 50 pts. Detachment
20 x Halberds 120 pts.
Full Command
10 Free Company 50 pts. Detachment
10 x Handgunners 80 pts.
10 x Crossbows 80 pts.
I would dump the crossbowman and handgunners, make them into 3 detachments of 6 and give one to each of the infantry blocks. Also beef them to at least 25 like the doggy said.
6 x White Wolves 138 pts.
Take these away, without being inner circle they simply aren't worth the effort. As IC they are pretty good, but I would have a priest with them.
Special
8 x IC Knights 273 pts.
Full Command, War Banner
2 x Cannons 200 pts.
15 x Greatswords 180 pts.
Full Command
I don't like the IC much... but I would give them a templar to really dig in. Or at least beef them to 10 or so and run them 6 wide. Also, give the war banner to one of your infantry blocks. Bump the GS to 17, drop the war priest in here and run them 6 wide for a hammer and a half unit.
Rare
Helstorm 115 pts.
I tend to use helstorms in pairs. That way they almost always touch a peice of the unit fired upon at the very least (or potentially two units since I shoot them at seperate but close targets).
Good list, make a few changes to shake the rust off and you are doing well.
And to launch things off, we present you with the '25 strong state troop rule'. This rule is all the rage for the General about town who wants his troops to always be at the absolute peak of their fighting potential. 25 strong units allow your troops to sustain several casualties whilst maintaining a healthy +3 rank bonus, and improving their chances of outnumbering their enemies.
It must be summer time in the southern hemisphere (it's currently -1 F in central Maine) because you are on fire!
Funny stuff. Someone has to blow this up and put it in the Tactica section as a 7th edition primer... I can see faux fashion models pics and everything.
Phil