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Author Topic: Turn 7  (Read 27784 times)

Offline red bull

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Re: Turn 7
« Reply #150 on: April 16, 2013, 07:33:44 PM »
I always have been, waiting on a bit of RP ATM.
No matter how good a general you are; if the dice are against you, you will not win.

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Offline commandant

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Re: Turn 7
« Reply #151 on: April 16, 2013, 07:47:59 PM »
I drop in when I see action on the forums.

Offline Demonslayer

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Re: Turn 7
« Reply #152 on: April 16, 2013, 08:09:25 PM »
I'm still checking in... Every other hour, I think.
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Offline Drasanil

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Re: Turn 7
« Reply #153 on: April 16, 2013, 08:38:06 PM »
Check in once in a while, but things seem to have died off again.

Offline Gankom

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Re: Turn 7
« Reply #154 on: April 16, 2013, 08:59:09 PM »
Most of Rusdorf still seems to be pretty active. We're in it to the end!

Offline GamesPoet

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Re: Turn 7
« Reply #155 on: April 16, 2013, 09:18:46 PM »
Yep, the Von Rusdorf still has four interested players.  We got letters out, and a couple more to do.  Hopefully we'll have those out in the next 12 to 24 hours, and get back some replies as well.

Things could be shaping up for some interesting final fluff from the GMs.  And set the stage for the next campaign as well! :icon_cool: :::cheers:::
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

ReiklanderCaptain

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Re: Turn 7
« Reply #156 on: April 17, 2013, 04:05:45 PM »
Well I am waiting for Titus' reply on a certain matter before I start writing again.

Offline Derek Contyre

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Re: Turn 7
« Reply #157 on: April 18, 2013, 12:12:28 AM »
We are also waiting on replies to letters....

So Hurry up people!  :icon_mrgreen:
A man who builds his army around his fluff . . . respect . . .  :::cheers:::

Offline Grumbaki

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Re: Turn 7
« Reply #158 on: April 18, 2013, 12:23:03 AM »
We in Urenbach have done jack shyt. Well, except for explain in this thread why our FFH's fate is down to pure politics and no actual wrongdoing. As for letters...what are you lot writing about? I hope it is a surprise party for Georg when he gets out of prison.
Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!

Offline Silas

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Re: Turn 7
« Reply #159 on: April 18, 2013, 03:53:58 AM »
So there are lots f players around... Any GMs?

Offline Captain Dob Van Dwi

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Re: Turn 7
« Reply #160 on: April 18, 2013, 10:27:54 PM »
I allways check in. But the campaign seems dead.
I choose too keep "Old Warhammer" alive with my blood sweat and tears.

It's bad that warhammer might die but it would be a tragedy if it stays dead!

Offline GamesPoet

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Re: Turn 7
« Reply #161 on: April 19, 2013, 03:49:22 AM »
I wouldn't call it dead.

But it appears there are things for the GMs to do, and we're waiting, and so the rest of us seem to be a in holding pattern.
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline Grumbaki

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Re: Turn 7
« Reply #162 on: April 19, 2013, 06:25:35 AM »
Well...enough players to continue in the SW. With a nice little dwarven invasion. Not enough people here to continue with all former factions. Then again, if this does continue, it's an excuse for the CT to really shake things up. Probably look like a new campaign, really.

Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!

Offline Drasanil

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Re: Turn 7
« Reply #163 on: April 22, 2013, 04:32:39 AM »
I don't know... things seemed to start picking up again until someone, not naming names, threw a fit because he disapproved of Urenbach's supposed Al Qaeda 'leanings'  :eusa_clap:

Offline Mathi Alfblut

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Re: Turn 7
« Reply #164 on: April 22, 2013, 12:38:18 PM »
Ah, so discrete there Dras, always so discrete.

Do you honestly think that was what stopped it?

I would say that it was the lack of replies to letters that stopped it, not a random roleplay.
Oh, and remember GW made it personal, not you!

Offline GamesPoet

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Re: Turn 7
« Reply #165 on: April 22, 2013, 02:47:04 PM »
Dras might be looking to get things going again, with a little antagonism of course. :icon_wink:

The problem with that is, we are waiting on the GMs at this point, as Mathi and others have already pointed out.
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline red bull

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Re: Turn 7
« Reply #166 on: April 22, 2013, 06:12:18 PM »
Why do we need GMs...

