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The Empire at War ... The Gamers Guild => Other Fantasy Games ... => Warhammer Computer Games => Topic started by: Zak on April 01, 2017, 12:16:29 AM

Title: Warhammer II (Total War)
Post by: Zak on April 01, 2017, 12:16:29 AM
https://youtu.be/fXxe897bW-A (cinematic trailer)

https://youtu.be/h6-pxDdStpE ( more information)

Looks good  :::cheers:::
Title: Re: Warhammer II (Total War)
Post by: Baron von Klatz on April 03, 2017, 09:15:04 AM
Looking amazing, a big thank you to CA for giving this project their A-game. :icon_wink:

Also, funny April fools video. :icon_lol:

https://www.youtube.com/watch?v=Bn5DY1xh0j4
Title: Re: Warhammer II (Total War)
Post by: Zak on April 03, 2017, 03:01:56 PM
OK, that was good haha   :-P
Title: Re: Warhammer II (Total War)
Post by: Grutch on April 04, 2017, 10:26:42 PM
I liked Total Warhammer, bought all their expansions  but I do have to ask as a game developer myself,  what is Creative Assembly offering in their 2nd major iteration?  All I have read is more armies, more terrains, and a larger mega campaign mode.  All of which is a lot of work and manhours from their art and design team, but what new functionalities?   Lets be honest here,  Total Warhammer 2 is just added DLC style combat and some adjustments on their campaign system.  There are no new gameplay functionality or technical gameplay improvements to justify calling this annual DLC release a 2nd iteration. 

I don't like where this is going, but I'd speculate they're making one last gasp at milking this franchise for every drop they can get out of it.  I'm expecting half the sales they got from the first release knowing sales fell off dramatically over their uninspired DLC season.  They even did a discounted price of Total War recently on Steam.  =/


Title: Re: Warhammer II (Total War)
Post by: S.O.F on April 04, 2017, 11:41:24 PM
I liked Total Warhammer, bought all their expansions  but I do have to ask as a game developer myself,  what is Creative Assembly offering in their 2nd major iteration?  All I have read is more armies, more terrains, and a larger mega campaign mode.  All of which is a lot of work and manhours from their art and design team, but what new functionalities?   Lets be honest here,  Total Warhammer 2 is just added DLC style combat and some adjustments on their campaign system.  There are no new gameplay functionality or technical gameplay improvements to justify calling this annual DLC release a 2nd iteration. 

I don't like where this is going, but I'd speculate they're making one last gasp at milking this franchise for every drop they can get out of it.  I'm expecting half the sales they got from the first release knowing sales fell off dramatically over their uninspired DLC season.  They even did a discounted price of Total War recently on Steam.  =/

Well it is not like they haven't done this before in that Napoleon should have simply been a DLC for Empire, but as Empire was so bad it was turned into a marginally better stand alone. Honestly I don't know where they are going with this because how can you get a full title out of three races, yes people talk about the Skaven but this will absolutely require a vast reworking of the main map to introduce to be anyway worth while (oddly this makes me fear them plopping some Pestilens in Lustria and saying screw it to adding all the spots they would need to on the old world map to make it work).

You would really think that with the sort of distances required to travel they would need to add naval battles to it but that certainly wouldn't work what with the Man o' War game out there.
Title: Re: Warhammer II (Total War)
Post by: Gankom on April 05, 2017, 12:38:54 AM
This might be a bit better in the other Total Warhammer thread but I figured I'd ask here. I got the game from the humble bundle and I like it, sinking a good number of hours into it, but generally not blown away. I got a little annoyed that as the dwarves I couldn't confederate Belegar's faction without the DLC.

That said, still like the game. I've been looking at the DLC. What are peoples thoughts on them so far? Do people have a favorite one, do they add a lot to the game, which is the best?
Title: Re: Warhammer II (Total War)
Post by: The Peacemaker on April 05, 2017, 07:15:54 AM
I liked Total Warhammer, bought all their expansions  but I do have to ask as a game developer myself,  what is Creative Assembly offering in their 2nd major iteration?  All I have read is more armies, more terrains, and a larger mega campaign mode.  All of which is a lot of work and manhours from their art and design team, but what new functionalities?   Lets be honest here,  Total Warhammer 2 is just added DLC style combat and some adjustments on their campaign system.  There are no new gameplay functionality or technical gameplay improvements to justify calling this annual DLC release a 2nd iteration. 

