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1
The Old World Cometh Again !!! / Re: Healing potions
« Last post by Edwin von Dufflecoat on Today at 05:44:54 PM »
My grand theogonist always takes the healing potion: he's finished every game either dead or on one wound!  Mostly because he steadfastly refuses to pass a ward save...
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The Old World Cometh Again !!! / Re: Forgotten Empire Units
« Last post by drweir4 on Today at 05:15:49 PM »
According to the tournament state troops are a forgotten unit… ;)
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The Old World Cometh Again !!! / Re: Forgotten Empire Units
« Last post by Sir Falo on Today at 04:01:54 PM »
Greatswords are quite nice. They are quite cheap and are one of the few regiments that can work independently from the rest of the army. They do give their detachments stubborn to. Detachments to Greatswords are still core, so they can be used to fill up the core tax with small regiments. I use them in this set-up:

14 Empire Greatswords [188 pts]
- Veteran, Command
Cheap, brave and ok at fighting. If you have the War altar you can boost them quite nicely.

The Mortar is Ok. If you have and Engineer with a Helblaster you can put a Mortar close, so when the Helblaster are not shooting you can use him with the mortar. I find this works better then with a Cannon because the cannon wants be be on the flank for better firing arc. I want to try the same set up with a Helstorm, but have not have the time.

Have tried pistolers. The do work sometimes becuse of a Vanguard 1st turn charge. Still, they are not that great.
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The Old World Cometh Again !!! / Forgotten Empire Units
« Last post by xVanish69 on Today at 03:18:12 PM »
I want to ask if anyone online and real has tried just for the sake the curiosity these units what was the the results:

- Pistolers
- Witch Hunters
- Priest of Ulric
- Helstorm Rocket Batteries
- Mortars
- Greatswords

I consider these units underperformer compared to other options, not everyone of this are on the same level of course, I am just curios if anyone found a very creative way to play them with the current meta   :happy:
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The Old World Cometh Again !!! / Re: Griffon Standard
« Last post by drweir4 on Today at 02:57:53 PM »
6 if you have a bsb in a unit of free company who have horde

But I don’t recommend it lol
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The Old World Cometh Again !!! / Griffon Standard
« Last post by scoutmaster on Today at 02:56:42 PM »
What is the maximum possible bonus for ranks for an infantry unit having the Griffon Standard.
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Im 2-2 right now. Play my last game on Sunday. Pretty hard Tomb kings list.

Good luck for the game! Love to see another win!

Thanks! Going to need it  :ph34r:
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Actually I lost with an undead horde, I was very unlucky because the first turn I did not make 1 wound with cannons, and the second round I left the mortis engine of my adversary with 1 wound  :icon_cry:
I made two mistake with my cavalry and demi that my adversary charged in the flank them so I surrender after.. Need to take practice with this meta and the current empire (I was used to WAP..), imho you cannot really make mistake with this army now also if you relay on warmachine pray that your adversary do not save with the TA/TS/Reg.. that actually make hard to wound big hero on monsters.. After stress testing the shooting style I will try more aggressive style (combat oriented)  :happy:
9
Im 2-2 right now. Play my last game on Sunday. Pretty hard Tomb kings list.

Good luck for the game! Love to see another win!
10
The Old World Cometh Again !!! / Re: Empire 2K with Allies (Dwarf)
« Last post by xVanish69 on Today at 01:57:31 PM »
After a serious defeat against undead (very hard to beat them imho with this current Empire), I improved this list that I will try next week, maximising shooting as much as possibile:

===
Empire (Dwarf Allies) [2000 pts]
Warhammer: The Old World, Empire of Man
===

++ Characters [467 pts] ++

Wizard Lord [202 pts]
- Hand weapon
- Level 4 Wizard
- Empire Warhorse
- Lore Familiar
- Elementalism

Master Mage [140 pts]
- Hand weapon
- Level 2 Wizard
- On foot
- Ruby Ring of Ruin
- Wizard's Staff
- Daemonology

Empire Engineer [55 pts]
- Hand weapon
- Grendade launching blunderbuss

Captain of the Empire [70 pts]
- Hand weapon
- Light armour
- On foot
- Dragon Bow

++ Core Units [520 pts] ++

6 Empire Knights [150 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour
- Drilled (0-1 unit per 1,000 points)
- Preceptor (champion)
- Standard bearer

6 Empire Knights [150 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour
- Drilled (0-1 unit per 1,000 points)
- Preceptor (champion)
- Standard bearer

5 Empire Archers [35 pts]
- Hand weapons
- Warbows

5 Empire Archers [35 pts]
- Hand weapons
- Warbows

10 State Missile Troops [80 pts]
- Hand weapons
- Handguns

5 State Missile Troops [35 pts]
- Hand weapons
- Crossbows
- Detachment

5 State Missile Troops [35 pts]
- Hand weapons
- Crossbows
- Detachment

++ Special Units [367 pts] ++

Great Cannon [125 pts]
- Great cannon
- Hand weapons

Great Cannon [125 pts]
- Great cannon
- Hand weapons

5 Outriders [117 pts]
- Hand weapons
- Pistols
- Repeater handguns
- Heavy armour
- Sharpshooter (champion) [Grenade launching blunderbuss]
- Musician

++ Rare Units [270 pts] ++

Steam Tank [270 pts]
- Steam Cannon
- Steam gun
- Repeater pistol

++ Allies [376 pts] ++

Engineer [50 pts]
- Hand weapon
- Heavy armour
- General

6 Irondrakes [111 pts]
- Hand weapons
- Drakeguns
- Full plate armour
- Ironwarden (champion) [Trollhammer torpedo]

10 Rangers [140 pts]
- Hand weapons
- Crossbows
- Heavy armour
- Great weapons
- Shields

Bolt Thrower [75 pts]
- Bolt thrower
- Hand weapons
- Light armour
- Rune of Skewering

---

The idea behind that, is that Mage 2 and Dragon Bow Captain go hunting in flank enemy characters staying out of range of dispel, rangers take the woods, the balista act as a space closer to force go in the open terrain where my cannons are ready to shoot. The cavalry and the steam tank clean all the rest. I will update the post after the match  :happy:
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