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The Empire at War ... The Gamers Guild => WHFB The Electors' Forum => Topic started by: 101st Vostroyan on May 02, 2012, 03:22:21 PM

Title: Question about mage bunkers
Post by: 101st Vostroyan on May 02, 2012, 03:22:21 PM
If Im hiding a mage in an archer unit, does it make sense to have a 10 man unit for 70 points, or would it make more sense to use an archer detachment so I can use anywhere from 5-10?

Is a 5-7 man detachment unit sufficient to protect my mage, or should I just use a normal minimum unit?
Title: Re: Question about mage bunkers
Post by: dalezzz on May 02, 2012, 07:12:47 PM
detachments will have the added bonus of getting buffs from their parent units , not sure if any of them are any use of course :)
Title: Re: Question about mage bunkers
Post by: Fidelis von Sigmaringen on May 02, 2012, 07:34:03 PM
You need at least 5 rank and file models for the bunker. So, 5-7 is rather risky: lose just 1-3 models, and you do not have a bunker anymore.
Title: Re: Question about mage bunkers
Post by: TheBelgianGuy on May 02, 2012, 09:00:24 PM
Take 10 as a detachment, with a captain or general in the main unit. Very small chance your wizard will run away when 3 archers get killed now.
Title: Re: Question about mage bunkers
Post by: ZeroTwentythree on May 03, 2012, 06:12:16 AM
detachments will have the added bonus of getting buffs from their parent units , not sure if any of them are any use of course :)


Do detachments no longer lose the detachment bonuses if a character joins them?
Title: Re: Question about mage bunkers
Post by: Spiney on May 03, 2012, 06:41:12 AM
detachments will have the added bonus of getting buffs from their parent units , not sure if any of them are any use of course :)


Do detachments no longer lose the detachment bonuses if a character joins them?

Not as far as I can tell, I take a separate 10 man handgunner bunker for my engineer, I guess I could make it a detachment but a separate bunker gives me greater flexibility for placement (and an additional deployment drop). The detachment rules don't seem to provide any real benefits for shooting detachments so you may as well get the additional drop.
Title: Re: Question about mage bunkers
Post by: Gregourious on May 03, 2012, 06:53:34 PM
Take 10 as a detachment, with a captain or general in the main unit. Very small chance your wizard will run away when 3 archers get killed now.

I have run this a couple of times and it workes well. you also have the advantage of modility and -1 to shoot. They can also shoot that last man standing, which is a bonus.

G
Title: Re: Question about mage bunkers
Post by: Forgotten Beast on May 03, 2012, 08:06:58 PM
Personally I'd go for 10-20 models and not have them be a detachment. That way you also get a watchtower unit!