Hey guys,
I recently played two games against my buddies, and had a lot of difficulty with their main units. I'm very much not a fan of the deathstar philosophy, but it is both common and viable in 8th edition. One was a Tzeentch warrior block with 30ish warriors, a 3+ ward L4 of metal. The other was 35ish temple guard with a slaan, also metal. If you're wondering why they're metal, we play swedish comp, and metal has no negative comp score. They also knew I was playing empire........ jerks.
In 2800pt games, these units had around 950 points in them, between troops and characters. More info;
-WoC player had CoC on his BSB with the one use 4+ ward, making it a one use 3+ ward, and a 5+ parry thereafter. The unit has a 5+ parry save and a 3+ armor save. Rest of the army was 4 crushers, 4 d ogres, 5 gw ogres, and 6 nurgle knights. Giving him S5/6 on everythingn except the warriors block, and his 7 man fast cav unit with his scroll caddy.
-Temple guard are unbreakable with the slaan, and chakax, the special character who excels in challenges, and the frenzy banner. The rest of his army was 6or so units of skinks, 2 of which were skirmishers, 20 saurus, and 3-4 razor/salamanders, (don't remember how many of each) 2 heroes on cold ones with GW's. 1 lord on a cold one with a GW. One hero has a 1+ rerollable as. The other has a 1+/4++. The lord has 1+/4++ and glittering scales. All of them are S7.
- WoC game, I removed every unit except his warriors, his L2, and the fast cav. That is 4 crushers, 4 drogers, 5 ogres, 6 knights... all wiped out.
He still had 1250 points on the board. I chaff'd him up with tiny archer units, a solid bait and flee with pistoliers, and I gave my combats the best chances to win. I still got spanked in combat, it's WoC, what do you expect. But I did enough damage to finish off most of his units by turn 6.
-Lm I wiped the lord cowboy, and one hero, a lot of skinks, and several of the artillery lizards. He had over 1400 points left on the board. The heroes wreck knights and the steam tank. Artillery will only get me so far against those cowboys. Their ward saves (or not knowing which will have the ward save) their armor, and their small footprint make them difficult to hit with cannons. (I hit the right cowboy, with the rerollabe as, and got 1 wound, next turn misfire killed the cannon) I attempted a more defensive/shooty list, I managed to vaporize certain things, but then got wrecked by the cowboys.
Empire has nothing to fight those temple guard, except an excellent combo charge, and they are still unbreakable. They hit at S5 and will eventually kill demi's. If any infantry unit is in their front, my flank charges will be fleeing due to the combat resolution generated by killing infantry.
To be fair, I lost my bsb to final trans vs WoC, and my AL general in the same manner vs LM. Both of these were early on, both were IF'd. Bad luck, I know.
To my question........ how do I get these units off the board??? Should I just ignore them forever, and focus on everything else? Should I attempt a unit killer spell build?