home

Author Topic: SCGT - what to take?  (Read 927 times)

Offline Sceleris

  • Members
  • Posts: 164
SCGT - what to take?
« on: March 19, 2015, 08:52:04 PM »
Decided to give the south coast gt a run this year having tried a number of smaller tournaments over the last 12 months or so.

http://www.heelanhammer.com/SCGT/SCGT2015RPF.pdf
Comp limits "Power" choices to 5 - this includes crown of command, standard of discipline, each unit of demigryphs, cannons (2nd counts as 2), steam tank & light council amongst others. "soft" choices bump up your comp score and give bonuses to all the pre-game roll-offs - this includes all special characters barring Karl Franz, GoE, 20+ greatswords ,30+ free company /spearmen/swordsmen and 6+ pistolliers.

Fortitude and missions used in all games. Actually beating opponent is 4 tournament points out of 20 for each - 4 points each for breaking opponent/not being broken and completing mission /denying theirs.

Have models to field pretty much anything from army book (barring flagellants).

Thinking of going knight heavy (units of regulars, IC and reiksguard ) with special characters to keep comp  score high and couple of units of xbowmen or handgunners with banner's to give a bit of shooting and increase fortitude.  One hbvg with engineer, defensive GoE, bsb and priest plus low level wizard with dispel to round things off.

Any views? Anyone else going?