I don't like where this is going, but I'd speculate they're making one last gasp at milking this franchise for every drop they can get out of it.  I'm expecting half the sales they got from the first release knowing sales fell off dramatically over their uninspired DLC season.  They even did a discounted price of Total War recently on Steam.  =/

Sounded like they are introducing combined map mechanics. But it is a total war game, they are all just rehashes of the game they made 15 years ago, lol.

I do not mind that they are milking the franchise because they have been upfront about it. ...they did try sneaky 'pre-order and you get warriors of chaos'. To which i posted "Do not pre-order!!!! Make them release a quality game instead of trying to get pre-orders and then cutting production time and releasing shitty buggy games". Many people +1 that post on the various sites i put it on.

Their DLC looked ok. They did try the industry tactics of releasing crap dlc like blood for the blood god. But they quickly shapped up and added brets, beastmen, wood elves.
And their minor DLC of just doing characters with a Questline....well if its cheap enough ok.

I think their DLC is doing pretty good at breathing new life into the game.

And those with money buy right away, the rest of us wait and buy a bundle. I like the way the gaming industry has finally worked out. I was pretty pissed at the buggy games on release, so now I always wait, look at reviews, get the game on sale and play a polished, full game. ...it also means that by the time i upgrade my computer to play these games, my PC can play them well instead of just skirting around the requirements.
Title: Re: Warhammer II (Total War)
Post by: Xathrodox86 on April 05, 2017, 09:12:45 AM
The trailer looks incredible and I love it, but Grutch is right - it's a huge DLC with mini-DLC's coming up later. Not that it's a bad thing, but I can understand why some people would be pissed at this kind of marketing strategy. Also there will be one more "part", probably detailing the Ogre Kingdoms, Nehekhara and... Chaos Dwarves? It's cool that when you get all three parts, you'll be able to play on the whole map, with every, single army. Nice touch. However they should work on the internal balance, buff up magic and generally add a few tweaks, here and there.
Title: Re: Warhammer II (Total War)
Post by: Baron von Klatz on April 05, 2017, 10:05:44 AM
Indeed, the community wants that as well. The "mods will fix it" can only go so far when you're paying for every release.

https://forums.totalwar.com/discussion/193652/letter-to-ca-from-the-community
Title: Re: Warhammer II (Total War)
Post by: The Black Knight on April 06, 2017, 09:08:30 AM
Quote from: Xathrodox86
Also there will be one more "part", probably detailing the Ogre Kingdoms, Nehekhara and... Chaos Dwarves?

Don't forget about Demons. They're still not out and every part seems to have 4 playable races base. Also FISHMEN!

As for me, I think the game is great and they've really managed to catch the 'spirit of warhammer' quite well. The goblin voices and lines get me everytime I hear them. Nice to see the more goofy and fun side of warhammer again. Can't wait for the expansion!
Title: Re: Warhammer II (Total War)
Post by: Xathrodox86 on April 06, 2017, 09:51:16 AM
Quote from: Xathrodox86
Also there will be one more "part", probably detailing the Ogre Kingdoms, Nehekhara and... Chaos Dwarves?

Don't forget about Demons. They're still not out and every part seems to have 4 playable races base. Also FISHMEN!

As for me, I think the game is great and they've really managed to catch the 'spirit of warhammer' quite well. The goblin voices and lines get me everytime I hear them. Nice to see the more goofy and fun side of warhammer again. Can't wait for the expansion!

Oh yeah, right - Daemons should definetly be included in TW: Warhammer. So far we only have the Lord of Change, which is a bit of a shame.
Title: Re: Warhammer II (Total War)
Post by: The Black Knight on May 15, 2020, 09:54:19 AM
Then perhaps Dogs of War as the 4th faction? Huge potential in making units. Although I personally see them more as DLC material.
Title: Re: Warhammer II (Total War)
Post by: Warlord on May 18, 2020, 03:12:16 PM
They could make Araby based on Warmaster models...
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on May 19, 2020, 04:25:10 AM
My understanding is the Bretonnian crusader states have taken the role of Araby, and CA is worried that if they make an Araby faction that there will be backlash.

