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Author Topic: Updated FAQ's  (Read 12207 times)

Offline Helgrim

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Updated FAQ's
« on: January 10, 2011, 01:13:49 PM »
Yep, the rulebook FAQ has been updated. Big things are that Monsters and handler units have a strange resolution to tests. If it is a leadership test you use the highest (usually the handlers) but for stat tests you use only the monsters, and the handlers is unavailable.

Unmodified leadership has been changed in definition again, it's actually unmodified! So that's no strength in numbers, no standard of discipline+ death wizard etc

Smoke and mirrors can only be cast in friendly non fleeing characters.

They resolved when magic weapons grant their bonuses (though I never saw any dispute)

Boosted remains in play are always dispelled at the basic casting cost i.e. not the boosted version

Wizards of fire cause fear in war beasts etc

Dawn attack- if you are unable to deploy where you must, then the unit is placed in reserves.

So i believe thats all the important stuff, there have been no army updates at the time that i have checked, but maybe they will come a little later in the day (thats what she said)

Offline Odominus

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FAQ Update
« Reply #1 on: January 10, 2011, 01:17:39 PM »
From the BRB updates. Looks like GW is addressing some things:

Q: When taking a Leadership test, sometimes you have to take it on
your unmodified leadership. What is your unmodified leadership?
(p10)
A: Your unmodified Leadership is the highest Leadership
characteristic in the unit. Do not include any modifiers from
any source, for example, Strength in Numbers, Inspiring
Presence or the Doom and Darkness spell.


Q. For characteristic tests, is the best value in the unit always
used? (p10)
A. If the unit is required to take a characteristic test, the best
value in the unit is used. If every model in a unit is required
to take a characteristic test, then each model uses its own best
value instead.


Q: When does a weapon that gives a bonus to a characteristic give
that bonus?(p4)
A: Most weapons, including magic weapons, state when the
bonus is given. For example, a model with the Fencer’s
Blades will always have Weapon Skill 10 whilst a model with
a great weapon will only have +2 Strength when striking an
enemy in close combat. When a weapon does not say when
the characteristic bonus applies, then it only applies when
striking, or being struck, in close combat.


Q: Will a unit automatically pass a characteristic test if any model
in the unit has the ability to do so? (p10)
A: No, every model in the unit must have the ability to
automatically pass the characteristic test for the unit to pass it
automatically.


Looks like several more are included as well...
Odo drops the bombs and laughs at all the clucking.

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Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #2 on: January 10, 2011, 01:18:53 PM »
Unmodified leadership has been changed in definition again, it's actually unmodified!

It makes sense again!
Hey, I could still beat up a woman!
If I wanted to.

Offline Fandir Nightshade

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Re: Updated FAQ's
« Reply #3 on: January 10, 2011, 01:26:05 PM »
Yes so get the death wizzzzards back out of the closet that plague furnace is going doooooooooown.


 :happy:

Offline Odominus

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Re: Updated FAQ's
« Reply #4 on: January 10, 2011, 01:29:32 PM »
I am reading through these and am impressed with what I am seeing.
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline Fandir Nightshade

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Re: Updated FAQ's
« Reply #5 on: January 10, 2011, 01:30:24 PM »
Tell us about it as you have a very good sense about the game mechanics and how FAQ changes will affect games.



I really really like how they react to problems with the army books and brb right now the FAQ come in very fast reactions to problems whined....pardon voiced in the interweb. I think the stank pretty soonish will be again immune to all buff and hex spells.


Hmmm the bound ruby ring is a cheap way to cause fear vs warbeasts and cavalry....it seems.
« Last Edit: January 10, 2011, 01:36:24 PM by Fandir Nightshade »

Offline Odominus

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Re: Updated FAQ's
« Reply #6 on: January 10, 2011, 01:54:56 PM »
Well the unmodified leadership test clarification and the character test explanation are pretty big. They are situational circumstances and rarely occur. But they are sticking points that could cause the players to have to roll off. Now they do not have to. 2 more roll off situations eradicated.

The faq on when to apply str from weapons seems fairly easy to grasp but apparently it is a point of contention amongst some players.

Fleeing models can dispel and use magic items. I like this. It makes items such as the ruby ring even more powerful. Imaging casting fireball as you are high tailing it off the table..

"Q: Is damage caused by a miscast counted as a spell? Can a model
with Magic Resistance add it to its ward save against it? Is any
damage caused counted as being caused by the Wizard? (p34)
A: No to all questions."

This was pretty much house ruled but now its official.

"Q: Do all forms of Flaming Attacks cause Fear in war beasts,
cavalry and chariots? (p69)
A: Yes, any model that has a Flaming Attack will cause Fear.
This includes unit upgrades, models that only have ranged
flaming attacks and even Wizards with spells that cause
Flaming Attacks."

Does this mean any Light wizard that has a flaming spell like Shem's burning Gaze now causes fear in war beasts, cavalry and chariots? Does this count for the AL?  <--prolly not as he doesnt count as a "wizard".
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline Fandir Nightshade

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Re: Updated FAQ's
« Reply #7 on: January 10, 2011, 01:59:18 PM »
Doesn´t matter he has access to flaming damage and therefore they fear him....he might cast that spell and you know it....everyone knows it.

I think the characteristic test is regarding stuff like the sigil sword raising your I to 10 and if that I 10 can be used to dodge the purple sun. Apparantly....it doesn´t. (Damn so my old blood is still dying to I tests).

