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Author Topic: 2,000 pts. Tourney, General Play Army  (Read 1187 times)

Offline Zeppelin76

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2,000 pts. Tourney, General Play Army
« on: December 11, 2007, 02:05:14 AM »

Back in the swing of things with Empire since being off for quite some time since 6th ed. so I figure I should see how everyone likes my list.    This is my first 7th ed. list, it includes all the models I have and some new ones I have just gotten, just got the army book.  The army is The Army of the Talabec, stationed outside of Talabheim and has the red and white color scheme.  I have thought of changing that to a Dutch Marienburg army with orange shirts and white pants, any thoughts on that or am I just crazy to switch color schemes after having that one for so long?  The army for the most part will be used for open play at a local store and for tournaments they will have.  I have recently upgraded the army with the Helstorm and crossbows.  Plan is for the IC Knights to hold one flank, while the WW and GS hold the other, and hopefully the shooting can help the relatively small infantry.

Thanks in advance everyone!

General                 158 pts.
   Great weapon, AoMI, White Cloak

Warrior Priest      98 pts.
   Great weapon, Heavy armor

Wizard         115 pts.
   2 x Dispel scroll

Core


20 x Swordsmen        145 pts.
   Full Command
   10 Free Company 50 pts. Detachment

20 x Swordsmen        145 pts.
   Full Command
   10 Free Company    50 pts. Detachment

20 x Halberds      120 pts.
   Full Command
   10 Free Company    50 pts. Detachment

10 x Handgunners          80 pts.

10 x Crossbows      80 pts.

6 x White Wolves   138 pts.

Special

8 x IC Knights      273 pts.
   Full Command, War Banner

2 x Cannons      200 pts.

15 x Greatswords   180 pts.
   Full Command

   Rare

Helstorm      115 pts.

Total: 1997


Field Marshal Gustav Schuster, Commander Army of the Talabec

Offline CaptScott

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Re: 2,000 pts. Tourney, General Play Army
« Reply #1 on: December 11, 2007, 02:46:22 AM »
Welcome back to the Empire, and welcome to the forums!!

 :::cheers:::

Now sit back and relax as CaptScott provides you with the fantabulous:

Warhammer-Empire 7th Edition Style Guide

This compendium outlines all the fashionable must haves for this gaming season.

And to launch things off, we present you with the '25 strong state troop rule'.  This rule is all the rage for the General about town who wants his troops to always be at the absolute peak of their fighting potential.  25 strong units allow your troops to sustain several casualties whilst maintaining a healthy +3 rank bonus, and improving their chances of outnumbering their enemies.

And seeing as an Elector Count never goes shopping without numerous attendants, so we have the 'rule of 9' for our combat detachments.  These dashing young figures, often seen cavorting alongside their larger parent units have taken to forming themselves into an aesthetically pleasing 3x3 unit formation.  This arrangement allows the detachments to fit snugly between units without becoming too much of a burden, and allows the unit to more freely wheel into position when counter charging.

And now we will present you with the must have fashion accessory of the year (as voted for by the patrons of Madame Rosetta's), the one and only Rod of Power.  When in the company of other wizards, or being escorted by priests, this little number can be used for both offence or defence.  Its functionality is endless in its ability to generate either power or dispel dice, which enables you to tailor your strategy to match your opponent.  This item trumps dispel scrolls when the wizard is supported by additional dispel dice from priests.

And finally, why march when you can march in style.  The mellifluous harmonies of musicians make life on the road that much more bearable for the young man on the move, and as such all mounted units should be provided with one.

I hope you have enjoyed the Warhammer-Empire 7th Edition Style Guide, and I look forward to seeing you only in the most fashionable of forums.


« Last Edit: December 11, 2007, 02:53:22 AM by CaptScott »
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Offline cisse

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Re: 2,000 pts. Tourney, General Play Army
« Reply #2 on: December 11, 2007, 02:50:30 AM »
NIce list. Watch out for magic-heavy armies, but with that amount of troops and some good shooting and cavalry too, you should do okay. Only thing I'd change is to make the parent units of the state troop regiments a bit bigger (24-25 each, making units of 25 when you add a character), drop some IC knights (8 is an odd number for knight units, 5 or 6 is enough; a,d 5 white wolves is also enough if you need points). Oh, and I'd definitely give that priest a barded warhorse, so he can got with the IC knights and make this a really powerful unit on the charge.

On a side note: a BSB would go well in this list, since you've got a lot of infantry and greatswords in particular benefit a lot from those rerolls. But that'd mean you've got to drop something from your list, and I like it as it is.

Oh, and detachments of 10 are fine for free company I think. As I see it, detachments of free company have to maximize their attacks (not that it'll do much, but it's why you take them after all), and detachments of swordsmen have to inimize the return attacks (and hence use 3*3).
cisse

No matter how fast you run, your ass will always be in front of me...

