I don’t know, I would pay 24 points for a great weapon/shield armed chosen warrior over a 15pt swordsmaster on a smaller base, especially as I can only take 1 unit of these chosen, and they can have up to six units of whatever elite infantry they like.....
These being chosen, supposedly the hardest of the hard, causing whole armies to run in terror. Or in reality, left behind unless they can find horses.
Tactics for Beating high elf’s, by Crimson:
1. Shoot. Shoot with every model you can. All characters must buy a gun or bow or pistol or dragon bow, even if on horseback. Buy many war machines, even a steam tank, and use it for ambush impact hits.
2. Magic. You will need magic defence, but attacking with correct spells is very handy. Perhaps we need a magic tactica vs asur? I would recommend dazzling brightness, this is virtually a must have spell now. Anything hitting 2d6 s4 hits is clearly useful too.
3. Do not charge unless you have lances. Every unit should stay away from combat. The less turns in combat, the more turns you have models alive, and the more you can shoot into the enemy units. Unless possessing some almighty special rules or striking first items/impact hits, combat is simply not worth doing, apart from against archers, and warmachines, and probably lone mages.
4. Flee all combats. I repeat do not fight. Most units in the game have no chance against them. If you must stand, make sure you have at least 2 of the following. 1. ws4+, t4+, armour 4+. If not, do not fight, you will die.
5. Hope that turn 6 comes rather quickly, and your shooting, magic and cunning choices in what combats to not run from means you win.