*Reaches into drawer and pulls out big red button...*
No matter how good a general you are; if the dice are against you, you will not win.

My new stories http://warhammer-empire.com/theforum/index.php?topic=36076.0
http://warhammer-empire.com/theforum/index.php?topic=36981.0

Offline Grumbaki

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Re: Turn 7
« Reply #167 on: April 22, 2013, 07:42:59 PM »
The CT is just trying to figure out how to say, as diplomatically as possible, that Kislev kills us all. Given the massive casualties of the winter and the narrow electoral victory, the powerful and united nation easily steamrolls the weakened Middenland. There is some resistance of course, but the Sigmarite Empire, prodded into action by angry dwarven allies, attack from the other side. Soon the Tilean, and Imperial, holdings of Middenland declare independence, as the Empire is in no position to enforce its will.  Before you know it, only Middenheim is left. Unassailable. Cut off from support. Forced to make unequal terms.

And thus the campaign ends. With the Grand Theonogist selecting a donkey to rule of the Middenland Empire, as a fit representative of Ulric.
Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!

Offline GamesPoet

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Re: Turn 7
« Reply #168 on: May 01, 2013, 12:51:50 PM »
Ok gentlemen,

Its been real, and its been fun, its even been really fun.

However, its time for the Von Rusdorf faction to stop waiting for the cows to come home, and roll up our sleeves for other projects like planting some more potatoes so the financial reforms that might occur will have some funds available for them to have meaning, plus pay our mercenaries and raise the new facilities for the Sons of Ulric.  In short, we've sent out two last reply notes (which of course they say little ... lol ), and closing the book on our faction, since most folks remaining seem to be waiting on GMs, and they're no where to be seen at the moment.

Thanks to all our friends and adversaries for helping to make this such a fun campaign.  And thanks to the efforts of the GM team, very glad this campaign came off as it has, one of my personal favorites.

As we all know, these kinds of things in life wouldn't be possible without folks putting in their time and energy into it, and the Von Rusdorf faction appreciates all the efforts everyone has made.

Cheerio, and perhaps we'll see you along the way during another campaign, or other after hours activity.

Thank you,
GP :::cheers:::
« Last Edit: May 01, 2013, 02:07:16 PM by GamesPoet »
"Not all who wander are lost ... " Tolkien

"... my old suggestion is forget it, take two aspirins and go paint" steveb

"The beauty of curiosity and creativity is so much more useful than the passion of fear." me

"Until death it is all life." Miguel de Cervantes Saavedra

Offline Silas

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Re: Turn 7
« Reply #169 on: May 01, 2013, 03:56:32 PM »
Yeah, I think we can officially call this campaign dead. If the GMs return at any point I will write up an analysis of the campaign, but as GP and his faction are bowing out, I'm gonna go ahead and remove the forum from my bookmarks (I only joined for the campaign). If this does restart then I will trust that word will get out.

Good game people, see you next campaign.

Offline Mathi Alfblut

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Re: Turn 7
« Reply #170 on: May 02, 2013, 10:46:24 AM »
Aye, I would say it is time to call it a day. Cheers!
Oh, and remember GW made it personal, not you!

Offline Grumbaki

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Re: Turn 7
« Reply #171 on: May 08, 2013, 09:19:32 PM »
So, who wins?

Too much went into making this campaign to not end it properly.  :icon_cool:
Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!

Offline Gankom

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Re: Turn 7
« Reply #172 on: May 08, 2013, 10:31:41 PM »
Very true. I was waiting on the final fluff pieces so I can tie my (surviving) characters story together and finish it all up.

Offline Demonslayer

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Re: Turn 7
« Reply #173 on: May 09, 2013, 09:50:09 AM »
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Offline Grumbaki

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Re: Turn 7
« Reply #174 on: May 09, 2013, 04:32:58 PM »
Wladyslaw, of course :P.

Until the final fluff is out, I will continue to assume that good ole' Georg clawed his way to the top.
Treachery and Greed: Golden Company
Empire of Wolves: Urenbach

Two campaigns. Two factions. Both prove that you can lose a campaign horribly and still have a great time. Behold, the power of RPing!