Offline Zeppelin76

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Re: 2,000 pts. Tourney, General Play Army
« Reply #3 on: December 11, 2007, 02:56:05 AM »

Thank you for the toast.  I'd love to have 25 man units of state troops, but I just simply don't have the models right now.  Certainly look to bolster in the future but for now thats all I got.  The 3x3 for the detachments is interesting, I'll have to give it a try and it would free up some points.  As for the Rod of Power my magic is mainly defensive, and since I only have a lvl one I don't think the flexibility of possible offense would be needed.  I appreciate the help and look forward to instituting some of the suggestions.
Field Marshal Gustav Schuster, Commander Army of the Talabec

Offline phillyt

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Re: 2,000 pts. Tourney, General Play Army
« Reply #4 on: December 11, 2007, 03:05:17 AM »
Listen to Captscott.... listen to the dog....  you are getting sleepy... he is correct....

General                 158 pts.
   Great weapon, AoMI, White Cloak

I would go with the holy relic, put him on a barded steed and give him the enchanted shield, full plate, and the sword of might.

Quote
Warrior Priest      98 pts.
   Great weapon, Heavy armor

give him the AoMI that just came off the General.

Quote
Wizard         115 pts.
   2 x Dispel scroll

Rod of Power like Captscott said.  Also, you need a battle standard bearer.  I would junk the halberdiers and free the points for him and the extra helstorm.

Quote
Core


20 x Swordsmen        145 pts.
   Full Command
   10 Free Company 50 pts. Detachment

20 x Swordsmen        145 pts.
   Full Command
   10 Free Company    50 pts. Detachment

20 x Halberds      120 pts.
   Full Command
   10 Free Company    50 pts. Detachment

10 x Handgunners          80 pts.

10 x Crossbows      80 pts.

I would dump the crossbowman and handgunners, make them into 3 detachments of 6 and give one to each of the infantry blocks.  Also beef them to at least 25 like the doggy said.

Quote
6 x White Wolves   138 pts.

Take these away, without being inner circle they simply aren't worth the effort.  As IC they are pretty good, but I would have a priest with them.

Quote
Special

8 x IC Knights      273 pts.
   Full Command, War Banner

2 x Cannons      200 pts.

15 x Greatswords   180 pts.
   Full Command

I don't like the IC much... but I would give them a templar to really dig in.  Or at least beef them to 10 or so and run them 6 wide.  Also, give the war banner to one of your infantry blocks.  Bump the GS to 17, drop the war priest in here and run them 6 wide for a hammer and a half unit.

Quote
   Rare

Helstorm      115 pts.

I tend to use helstorms in pairs.  That way they almost always touch a peice of the unit fired upon at the very least (or potentially two units since I shoot them at seperate but close targets).

Good list, make a few changes to shake the rust off and you are doing well.  

Quote
And to launch things off, we present you with the '25 strong state troop rule'.  This rule is all the rage for the General about town who wants his troops to always be at the absolute peak of their fighting potential.  25 strong units allow your troops to sustain several casualties whilst maintaining a healthy +3 rank bonus, and improving their chances of outnumbering their enemies.

It must be summer time in the southern hemisphere (it's currently -1 F in central Maine) because you are on fire!   ::heretic::

Funny stuff.  Someone has to blow this up and put it in the Tactica section as a 7th edition primer... I can see faux fashion models pics and everything.

Phil
Where did she touch you Eight? Show us on the doll.

Offline Reyki

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Re: 2,000 pts. Tourney, General Play Army
« Reply #5 on: December 11, 2007, 12:40:26 PM »
General---what do you want do do with him?


Warrior priest(if on foot you give him Armour of meteoric iron and great weapon- if mounted Icon of magnus and enchanted shield)

Wizard is OK

Core units:

Upgrade swordsman to 25 men in unit.And change unit of halberds to two 10 men detechmants for swordsman.

6 white wolves- i don't like this unit.Throw it away.

Special Units:

Inner circle 5 or 6 in unit(cheaper but better) and they don't need Champion.

Rare:
This is a main rule with I make a army list(if you take a machine,take second machine-so if you take hellstorm tou must take the second).
There You have more efective bombardment.

Offline dabber

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Re: 2,000 pts. Tourney, General Play Army
« Reply #6 on: December 11, 2007, 03:44:45 PM »
4 infantry blocks with a detachments takes up a huge amount of deployment space.  You would be better off eliminating a block and pushing the two swordsmen units that remain to size 25.

Little reason to have the handguns and crossbows be main units when you can make them detachments.  That reduces your drop count and gives you a better chance of winning the first turn roll.  You don't have enough drops currently to really take advantage of having more drops, so in that regard going down can only help.

The 6 core White Wolves have nothing to contribute.  5 regular is just better.  IC White Wolves with war banner and perhaps character might be a different story.

Size 8 Inner Circle doesn't make any sense.  You don't have a priest in the unit to make them hit more, nor two characters to fill the ranks.  The last two are just hitpoints.


Oh yeah, I would keep the two scrolls.  When playing pure defense, they are more reliable than the Rod.
« Last Edit: December 11, 2007, 03:47:33 PM by dabber »
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Offline Reyki

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Re: 2,000 pts. Tourney, General Play Army
« Reply #7 on: December 11, 2007, 04:06:03 PM »
In Poland we have one roll to determine who choose table edge or start the first turn.

If You have a rule book roll You must reduce number of unit in army.

So, My proffer is:

2 units of 25 swordsman FC with detachmant of 10 halberds and detachmant of 10 xbows/hundgunners

Then You have some points from free company (150pts).
Give a heroes some items.

If you reduce IC to 6 in unit you have more pionts(52pts).Give more greatswords.