Looks like TW3 is on the horizon with Daemons, Ogre kingdoms, and perhaps chaos dwarfs. They'll also be adding Middenhiem as a new playable subfaction for the Empire. I think the campaign for it is probably going to be Storm of Chaos/End Times. There are fans holding out hope for an Araby, Cathay, and Amazon faction inclusion. There are some Steam mods that creates a nice Amazon faction for TW2 and the units look dope.
Title: Re: Warhammer II (Total War)
Post by: Warlord on May 20, 2020, 02:42:24 PM
Araby based on warmaster isn’t too much of a stretch.
Cathay and Amazons are pipe dreams.

Dogs of War / regiments of renown would be great too...?
A proper Kislev faction would be nice?
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on May 21, 2020, 03:15:43 AM
Regiments of Renown are a mechanic in the game. If you get your lord up to certain levels they unlock RoR to use depending on the level. They are usually tailored to the army you are playing though (so Empire RoR choices are suped up Empire units with unique abilities and maxed out experience).

https://totalwarwarhammer.gamepedia.com/Regiments_of_Renown (https://totalwarwarhammer.gamepedia.com/Regiments_of_Renown)

Also after the Empire Faction rework, if you conquer/confederate different Elector states and put in an Elector Count, you can hire region specific units like The Knights of Moor if you control Sylvania and Carroburg Greatswords if you own Reikland, along with buffs and a special runefang for each province.

I could see them do a DoW army that acts like a horde faction but I wouldn't count on it. They usually add factions based around a Legendary Lord to lead them (So Karl Franz, Volkmar the Grim, Balthasar Gelt, and Markus Wulfhart for Empire, Louen Leoncour, Faye Enchanctess, Repanse, and Alberic for Bretonnia, etc) with special unique abilities/strategies and the Empire is probably going to get new ones based around the Storm of Chaos/End Times like Valten, Boris Todbringer and Luthor Huss. Markus Wulfhart is close to a DoW army I suppose considering he's in Lustria as an Empire like conquistador army.

There is a good deal of speculation that Kislev will get to be a playable faction in 3. And with GW revisiting WHFB and potentially making a legit army for them, I could see CA making that possible.

I agree that having Araby in the game would be awesome but I've heard that CA is worried about coming off as racist for doing it. Here's an article where CA said that currently there's no plan for it.
https://www.pcinvasion.com/creative-assembly-confirms-araby-wont-be-coming-to-total-war-warhammer/ (https://www.pcinvasion.com/creative-assembly-confirms-araby-wont-be-coming-to-total-war-warhammer/)

I also think Amazons are a pipe dream and is more likely going to be the work of mods. Same with DoW horde army. But then again the same was said about Norsca and Vampire Coast armies and yet they're in the game as fully playable factions with their own lords, units, and game mechanics. So who knows! They may get added later.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on May 21, 2020, 10:56:23 AM
It can't be real warhammer unless they introduce pygmies.
Title: Re: Warhammer II (Total War)
Post by: The Black Knight on May 21, 2020, 11:41:20 AM
How is an Araby army racist is slightly beyond me. I am looking at the warmaster army list right now and trying to figure it out:

(https://us.v-cdn.net/5022456/uploads/editor/ne/gvagicl9lkv0.jpg)

Elephants? People riding camels? It's all just historic references with some goofy lore thrown in (flying carpets I am looking at you). A pretty standard mix for any warhammer army really.

I hope CA goes with it!
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on May 21, 2020, 12:42:13 PM
It can't be real warhammer unless they introduce pygmies.

Yeah that argument fuels the idea CA is anti Araby.

@The Black Knight:
Those look amazing! Again, I hope they add them at some point, and knowing CA if they think it will make them money they'll throw in the kitchen sink as DLC. Tomb Kings and Vampire Coast were not in the launch of Warhammer Total War 2 but came later as DLC. So there's hope.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on May 21, 2020, 01:29:45 PM
CA = California :icon_question:
Title: Re: Warhammer II (Total War)
Post by: Warlord on May 21, 2020, 01:35:54 PM
CA = California :icon_question:

CA is the game development company.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on May 21, 2020, 02:32:30 PM
Ah! Ok, thanks, and Warlord ... did you see my pm? :icon_cool:
Title: Re: Warhammer II (Total War)
Post by: The Black Knight on May 21, 2020, 02:45:23 PM
CA = California :icon_question:

Creative Assembly  :icon_mrgreen:. Though California could lobby for the Araby faction too, I'm sure it wouldn't hurt :-D.

