Today, I played the first game of a new campaign - in fact, my first Mordheim campaign.
This was my starting witch hunter warband:
Witch hunter captain with mace and pistol
Warrior priest with hammer and staff (Sigmar's Hammer prayer)
Witch hunter with crossbow and mace
Witch hunter with mace
Witch hunter with mace
Four flagellants with flails
Three warhounds
The first game was against the undead, in a 'chance encounter' scenario. The undead had a vampire, necromancer, three dregs, two ghouls, and eight zombies.

The undead chose to deploy first, grouping together near the centre.

The lone crossbowman caught the necromancer with a lucky shot, but only knocked him down.

The vampire moved to threaten the crossbowman, but the witch hunters decided to try to mob the vampire. Two dogs and the crossbow witch hunter charged him. But, they failed to achieve anything, and were soon counter-charged by ghouls. Before long, only one dog remained.

The last dog charged in against a ghoul, while all the other members of the witch hunter band charged into combat. None of them did especially well.

By this time, the witch hunters were forced to take a rout test, which they passed. After for accounting for a few zombies and a dreg, the undead were also forced to test. They too passed.

But the witch hunters continued to perform badly, losing their captain to a zombie attack. When the time came, they routed voluntarily.
The undead had lost three zombies, one ghoul and a dreg. The witch hunters had lost their captain, two hunters, two flagellants and three dogs. Worse was to come: two dogs, one flagellant, and the crossbow witch hunter were all permanently dead.
I think I played very badly in this game. I'm not sure why I had the flagellants charge individual zombies instead of having them gang up.
So, I had sixty-five gold from the game, but had lost significantly more than that. The next game is tomorrow, against Marienburgers. I have hired a new witch hunter and two dogs, but can't replace the flagellant yet.
Witch hunter captain with mace and pistol
Warrior priest with hammer and staff (Sigmar's Hammer prayer)
Witch hunter with two maces (and +1 toughness)
Witch hunter with two maces
Witch hunter with two maces
Three flagellants with flails
Three warhounds
Also, my priest has gained a new skill. Should I take a skill or a prayer? If a skill, which one?