Magic Banners.
My mission here is to rework the Empire's magic banners, making the choice between them harder, and providing many candidates for the 'Family Heirloom' ability of the GotE's.
There are many that I am putting here that won't make the final cut, I think. There are also many borrowed from the other banners thread. See if you can spot yours.

There is a dilemma where the Griffon Banner and Banner of Sigismund are concerned: they were obviously removed from the Heirloom's range on purpose. Should they perhaps be kept there, touchable only by a BSB?
I have tried to make it so that there are banners worth taking on every unit.
Comments and criticism please.
Magic Standards:
Imperial Banner: 100 points. Same as before
Emperor's Standard: 75 points. In all combats within 12" which include friendly Empire troops, the friendly Empire troops receive +1 to their total combat resolution. (The unit carrying this standard still gets +1 from the Battle Standard Bearer).
Griffon Standard: 50 points. Same as before
Banner of Sigismund: 50 points. Same as before
Banner of the Demonslayer: 50 points. No longer restricted to knightly orders. The unit carrying the Banner of the Demonslayer causes fear during the turn when it charges into combat. (From the moment it is found to be in charge range to the end of the turn. Additionally, the unit may ignore the results of any failed fear or terror check on the turn it charges.
Standard of Training: 40 points. State troops only. This parent unit counts as being a detachment to its detachments, who also count as each other's detachments. The parent unit still causes panic in other units.
Banner of Morr: 40 points. Undead units cannot be raised or healed of wounds within 6" of this unit. Undead units in base contact with the standard bearer lose twice as many models from combat resolution, and automatically fail regeneration saves.
Banner of the Line: 35 points. This unit and its detachments may re-roll failed rolls to hit with ranged weapons. Additionally, they do not suffer the usual -1 to hit from shooting.
Standard of Steadfastness: 35 points. The unit always retaliates with all possible models, regardless of casualties suffered. Note: if the Champion was slain before getting to retaliate, the unit does not benefit from HIS retaliations. (it makes 1 attack not two, for the champion).
Blessed Banner of Sigmar. 30 points. Bound spell, power level 4. This banner can cast any of the the Prayers of Sigmar from the Warrior Priest list with a range of 12". If the spell must be cast on the warrior priest, it must instead be cast on the standard bearer.
Banner of Valour: 30 points. This unit and its detachments are Immune to Panic.
Standard of Arcane Warding: 30 points. Same as before
Standard of the Glorious Charge: 30 points. Knightly Orders only. Enemy chargers stop 1" in front of the Knightly Orders unit that bears this standard, and the Empire knights move into contact as if they had charged. The enemy chargers strike first with all charge bonuses, but the Knightly Orders also count as charging. (Receiving, among other benefits, thei +2 S from their lances.
Burning Banner: 25 points. All attacks made by units carrying the banner are flaming attacks, and count as magical.
Steel Standard: 20 points. Same as before
Standard of Martyrs: 20 points. Heroes in the unit always pass their 'Look out sir!' rolls, and if they are singled out from the unit by shooting or magical attacks, they get a 'Look out sir!' roll, (which they do not automatically pass.
Banner of Duty: 10 points. This unit and its detachments may re-roll failed Rally checks.
Banner of Heroics: 10 points. If a champion in this unit declares a challenge, they select which enemy character or champion accepts, if any.