So, having played X-Wing and Warhammer (and other games), what would you all think about a game that combines the simplicity of X-Wing Movement and Action cycles, with the complexity of Warhammer?
For example, using the movement dials, simultaneous movement, having a characteristic that determine priority of movement, and then actions afterwards (shooting, magic or combat all rolled into 1 phase).
As some of you may know, I have wanted to design a wargame for a bit, since the demise of Warhammer, one which is based on strategy and movement, as well as mathematics for "balanced" (or at least transparent) army construction.
Previously I was of the mind of using similar movement to Warhammer, but the thought struck me the other day that movement dials would be a good way to do it also...