It surely does! Thanks for your reply.
So as far as magic goes, a lvl 4 is enough. Hmm. I better hope he doesn't blow himself up in the first few turns, because the battle would change quite a bit. Maybe bringing a level 2 as a back up is a good compromise, but since I plan on using two WP's, I won't find the power dice to make all of this worthwhile. Playing rather defensively with my Lvl 4, and by that I mean not using 5/6 dice per cast seems like a sound plan.
I think pistoliers are a huge asset indeed, especially in an army with a lot of knights: they look scarier. They have this ability to draw so much more attention than what they're worth, and I think it might come in handy against a CV army. Provided he doesn't just run into them with his wolves
The pair of pistols doesn't count as +1 attack right? Since they're mounted I mean.
I was thinking of massing knights because of their impact, and their ability to strike wherever I want them to (relatively). However, the thought of him having a big unit of death guard is scary, and as I see it, there are two solutions to win against this: the horde of halberdiers, since the killing blow won't matter, or simply avoiding the unit.
I can't remember if monstruous cavalery like our DG is affected by killing blow? But I don't think it is, since you actually fight the unit as a whole: DG+knight, and eventhough the knight only has 1 HP, the DG has 3. Logic would suggest that it KB doesn't actually work against them.
Concerning the ethereals, would you recommend gearing every single character with a cheap magic weapon?