@Feanor

I was completely surprised by the Vampire Coast addition! They went with the rule of cool and it really paid off.

But I am really hodling my thumbs for Dogs of War. I think there is a huge potential here in making a very unique and striking army, if they figure out a way to represent them (the horde mechanic is a good call).
Title: Re: Warhammer II (Total War)
Post by: Warlord on May 22, 2020, 03:14:19 AM
Ah! Ok, thanks, and Warlord ... did you see my pm? :icon_cool:

I did. Sorry I thought I responded. Some discussion in the Admin board about solutions at the moment. I will send you something in a bit.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on May 22, 2020, 03:28:28 AM
No rush.
Title: Re: Warhammer II (Total War)
Post by: S.O.F on May 22, 2020, 10:48:59 AM
Can't say I'm too keen on Imirk's starting location. I get that they are trying to make other armies face each other more on the Mortal Empires map but meh.

On the other race notes, I thought Kislev was one of the certain ones for Warhammer 3? Also Dogs of War really need to be in the game not in the GW 5th edition way but more along my old unofficial army book from the 6th, where it is a catch all term to cover the armies of the southern Old World. Estalia, Tilea, and the Border Princes need a real rework to not just make them extra Empire factions with poor number of regions. Doesn't do all that much for Skavenblight starts really. I mean Legendary Lords Borgio with the Miragiliano faction, Lupo for a Luccini faction, and make up a third for Estalia and it becomes a whole lot more interesting. Hell you wouldn't even need to do the Estalia bit, moving Pizzaro up from a Hero to Lord and plop him in the New World where they already use the legions flag.
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on May 22, 2020, 02:26:43 PM
I'm okay with Imrik's starting location because Ulthuan is a bit crowded. In ME its just Tyrion and Alladriel and they spread everyone else around the map (Alith Anar in Naggarond, Teclis in Lustria, Eltherion in the Waste Lands, Imrik in the far east in the Plains of Bones). In Vortex campaign they put Eltharion in Ulthuan rubbing up against Tyrion. Plus after like turn 20 Imrik can confederate Caledor on Ulthuan.

To be fair, they haven't announced/shown anything official yet for WH3 so its all speculation based on what was on tabletop. So they are possible. CA could create a "Nations of Men" faction where you can play as non-empire humans which would include literally everyone you posted about S.O.F. I just hope CA considers it. There are some great Mods for WH2 that do add legendary playable Lords for Estalia and a few others and they have had a lot of care put into them.

https://steamcommunity.com/workshop/filedetails/?id=1158737832 (https://steamcommunity.com/workshop/filedetails/?id=1158737832)
Title: Re: Warhammer II (Total War)
Post by: phillyt on May 22, 2020, 04:13:11 PM
I just dumped $2200 into a new gaming rig so I will be picking up TW II immediately.  Looking forward to it!
Title: Re: Warhammer II (Total War)
Post by: S.O.F on May 22, 2020, 05:23:16 PM
I forgot to mention they also already have a mercenary mechanic for Bandit styled factions in Three Kingdoms that would fit perfectly with a Dogs of War introduction.
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on May 29, 2020, 11:56:11 PM
I posted this on the total war reddit. I figured I'd share it here:

https://www.reddit.com/r/totalwar/comments/gsvc8e/some_concept_ideas_for_tw3/ (https://www.reddit.com/r/totalwar/comments/gsvc8e/some_concept_ideas_for_tw3/)

This isn't a petition nor any kind of demand or prediction. These are just some ideas I've thought about that would be cool to see in TW3. I just want to get them out of my head and out into the community.

Existing Factions

*Chaos -perhaps one way to make them more fun or interesting is to give them some repeatable missions for each chaos God that allows you to get specific army buffs or recruit chaos God specific units (like nurgle chosen that have more HP, or tzeentch chaos knights that have Ward saves, etc). Another idea (which could be for daemons of chaos instead) is to have those Empire like intervention events but instead of defending an elector count settlement, a local chaos cult has summoned a warp gate, allowing you to attack and raze settlements. You could combine the two concepts making these chaos incursions dedicated to a random chaos God and if you win you can recruit those chaos God specific units. This may also help stem the order tide since it razes settlements, crippling economies. You can also use it to spread chaos corruption for added attrition/rebellions.

