Does that make sense? I'm not sure I expressed it correctly.
Yep, it's a good plan. I just would hate to not punish their "stacked" deployment and poor placement of the Outriders (Dawn Attack helped us here).
SpR1 could get the the Venom Thicket, positioned in the flank of the OR. SpR2 could move forward in such a way that the area south of the Tower is clear for the Arach who will occupy that vacated spot for a turn 2 charge over the tower. Hope for a turn 2 Ambusher...
But I'm open to the team decision.
Hmm, I think you are probably right. Being able to have a crack at the Griffin would be useful, as I'm sure that they will probably fly it behind that building on the left hand side, to give it some protection, and buff the units going into the gap.
Perhaps the Squigs into the fungus forest, and the SPR1 into the Venom thicket, and on turn two charge the SPR1 into the nearby Outriders. We can then push the Squigs forward, relatively unmolested.
I would advocate waiting to see how they move, as we can't really move the arachnorok, without them being able to charge it, and we have a fair amount of spells and artillery. I'm a tad concerned that the Griffin is going to fly over the tower, and throw an amber spear through the arachnorok. Perhaps moving the SpR up to between the Arachnorok and the SpR2 would deny him the chance to land.
Not sure - it's kind of contingent on their first movement phase as to how we proceed.