Mainly, easy choices. I'd like choosing weapons to be harder, with many different effective choices. At the moment, two maces are better than many other choices in most situations. I could still choose something else, but if I do I'm selecting a disadvantage.
Also, price things at their game value, not their fluff rarity. A sling is worth something like ten gold, not two.
I'm definately making the weapons more interesting, in addition to adding a few of my own. Weapons is one of those areas i thought needed a lot of work, so I've done quite a bit of tinkering there.
As for slings... I've modified them a bit from the original and balanced them out a bit with shortbows.
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Slings- 5g
Str 3, Range 16"
Multiple shots x2: A warrior with a sling (who has not moved that turn) may fire 2 shots if the target is within 8", with a -1 modifier to hit.
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Short Bow- 5g
Str 3, Range 18"
Special Rules: "It's better than nothing!"- Short bows leave a lot to be desired, but thier simplicty and low cost make them an worthwhile option for warbands low on funds. Any warrior who may take a bow, my opt for a shortbow instead. The opposite is not true, however: warriors who only have a shortbow option may not take bows (for whatever reason, the shortbow is all thier warband is going to get them).
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Reasons for the changes: Obviously, slings are too good in thier current form. I changed the slings to make it so that you couldn't move AND fire two shots that turn (GW made the same change to the online book).
I raised the cost to 5 gold, to put them a little closer to what they should be worth. There are only two warbands who use slings regularly (Sisters & Skaven), and I didn't want to change them too much (even though they're arguably worth more than 5g), lest I render those warbands ineffective.
I swapped the range for slings and shortbows to make the shortbows a bit better and the slings just a little less good. Also it seemd strange that bows , for the most part, gain 6 inches for every step up, except for the short bow, which is 8 inches shorter than the bow. This fixes that.
Lastly, I made the shortbow available to warriors who had access to a bow, because it seemed silly to restrict them to the worst shooters in the game. This way, the short bow is more viable as an early game weapon to warbands who are feeling the crunch. They won't be terribly useful for the later stagers in the game and aren't unbalancing, but I thought this was a nice way to make them more useful.
Thoughts?