*Beastmen -These guys need some love. If daemons of chaos are showing up in TW3, then not only should Chaos get a rework, but these guys too. Not sure what could be done with them. One idea I was throwing around was having an Allariel like campaign map ability, but instead of causing settlement growth, it can cause a special kind of chaos corruption with a chance of spawning additional beastmen bray-heard armies. The idea is to have a way for beastmen to raze settlements and have a way to keep them down before or while the AI resettles.

*Wood Elves

    the amber mechanic really needs a rework, or changed all together. It would also be cool to have a change of local. Perhaps have a LL in those mini-tree of ages that are in the empire or south lands?

*Norsca -not sure what needs to be done for these guys. They could use a touch up and perhaps a LL or two elsewhere like in Naggoroth or the one near Mazdamundi in Lustria.

*Dwarfs -same with these guys. Maybe spread out some new LL in Lustria or Southlands.

*Empire -Give Volkmar his own faction. Maybe in Ostland? He can fight vampires and be the first to repel chaos (as far as the empire goes).

New Factions

*Daemons of Chaos -One LL for each chaos God with each having their own unique rosters. Perhaps including those chaos incursions mechanics I mentioned earlier.

*Ogre Kingdoms

    port it from the table top. Should be fun, especially with a skaven like or Grom like food mechanic.

*Chaos Dwarfs -More chaos in my end times! Perhaps placing them in the east and south mountainous areas of the map?

*Kingdoms of Men

This should be a fun new faction that could include human armies that don't necessarily fit bretonnian or Empire's electors but have their own flavor.

-Kislev: ice magic mages, bear cavalry, tundra/ice acceptable climate, and other TT inclusions. The faction should be lead by the Ice Tzarina herself.

-Estalia and Tilea: Would make for great co-op campaigns. Having a LL for each should be fun. Perhaps they could have trading or anti-pirate focuses? CA can use their creativity to make them stand apart from the empire a bit as well as from each other.

-Araby: Yes I know CA said that they don't have any plans on including them, but having a human faction in the Southlands would add some flavor (perhaps replace that empire faction in the land of dervishes?). Reskin some empire units, add elephants, flying carpet like air cavalry to rival bretonnians, have genie like agents that can damage walls, steal money from other Factions (tomb raiding), or be a monsterous creature on the battlefield. The old TT model range was nice and can give CA something to work with. (https://us.v-cdn.net/5022456/uploads/editor/ne/gvagicl9lkv0.jpg)

-Dogs Of War: A horde like human faction with unique mercenary units like the TT. They can have a special mercenary contract mechanic allowing them to be paid for joining wars with any faction and add in some diplomatic immunity from negative diplomatic modifiers so they can change sides easily (what with being mercenaries and all).

Summonable Legends
With the end times coming, along with new LL available for factions, I think having a Kroaq like summonable Lord or Hero for each race would add some end times flavor. Having them unlocked via quests, current faction mechanics, controlling certain settlements/landmarks or any combination of those can make it interesting. Here's a list on possible characters to be these Lord's or Heros. Some current factions already have them.

*Empire: Valten. He could be a LL or LH depending on how CA wants to approach it. Make it so Karl Franz can give him Sigmar's hammer would be cool too.

*Bretonnia: Already has the green knight.

*Lizardmen: already has Kroaq

*Vampire Counts: Nagash. Perhaps you have to own his home settlement and do some quest hoop jumping. I would also give this to Arkhan.

*Skaven: VerminKing/Lord. Perhaps doing council of 13 missions to summon him?

*Dwarf: Bugman? He can buff the dwarfs with his legendary brews.

*Orcs: ??

*Vampire Coast: ???

*High Elves: Finubar? The Phoenix King could be summoned for campaign map buffs or inspire his army or an army. Ideally he could be used in any army.

*Dark Elves: Shadowblade? An Uber assassin.

*Tomb Kings: Apophas seems like a good fit.

*Beastmen: ???

*Wood Elves: Ariel, avatar of Isha.

*Ogre Kingdoms: ???

*Daemons of Chaos: ???