Offline Odominus

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Re: Updated FAQ's
« Reply #8 on: January 10, 2011, 02:02:32 PM »
When are "unmodified leadership tests" required? Only death magic? What else causes these tests? Cause my slaves blocks just said oh shyt shyt.
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline Fandir Nightshade

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Re: Updated FAQ's
« Reply #9 on: January 10, 2011, 02:04:42 PM »
there is the lizardmen blade of reality that forces unmodified ld test for each hit...fail one and you are dead no saves what so ever....I think the orcs have a similar one for spellcasters only though.

Your skaven slaves are fine.

Offline Uryens de Crux

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Re: Updated FAQ's
« Reply #10 on: January 10, 2011, 02:08:59 PM »
Fear tests dont make anyone run any more do they? So its all well and good fireballing that cav, if it doesnt make them do anything :/
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Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #11 on: January 10, 2011, 02:12:31 PM »
They won't care about being fireballed, but they might lose their nerve when they finally get into combat with that wizard.
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If I wanted to.

Offline Uryens de Crux

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Re: Updated FAQ's
« Reply #12 on: January 10, 2011, 02:14:06 PM »
So, at the risk of sounding thick, if my wizard is a fire mage, cavalry fear him?

I do hope so.
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Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #13 on: January 10, 2011, 02:14:38 PM »
Yes.
Hey, I could still beat up a woman!
If I wanted to.

Offline Fandir Nightshade

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Re: Updated FAQ's
« Reply #14 on: January 10, 2011, 02:15:02 PM »
Well the horses actually as the wind aqshy goes up in their nostrils and makes them go wild...so the ws of the rider is reduced to one. Magic explains everything. Perhaps there is always a flame halo around a flame wizard or a guy carrying the ruby (not too bad combo on a lvl 1 fire mage fireball on 3+ on one dice and if he manages you can send a second one after with d6+d3+1.)

Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #15 on: January 10, 2011, 02:16:43 PM »
Perhaps there is always a flame halo around a flame wizard

Like that really awful 'wizard on fire' model.
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If I wanted to.

Offline Uryens de Crux

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Re: Updated FAQ's
« Reply #16 on: January 10, 2011, 02:19:03 PM »
 :icon_idea:Maybe its the smell of sulphur and bat guano thats puts them off?
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Offline ZeroTwentythree

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Re: Updated FAQ's
« Reply #17 on: January 10, 2011, 02:19:36 PM »
It makes sense again!

It makes sense in terms of wording & logic within the rule itself, but in cases like...

Yes so get the death wizzzzards back out of the closet that plague furnace is going doooooooooown.

...it fails, as a machines of wood, metal and stone will now be getting destroyed instantly by having it's soul sucked out of it.


there is the lizardmen blade of reality that forces unmodified ld test for each hit...fail one and you are dead no saves what so ever....I think the orcs have a similar one for spellcasters only though.

Your skaven slaves are fine.

Skaven heroes... not so fine.




Perhaps there is always a flame halo around a flame wizard

Like that really awful 'wizard on fire' model.

The fur wizard?  :wink:

Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #18 on: January 10, 2011, 02:25:09 PM »
Yes, let's all cry for the poor skaven.



Anyway, can you use the inspiring presence rule for steadfast or not? The rulebook specifically says yes, the FAQ says no.
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Offline Eighty

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Re: Updated FAQ's
« Reply #19 on: January 10, 2011, 02:30:03 PM »
i would like to hear a few more thoughts on the idea of the war altar causing fear in cavalry or not. cos your right, the lvl 1 light spell does say it causes fire attacks. is that too rules lawery? i just know theres going to be a little stink when i bring it up
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Offline Uryens de Crux

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Re: Updated FAQ's
« Reply #20 on: January 10, 2011, 02:31:10 PM »
Wow, thats some contradiction between the BRB and FAQ :/

I'd say it counts for steadfast personally, since its in the BRB, makes sense and thats the rule I use already ;)




As an aside, id it just me or should GW provide printed copies of the latest errata at all their stores by way of making up for their printing being so poorly proofed?  :ph34r:
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Offline Odominus

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Re: Updated FAQ's
« Reply #21 on: January 10, 2011, 02:35:26 PM »
i would like to hear a few more thoughts on the idea of the war altar causing fear in cavalry or not. cos your right, the lvl 1 light spell does say it causes fire attacks. is that too rules lawery? i just know theres going to be a little stink when i bring it up

Well...it is the alter actually doing the casting...

So I would argue that the walter itself would cause the fear because it does have a flame attack via the spell. If it is destroyed, then the AL would no longer benefit.  Because Soulfire for some reason is not a flaming attack :icon_rolleyes:


« Last Edit: January 10, 2011, 02:41:06 PM by Odominus »
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline rufus sparkfire

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Re: Updated FAQ's
« Reply #22 on: January 10, 2011, 02:40:24 PM »
Wow, thats some contradiction between the BRB and FAQ :/

I'd say it counts for steadfast personally, since its in the BRB, makes sense and thats the rule I use already ;)

I think so too, since they didn't errata the steadfast rules to remove the inspiring presence reference.


Oh, in fact they did errata steadfast to remove 'unmodified leadership'  so there is no conflict! Never mind then.
Hey, I could still beat up a woman!
If I wanted to.

Offline Odominus

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Re: Updated FAQ's
« Reply #23 on: January 10, 2011, 02:48:29 PM »
Looks like Waaag and cupped hands got erratted..
Odo drops the bombs and laughs at all the clucking.

......, it would really help if you did research before spouting your opinion...

Offline polybus11

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Re: Updated FAQ's
« Reply #24 on: January 10, 2011, 02:49:14 PM »
Actually, I'm still a tad confused about the unmodified leadership.  Still says you use the highest in the unit and to ignore any modifiers.  I'm guessing if your wizard is hanging with the general in a unit, he still gets to use the general's unmodified leadership for his death magic puposes.