Author Topic: New Rules for Volkmar  (Read 2300 times)

Offline pippin_nl

  • Posts: 159
New Rules for Volkmar
« on: August 12, 2011, 02:17:04 PM »
The idea is to make the War Altar optional and to make him the most powerful priest, both spiritual (hence free power die) and martial.

Grand Theogonist Volkmar, 260 points, Lord (0 - 1)
M   WS   BS   S   T   W   I   A   Ld
4   5   3   4   4   3   4   2   9

+100   War Altar with 2 Warhorses; 4+ Ward Save, Bound Level 5 spell from the Lore of Light (1), Chariot, Large Target,  Magic Resistance (2), Swiftstride, Unbreakable
         5   5   5         

Requirements: Grand Army & vs. Forces of Destruction
Special Rules:  Blessings of Sigmar (2), Frenzy, Righteous Fury (12), Prayers of Sigmar (2, add a free power die to every Prayer cast by the Grand Theogonist)

free   Hand Weapon
   The Horn of Sigismund; When Charging the War Alter causes terror till the end of that turn.
   The Jade Griffon; Whilst on the War Altar the Grand Theogonist regains lost wounds on a 5+ during your movement phase, otherwise 5+ Regeneration.
   The Staff of Command; Whilst on the War Alter the Grand Theogonist gets +2 Strength, otherwise +1 Strength.

Offline der Hurenwiebel

  • Posts: 1078
  • Adversus Malum Pugnamus
Re: New Rules for Volkmar
« Reply #1 on: August 31, 2011, 04:18:30 PM »
make a special point that the staff of command does not make the GT have to strike last and I think you've got a winner there.
"DEfighter wrote:
Hey, trolls stay the hell out, this is a serious thread. Empire are cheese. 2 steam tanks, a war altar and 4 cannons is so obviously overpowered. Anyone who thinks otherwise clearly hasn't had their dragon shot down on turn 1 yet."

oh really now.  LOL ROFLMAO oh the irony.