*Chaos Dwarfs: ???

*Kingdoms of Men: An El Cid like LH may fit the bill.

Maybe some other Lore Buffs could fill in those blanks or suggest some better options.

I could go into some new LL for each faction but I think that's been done to death. Crossing fingers for Toddy and The Red Duke though.
Title: Re: Warhammer II (Total War)
Post by: WolfyGriess on June 02, 2020, 12:10:56 AM
Hi all! It has been quite a while since I was here, but my old pal Wissenlander suggested this was a good place to plug my YouTube series of Total War battles as and campaign.

I was mostly a lurker here, but I daresay many will be familiar with my co-conspirator Siberius as he was very prolific back in the day. I'm dropping in a link to the overall TWW2 playlist, but there are specific lists for the campaign and our various battles. The channel has non-TW content also and Siberius has just started uploading Blood Bowl vids on his channel

If any of that sounds like your cup of tea, please click the link below and feel free to provide advice, criticism, etc.

shorturl.at/cepMP (http://shorturl.at/cepMP)
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on June 02, 2020, 01:27:14 AM
Oh my goodness, look what the cat dragged in? :icon_eek: :icon_wink:

Welcome back, and tell Siberius folks said hello! :icon_cool:

And don't be a stranger. :::cheers:::
Title: Re: Warhammer II (Total War)
Post by: WolfyGriess on June 02, 2020, 01:35:05 AM
Don't worry, he'll no doubt stick his nose in here. I cross-posted to another forum and he replied there instead.

And yeah, far too long on the sidelines but haven't played actual Warhammer in forever. My vintage Deathclaw has most recently seen action as a summoned mount for my level 17 Dragonborn paladin (after whom the YouTube channel was named). He's fought well at least.
Title: Re: Warhammer II (Total War)
Post by: Midaski on June 02, 2020, 07:48:10 AM
I saw Siberius on here a few days ago.

We are seeing some old faces having a browse, as well as picking up the odd new member.
Title: Re: Warhammer II (Total War)
Post by: Artobans Ghost on June 02, 2020, 10:43:22 AM
Don't worry, he'll no doubt stick his nose in here. I cross-posted to another forum and he replied there instead.

And yeah, far too long on the sidelines but haven't played actual Warhammer in forever. My vintage Deathclaw has most recently seen action as a summoned mount for my level 17 Dragonborn paladin (after whom the YouTube channel was named). He's fought well at least.

You are before my time but I wholeheartedly approve of your avatar 😺

I think it will certainly be a nice addition to our content
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on June 02, 2020, 01:43:16 PM
I saw Siberius on here a few days ago.

We are seeing some old faces having a browse, as well as picking up the odd new member.
Pandemic silver lining?
Title: Re: Warhammer II (Total War)
Post by: wissenlander on June 02, 2020, 02:13:28 PM
I endorse Wolfy's message.  His TW content is good.  I continually harass him to put out more.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on June 02, 2020, 04:00:53 PM
Hi all! It has been quite a while since I was here, but my old pal Wissenlander suggested this was a good place to plug my YouTube series of Total War battles as and campaign.

I was mostly a lurker here, but I daresay many will be familiar with my co-conspirator Siberius as he was very prolific back in the day. I'm dropping in a link to the overall TWW2 playlist, but there are specific lists for the campaign and our various battles. The channel has non-TW content also and Siberius has just started uploading Blood Bowl vids on his channel

If any of that sounds like your cup of tea, please click the link below and feel free to provide advice, criticism, etc.

shorturl.at/cepMP (http://shorturl.at/cepMP)
So I took a look, and watched "Zelgrax and Siberius Co-op - Ep1".  It was entertaining.  I'd never seen such a video game before.  I could see how this could get addicting and time consuming ... lol.  I found the battles to be the most interesting part, yet probably because I'm not familiar with all the other aspects.

One side issue, I found the volume to be low.  I had the youtube volume on max, and my computer volume on max, but it was still too low. 
Title: Re: Warhammer II (Total War)
Post by: WolfyGriess on June 02, 2020, 04:26:54 PM
Thanks for the feedback! I have been working on getting the volume better on my end - there's an awkward tightrope to walk of boosting it enough so it is clearly heard above the background sounds but not so much that even the tiniest room noises are heard. I think I did make some changes to the setup after the first recording session, so if you keep watching you'll hopefully notice an improvement on that front.

Episode 17 of the campaign just went live, so there's plenty to sink your teeth into if you are enjoying it. If you prefer the battles then we have plenty of those each with a little post-mortem dissection as well. I believe 14 are currently available for viewing, with two more scheduled for this week.

And yes, the game itself is definitely addictive. I've put many hours into previous versions of Total War (Medieval, Rome, Medieval 2) but when one came along combining those mechanics with the world I'd been playing in for 15 years, it was a no brainer. Obviously my first campaign was as our noble emporer, Karl Franz.
Title: Re: Warhammer II (Total War)
Post by: GamesPoet on June 02, 2020, 04:42:02 PM
What was funny is I was watching a Gov. Cuomo conference with the press, and when it ended I jumped back to the youtube home page and your Episode 17 was on the page ... I'd watched Episode 1 this morning, and the youtube software is already popping up your newest effort, and that was humorous ... lol!

If I watch another one, does it make sense to take them in order?
Title: Re: Warhammer II (Total War)
Post by: WolfyGriess on June 02, 2020, 04:45:56 PM
I'm glad YouTube is doing its job and making good recommendations! The campaign should definitely be watched chronologically as should the Counterstrikes battles, since they use a winner stays on approach. The other battles can be watched however you'd like  :mrgreen:
Title: Re: Warhammer II (Total War)
Post by: Gankom on June 02, 2020, 05:28:14 PM
Always glad to see more Total War content out there, especially from member of the community!
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on June 06, 2020, 03:31:02 PM
Found this gem:
F**cking Toddy!
https://www.youtube.com/watch?v=BKlozp0aCQA (https://www.youtube.com/watch?v=BKlozp0aCQA)
 :biggriin:
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on June 14, 2020, 05:15:29 AM
Well that is something I didn't know they added:

(https://i.redd.it/i6299gd8gp451.jpg)

When I got all the elector counts the campaign was finished so I closed out of the game. Apparently you can pull this off after you get all the elector count states and assign elector counts.
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on July 29, 2020, 04:26:26 PM
I posted this in the Gamer Thread but felt I should put it here too:

Warhammer Total War 2 announced there will be another Lord Pack on the horizon. It will be Wood Elves and one other Legendary Lord, but from a Warhammer TW2 faction (I'm guessing Skaven so all of the OG WHTW2 races have 6 lords). If you have the Wood Elves DLC from WHTW1 you will also get a free wood elf LL (separate from the one mentioned above) that will be available in Mortal Empires (rumor has it, its probably Ariel). The wood elves are going to get a complete rework and they mentioned adding a new hero unit "that everyone can enjoy." I have a feeling its a wood elf hero too to compliment their changes and expand their roster.

https://www.totalwar.com/blog/dev-blog-july-2020/ (https://www.totalwar.com/blog/dev-blog-july-2020/)

I am guessing the DLC wood elf lord is going to be in the south lands since there is already a Wood Elf faction there. As for the other legendary lord, my guess is Skaven (Clan Moulder) and they will probably be in a different location in ME than they are in Vortex (like Clan Skryre). Lustria and the Southlands (with the WE addition) seems a bit crowded so my guess is probably up in Naggaroth or an island to the north of Ulthuan.
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on January 29, 2021, 05:12:22 PM
Well this just dropped 2 hours ago from Total War:

Azyr Stirs:
https://www.youtube.com/watch?v=7UbDOcQK3tg (https://www.youtube.com/watch?v=7UbDOcQK3tg)

Speculation is everywhere. Is it for the final promised DLC for Warhammer 2? Or is it the first teaser for Warhammer 3?

Lots of lore to unpack here, but its exciting.
Title: Re: Warhammer II (Total War)
Post by: Feanor Fire Heart on January 29, 2021, 07:02:09 PM
According to this reddit post, its Warhammer 3!

(https://preview.redd.it/wb87jtm6xae61.png?width=960&crop=smart&auto=webp&s=7bfe125e7b7b972c718c07901f5a8d44c50cf2f0)

https://www.reddit.com/r/totalwar/comments/l7xhip/ere_we_go_boyz/ (https://www.reddit.com/r/totalwar/comments/l7xhip/ere_we_go_boyz/)